Player Matchup

Cabrakan
Cabrakan
AlikLuchador
Cabrakan
Level 18
God Stats
4W - 8L
1,103 SR
Queue Stats
22W - 32L
1,340 Elo+
Party 1
Thanatos
Thanatos
Kali1111
Thanatos
Level 67
God Stats
2W - 3L
1,309 SR
Queue Stats
28W - 46L
1,340 Elo+
Party 1
Sol
Sol
RushThenCrush
Sol
Level 29
God Stats
59W - 71L
1,383 SR
Queue Stats
74W - 89L
1,340 Elo+
Party 1
Team Averages
Level 38
1,265 SR
1,340 Elo+

VS

Team Averages
Level 78
1,574 SR
1,642 Elo+
Ganesha
Ganesha
DJEnderHD
Ganesha
Level 109
God Stats
4W - 0L
1,728 SR
Queue Stats
136W - 125L
1,616 Elo+
Party 2
Merlin
Merlin
javiirn
Merlin
Level 101
God Stats
4W - 4L
1,494 SR
Queue Stats
33W - 40L
1,573 Elo+
Solo
Pele
Pele
magnetricPT
Pele
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 3L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AlikLuchador
Cabrakan
14
1 / 6 / 9
11,246
625
13,728
17,280
18,015
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Kali1111
Thanatos
15
5 / 6 / 3
11,289
627
7,692
11,774
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 7 / 5
11,917
662
14,432
17,472
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DJEnderHD
Ganesha
15
1 / 3 / 18
12,747
708
10,753
17,147
19,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
javiirn
Merlin
18
10 / 2 / 8
13,702
761
20,678
13,707
6,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 6 / 5
12,853
714
7,537
14,330
7,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
19
19
Deaths
11
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AlikLuchador
Cabrakan
1
6
9
0.92
W
Ganesha
DJEnderHD
Ganesha
1
3
18
3.33
L
Thanatos
Kali1111
Thanatos
5
6
3
1.08
L
5
7
5
1.07
W
Merlin
javiirn
Merlin
10
2
8
7
W
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,852
Damage
38,968
46,526
Taken
45,184
27,143
Mitigated
32,596
12,958
Healing
10,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AlikLuchador
Cabrakan
13,728
1,461
0
250
17,280
18,015
0
10,092
7,188
50,055
0
W
Ganesha
DJEnderHD
Ganesha
10,753
1,150
0
1,496
17,147
19,371
141
9,382
7,305
27,645
0
L
Thanatos
Kali1111
Thanatos
7,692
1,869
0
6,776
11,774
4,079
0
8,409
3,365
0
37,456
L
14,432
3,465
0
5,932
17,472
5,049
0
13,095
4,377
52,142
0
W
Merlin
javiirn
Merlin
20,678
1,325
108
5,294
13,707
6,193
1,581
7,129
6,378
94,405
0
W
7,537
780
0
3,446
14,330
7,032
56
10,868
3,177
334
30,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,452
Gold Earned
39,302
191
Minions Killed
206
0
Camps Cleared
0
900,770
Distance Traveled
918,175
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,246
625
55
3
0
267,719
3
W
Ganesha
12,747
708
5
0
0
319,927
3
L
Thanatos
11,289
627
43
2
0
347,818
8
L
Sol
11,917
662
93
5
0
285,233
3
W
Merlin
13,702
761
148
8
0
304,405
4
W
Pele
12,853
714
53
3
0
293,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role