Player Matchup

Terra
Terra
Artarian01
Terra
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 43L
1,627 Elo+
Solo
Kukulkan
Kukulkan
IVORMANODEHIERRO
Kukulkan
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,585 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rawombat
Cu Chulainn
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 22L
1,736 Elo+
Solo
Fenrir
Fenrir
kennySmurff
Fenrir
Level 24
God Stats
3W - 2L
1,879 SR
Queue Stats
24W - 13L
1,739 Elo+
Solo
Izanami
Izanami
spartanxp
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,576 SR
1,638 Elo+

VS

Team Averages
Level 22
1,603 SR
1,558 Elo+
Osiris
Osiris
GordoPoton
Osiris
Level 27
God Stats
3W - 2L
1,291 SR
Queue Stats
672W - 656L
1,604 Elo+
Solo
Anubis
Anubis
MonoPrime
Anubis
Level 16
God Stats
10W - 10L
1,392 SR
Queue Stats
20W - 18L
1,463 Elo+
Party 1
Kuzenbo
Kuzenbo
TurtleWard
Kuzenbo
Level 22
God Stats
24W - 16L
1,928 SR
Queue Stats
124W - 108L
1,570 Elo+
Party 1
Neith
Neith
logster1315
Neith
Level 20
God Stats
2W - 0L
1,733 SR
Queue Stats
59W - 35L
1,580 Elo+
Solo
Izanami
Izanami
sadory718
Izanami
Level 27
God Stats
26W - 26L
1,670 SR
Queue Stats
146W - 181L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
3 / 2 / 0
7,180
552
4,774
10,741
6,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

10
1 / 6 / 0
5,875
452
3,888
6,728
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
Rawombat
Cu Chulainn
15
3 / 1 / 0
8,203
631
6,430
8,801
7,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
2
0 / 0 / 0
4,329
333
540
634
144
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
spartanxp
Izanami
12
0 / 2 / 0
6,959
535
1,638
4,891
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GordoPoton
Osiris
13
0 / 1 / 2
7,325
563
3,599
7,130
7,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
MonoPrime
Anubis
10
1 / 3 / 3
6,490
499
2,949
7,049
3,845
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
TurtleWard
Kuzenbo
12
3 / 1 / 5
7,045
542
5,569
7,442
4,838
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 1 / 2
8,404
646
5,883
6,474
2,286
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
sadory718
Izanami
13
2 / 1 / 1
7,871
605
3,823
5,765
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
7
Kills
11
11
Deaths
7
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Terra
3
2
0
1.5
W
Osiris
GordoPoton
Osiris
0
1
2
1
L
1
6
0
0.17
W
Anubis
MonoPrime
Anubis
1
3
3
0.83
L
Cu Chulainn
Rawombat
Cu Chulainn
3
1
0
3
W
Kuzenbo
TurtleWard
Kuzenbo
3
1
5
5.5
L
Fenrir
0
0
0
0
W
5
1
2
6
W
Izanami
sadory718
Izanami
2
1
1
2.5
L
Izanami
spartanxp
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,270
Damage
21,823
31,795
Taken
33,860
19,549
Mitigated
21,756
6,457
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
4,774
777
696
2,602
10,741
6,813
0
3,261
7,480
36,545
0
W
Osiris
GordoPoton
Osiris
3,599
966
0
3,282
7,130
7,091
0
805
6,325
6,327
36,816
L
3,888
545
0
0
6,728
1,863
111
3,546
3,182
19,378
0
W
Anubis
MonoPrime
Anubis
2,949
505
0
1,968
7,049
3,845
574
3,193
3,856
22,277
0
L
Cu Chulainn
Rawombat
Cu Chulainn
6,430
1,135
0
2,637
8,801
7,946
163
1,455
7,346
9,059
53,207
W
Kuzenbo
TurtleWard
Kuzenbo
5,569
2,438
391
1,787
7,442
4,838
632
4,062
3,380
15,387
0
L
Fenrir
540
114
0
32
634
144
0
141
493
0
2,091
W
5,883
3,901
0
1,362
6,474
2,286
2,238
1,085
5,389
0
67,967
W
Izanami
sadory718
Izanami
3,823
2,557
0
1,900
5,765
3,696
0
743
5,022
8,942
48,689
L
Izanami
spartanxp
Izanami
1,638
1,048
0
490
4,891
2,783
1,461
1,043
3,848
3,000
46,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
37,135
355
Minions Killed
400
0
Camps Cleared
0
1,056,680
Distance Traveled
1,188,942
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,180
552
72
6
0
267,596
6
W
Osiris
7,325
563
101
8
0
275,736
4
L
Kukulkan
5,875
452
37
3
0
202,590
0
W
Anubis
6,490
499
45
3
0
198,272
9
L
Cu Chulainn
8,203
631
129
10
0
290,912
2
W
Kuzenbo
7,045
542
22
2
0
232,813
6
L
Fenrir
4,329
333
5
0
0
54,597
1
W
Neith
8,404
646
124
10
0
220,773
2
W
Izanami
7,871
605
108
8
0
261,348
2
L
Izanami
6,959
535
112
9
0
240,985
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role