Player Matchup

Izanami
Izanami
InsomniAAAAH
Izanami
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 208L
1,496 Elo+
Solo
Khepri
Khepri
Moneyreid17
Khepri
Level 105
God Stats
8W - 5L
1,824 SR
Queue Stats
140W - 127L
1,585 Elo+
Party 1
Achilles
Achilles
Suhh_Dude335
Achilles
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,653 Elo+
Party 1
Susano
Susano
rasanchez1990142
Susano
Level 80
God Stats
0W - 2L
1,526 SR
Queue Stats
1W - 3L
1,494 Elo+
Solo
Janus
Janus
thatboul_rock
Janus
Level 160
God Stats
3W - 6L
1,381 SR
Queue Stats
114W - 108L
1,450 Elo+
Party 1
Team Averages
Level 120
1,546 SR
1,536 Elo+

VS

Team Averages
Level 102
1,547 SR
1,516 Elo+
King Arthur
King Arthur
AssassinMario21
King Arthur
Level 122
God Stats
55W - 47L
1,539 SR
Queue Stats
515W - 521L
1,631 Elo+
Party 2
Hun Batz
Hun Batz
AyoShee
Hun Batz
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 223L
1,595 Elo+
Solo
Ymir
Ymir
LoneStar1908
Ymir
Level 71
God Stats
18W - 15L
1,500 SR
Queue Stats
94W - 138L
1,201 Elo+
Solo
Hera
Hera
Mochii9731
Hera
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,611 Elo+
Solo
Izanami
Izanami
Shamus_ps-o_o-
Izanami
Level 102
God Stats
16W - 5L
1,697 SR
Queue Stats
224W - 244L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
InsomniAAAAH
Izanami
13
1 / 5 / 0
7,386
434
7,433
11,287
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
11
0 / 2 / 1
6,886
405
2,642
10,790
9,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Suhh_Dude335
Achilles
14
2 / 3 / 0
8,347
491
11,457
12,887
13,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 4 / 3
7,663
451
4,624
10,712
3,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
3 / 7 / 3
9,327
549
6,765
11,468
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AssassinMario21
King Arthur
16
4 / 2 / 1
9,477
557
10,044
17,407
21,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
AyoShee
Hun Batz
17
5 / 3 / 6
10,042
591
9,305
11,389
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 0 / 2
8,226
484
5,980
8,504
4,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 3 / 5
10,102
594
8,059
7,352
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
3 / 1 / 4
9,062
533
10,961
7,279
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
21
21
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AssassinMario21
King Arthur
4
2
1
2.25
W
Hun Batz
AyoShee
Hun Batz
5
3
6
2.67
L
Izanami
InsomniAAAAH
Izanami
1
5
0
0.2
W
4
0
2
5
W
5
3
5
2.5
L
Khepri
0
2
1
0.25
W
3
1
4
5
L
Achilles
Suhh_Dude335
Achilles
2
3
0
0.67
L
3
4
3
1.13
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,921
Damage
44,349
57,144
Taken
51,931
36,461
Mitigated
37,047
11,254
Healing
20,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AssassinMario21
King Arthur
10,044
1,087
0
8,569
17,407
21,312
217
989
15,669
0
51,787
W
Hun Batz
AyoShee
Hun Batz
9,305
1,957
0
4,200
11,389
4,489
0
1,852
9,432
0
66,977
L
Izanami
InsomniAAAAH
Izanami
7,433
3,788
0
1,838
11,287
6,212
0
3,063
8,224
5,027
54,499
W
5,980
1,654
457
2,256
8,504
4,085
556
1,872
6,632
35,443
0
W
8,059
872
0
2,710
7,352
2,984
874
3,721
3,359
61,607
0
L
Khepri
2,642
240
366
1,423
10,790
9,502
0
2,749
8,041
14,620
0
W
10,961
6,592
0
2,398
7,279
4,177
3,267
1,138
6,141
5,283
69,778
L
Achilles
Suhh_Dude335
Achilles
11,457
4,692
0
4,905
12,887
13,126
790
1,194
10,866
0
52,360
L
4,624
943
0
0
10,712
3,746
0
2,095
8,346
0
27,072
L
6,765
275
462
2,260
11,468
3,875
210
5,633
5,493
56,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,609
Gold Earned
46,909
412
Minions Killed
569
0
Camps Cleared
0
1,430,703
Distance Traveled
1,568,005
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,477
557
100
6
0
315,130
4
W
Hun Batz
10,042
591
131
8
0
334,070
1
L
Izanami
7,386
434
123
7
0
268,372
5
W
Ymir
8,226
484
62
4
0
327,300
6
W
Hera
10,102
594
136
8
0
305,956
14
L
Khepri
6,886
405
22
1
0
256,925
1
W
Izanami
9,062
533
140
8
0
285,549
4
L
Achilles
8,347
491
103
6
0
284,742
2
L
Susano
7,663
451
50
3
0
342,645
7
L
Janus
9,327
549
114
7
0
278,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role