Player Matchup

Yemoja
Yemoja
EvelynMarigold
Yemoja
Level 5
God Stats
11W - 12L
1,500 SR
Queue Stats
397W - 379L
1,629 Elo+
Solo
Janus
Janus
ISeeDeadpeep659
Janus
Level 15
God Stats
12W - 19L
1,500 SR
Queue Stats
269W - 303L
1,541 Elo+
Solo
Heimdallr
Heimdallr
SuB_ZeRo78310
Heimdallr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,493 Elo+
Solo
Pele
Pele
Zakari-229
Pele
Level 29
God Stats
2W - 1L
1,357 SR
Queue Stats
11W - 8L
1,734 Elo+
Solo
Bellona
Bellona
plan_bBb1
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,656 Elo+
Solo
Team Averages
Level 12
1,471 SR
1,611 Elo+

VS

Team Averages
Level 41
1,523 SR
1,596 Elo+
Ra
Ra
DeathByEntity
Ra
Level 17
God Stats
4W - 3L
1,649 SR
Queue Stats
101W - 83L
1,800 Elo+
Solo
Cu Chulainn
Cu Chulainn
Harry__Packs
Cu Chulainn
Level 18
God Stats
14W - 7L
1,713 SR
Queue Stats
22W - 28L
1,530 Elo+
Party 1
Scylla
Scylla
JMBamf
Scylla
Level 123
God Stats
9W - 13L
1,433 SR
Queue Stats
79W - 98L
1,505 Elo+
Party 1
Mercury
Mercury
Sh0wm3yaSk1LL
Mercury
Level 29
God Stats
37W - 29L
1,649 SR
Queue Stats
576W - 613L
1,558 Elo+
Solo
Rama
Rama
solidsnake-000
Rama
Level 19
God Stats
3W - 4L
1,172 SR
Queue Stats
41W - 42L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,892
453
2,111
8,971
3,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 1
6,170
475
2,885
6,583
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
SuB_ZeRo78310
Heimdallr
11
1 / 3 / 1
6,446
496
3,570
7,858
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 2
8,296
638
6,410
9,439
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
plan_bBb1
Bellona
10
2 / 4 / 2
6,242
480
2,483
7,198
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,825
525
7,268
5,729
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
Harry__Packs
Cu Chulainn
10
2 / 4 / 0
6,567
505
2,399
6,794
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
JMBamf
Scylla
13
2 / 2 / 4
7,427
571
4,626
4,648
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
14
6 / 1 / 4
8,153
627
5,823
8,377
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 2 / 2
6,918
532
2,934
6,333
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
16
17
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
0
5
1
0.1
W
Cu Chulainn
Harry__Packs
Cu Chulainn
2
4
0
0.5
L
0
3
1
0.17
W
Scylla
JMBamf
Scylla
2
2
4
2
W
Mercury
6
1
4
8
L
Heimdallr
SuB_ZeRo78310
Heimdallr
1
3
1
0.5
L
5
2
2
3
L
Bellona
plan_bBb1
Bellona
2
4
2
0.75
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,459
Damage
23,050
40,049
Taken
31,881
19,039
Mitigated
12,863
10,201
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,268
1,006
410
2,098
5,729
2,343
0
1,101
4,502
36,042
0
L
2,111
543
604
1,000
8,971
3,672
632
1,996
6,753
16,032
0
W
Cu Chulainn
Harry__Packs
Cu Chulainn
2,399
738
0
1,447
6,794
4,313
560
143
6,477
2,560
26,615
L
2,885
0
0
2,088
6,583
1,942
402
2,206
4,137
30,617
0
W
Scylla
JMBamf
Scylla
4,626
280
0
661
4,648
1,369
0
771
3,797
46,454
0
W
Mercury
5,823
3,136
0
3,742
8,377
3,157
0
1,899
6,341
0
44,402
L
Heimdallr
SuB_ZeRo78310
Heimdallr
3,570
1,585
0
2,436
7,858
2,600
504
3,019
4,595
0
31,498
L
6,410
2,260
0
3,442
9,439
5,654
779
2,220
7,125
6,126
48,631
L
Bellona
plan_bBb1
Bellona
2,483
541
0
631
7,198
5,171
300
1,792
5,306
0
19,092
W
2,934
1,839
0
2,365
6,333
1,681
0
1,191
5,117
0
21,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,046
Gold Earned
35,890
285
Minions Killed
343
0
Camps Cleared
0
1,201,465
Distance Traveled
1,318,631
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,825
525
65
5
0
311,166
2
L
Yemoja
5,892
453
24
2
0
255,488
0
W
Cu Chulainn
6,567
505
63
5
0
237,895
1
L
Janus
6,170
475
61
5
0
223,886
0
W
Scylla
7,427
571
86
7
0
242,271
5
W
Mercury
8,153
627
85
7
0
308,214
3
L
Heimdallr
6,446
496
71
5
0
204,194
2
L
Pele
8,296
638
96
7
0
270,832
3
L
Bellona
6,242
480
33
3
0
247,065
0
W
Rama
6,918
532
44
3
0
219,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role