Player Matchup

Achilles
Achilles
Gold II
CARPERNIX
Achilles
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,775 MMR
Party 1
Anhur
Anhur
Platinum IV
Ptolomey
Anhur
Platinum IV
Level 159
God Stats
51W - 25L
1,871 SR
Queue Stats
194W - 165L
1,941 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Scilor
Sylvanus
Gold IV
Level 156
God Stats
6W - 1L
1,818 SR
Queue Stats
19W - 8L
1,671 MMR
Party 2
Nemesis
Nemesis
Gold I
SweatCST
Nemesis
Gold I
Level 149
God Stats
1W - 1L
1,589 SR
Queue Stats
18W - 16L
1,764 MMR
Solo
Chronos
Chronos
Gold II
froozstiak
Chronos
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,775 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,655 SR
1,785 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,611 SR
1,788 MMR
Mercury
Mercury
Gold II
DeceiveFatal
Mercury
Gold II
Level 149
God Stats
1W - 3L
1,311 SR
Queue Stats
162W - 147L
1,806 MMR
Solo
Skadi
Skadi
Gold I
GreyLupus
Skadi
Gold I
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
175W - 168L
1,782 MMR
Solo
Khepri
Khepri
Gold I
JomShcColl
Khepri
Gold I
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 207L
1,860 MMR
Party 3
Guan Yu
Guan Yu
Gold II
daredevilles
Guan Yu
Gold II
Level 79
God Stats
9W - 20L
1,943 SR
Queue Stats
603W - 581L
1,761 MMR
Solo
Thoth
Thoth
Gold III
píge
Thoth
Gold III
Level 144
God Stats
21W - 22L
1,800 SR
Queue Stats
177W - 173L
1,732 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CARPERNIX
Achilles
20
5 / 6 / 3
13,837
553
16,803
24,574
26,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anhur
Ptolomey
Anhur
20
8 / 4 / 6
15,259
610
20,128
18,117
9,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Scilor
Sylvanus
17
0 / 4 / 12
12,324
493
6,872
20,667
22,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
SweatCST
Nemesis
20
6 / 4 / 6
13,380
535
23,217
21,739
15,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
froozstiak
Chronos
20
1 / 3 / 4
13,783
551
12,156
22,358
12,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetPersephoneScyllaThe MorriganCu Chulainn

VS

Bans
YemojaTsukuyomiDanzaburouBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeceiveFatal
Mercury
20
3 / 4 / 2
13,070
523
7,632
21,374
8,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
GreyLupus
Skadi
19
0 / 6 / 6
12,902
516
11,708
16,295
7,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
JomShcColl
Khepri
15
1 / 5 / 12
11,008
440
8,823
21,999
22,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
daredevilles
Guan Yu
20
8 / 2 / 5
14,290
572
21,640
31,609
49,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Thoth
píge
Thoth
20
8 / 3 / 5
13,441
538
24,920
8,793
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
50
20
Kills
20
21
Deaths
20
31
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
CARPERNIX
Achilles
5
6
3
1.08
L
Mercury
DeceiveFatal
Mercury
3
4
2
1
L
Skadi
GreyLupus
Skadi
0
6
6
0.5
L
Khepri
JomShcColl
Khepri
1
5
12
1.4
W
Anhur
Ptolomey
Anhur
8
4
6
2.75
W
Sylvanus
Scilor
Sylvanus
0
4
12
1.5
W
Nemesis
SweatCST
Nemesis
6
4
6
2.25
L
Guan Yu
daredevilles
Guan Yu
8
2
5
5.25
W
Chronos
froozstiak
Chronos
1
3
4
1
L
Thoth
píge
Thoth
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,176
Damage
74,723
107,455
Taken
100,070
86,446
Mitigated
91,394
44,164
Healing
25,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CARPERNIX
Achilles
16,803
6,618
0
7,565
24,574
26,739
296
5,033
19,207
5,929
69,866
L
Mercury
DeceiveFatal
Mercury
7,632
3,027
0
340
21,374
8,319
0
5,429
15,945
0
115,509
L
Skadi
GreyLupus
Skadi
11,708
5,314
0
3,880
16,295
7,264
2,976
1,260
15,035
0
104,882
L
Khepri
JomShcColl
Khepri
8,823
880
0
2,313
21,999
22,958
578
7,569
14,430
20,349
0
W
Anhur
Ptolomey
Anhur
20,128
10,707
0
7,299
18,117
9,177
7,765
5,389
12,524
0
122,913
W
Sylvanus
Scilor
Sylvanus
6,872
1,209
5,803
7,227
20,667
22,143
982
8,857
11,490
26,261
0
W
Nemesis
SweatCST
Nemesis
23,217
11,265
0
8,268
21,739
15,651
1,089
4,903
16,521
7,616
93,975
L
Guan Yu
daredevilles
Guan Yu
21,640
4,827
1,149
16,542
31,609
49,330
276
5,246
26,363
0
101,922
W
Chronos
froozstiak
Chronos
12,156
6,686
0
8,002
22,358
12,736
2,082
8,937
12,692
140,753
0
L
Thoth
píge
Thoth
24,920
999
0
1,092
8,793
3,523
1,590
2,152
6,641
101,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,583
Gold Earned
64,711
735
Minions Killed
760
0
Camps Cleared
0
2,394,418
Distance Traveled
2,457,079
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,837
553
140
6
0
500,954
5
L
Mercury
13,070
523
158
6
0
542,000
2
L
Skadi
12,902
516
192
8
0
433,554
8
L
Khepri
11,008
440
26
1
0
475,126
7
W
Anhur
15,259
610
195
8
0
443,528
10
W
Sylvanus
12,324
493
35
1
0
471,470
9
W
Nemesis
13,380
535
121
5
0
522,165
5
L
Guan Yu
14,290
572
186
7
0
502,061
0
W
Chronos
13,783
551
244
10
0
456,301
2
L
Thoth
13,441
538
198
8
0
504,338
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role