Player Matchup

Hercules
Hercules
Aidley
Hercules
Level 28
God Stats
14W - 14L
1,797 SR
Queue Stats
51W - 51L
1,677 Elo+
Party 2
Izanami
Izanami
Cathyp14
Izanami
Level 56
God Stats
3W - 1L
1,545 SR
Queue Stats
62W - 52L
1,752 Elo+
Solo
Chaac
Chaac
Nimble91
Chaac
Level 87
God Stats
5W - 9L
1,500 SR
Queue Stats
115W - 112L
1,470 Elo+
Party 2
Team Averages
Level 57
1,614 SR
1,633 Elo+

VS

Team Averages
Level 70
1,421 SR
1,397 Elo+
Sun Wukong
Sun Wukong
MH14Germanhitman
Sun Wukong
Level 87
God Stats
5W - 4L
1,289 SR
Queue Stats
40W - 43L
1,176 Elo+
Party 1
Olorun
Olorun
Zinssystem666
Olorun
Level 65
God Stats
12W - 17L
1,475 SR
Queue Stats
37W - 57L
1,330 Elo+
Party 1
Ullr
Ullr
jordanlazaro23
Ullr
Level 59
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 16L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aidley
Hercules
14
5 / 0 / 7
11,247
750
10,619
17,400
15,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Cathyp14
Izanami
14
4 / 5 / 7
10,212
681
13,268
9,920
3,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Nimble91
Chaac
15
5 / 1 / 8
10,458
697
12,094
13,194
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MH14Germanhitman
Sun Wukong
12
1 / 2 / 2
8,818
588
11,771
18,474
17,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 8 / 1
8,991
599
7,010
13,905
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 4 / 1
9,633
642
7,353
12,042
4,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
6
6
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aidley
Hercules
5
0
7
8.5
W
Izanami
Cathyp14
Izanami
4
5
7
1.5
L
Sun Wukong
MH14Germanhitman
Sun Wukong
1
2
2
1
W
Chaac
Nimble91
Chaac
5
1
8
9
L
1
8
1
0.19
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,981
Damage
26,134
40,514
Taken
44,421
32,708
Mitigated
29,707
18,895
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aidley
Hercules
10,619
2,611
1,018
7,564
17,400
15,135
580
2,539
14,511
0
28,964
W
Izanami
Cathyp14
Izanami
13,268
9,826
0
2,066
9,920
3,460
2,225
2,067
7,678
0
59,135
L
Sun Wukong
MH14Germanhitman
Sun Wukong
11,771
3,142
441
8,152
18,474
17,049
31
32
18,166
106
35,841
W
Chaac
Nimble91
Chaac
12,094
2,090
318
7,929
13,194
14,113
237
2,534
10,468
88
46,652
L
7,010
2,892
368
3,047
13,905
7,798
0
6
13,723
30,022
0
L
7,353
2,297
0
500
12,042
4,860
0
12
11,830
0
33,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,917
Gold Earned
27,442
182
Minions Killed
140
0
Camps Cleared
0
863,069
Distance Traveled
769,812
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,247
750
23
2
0
282,700
0
W
Izanami
10,212
681
108
7
0
264,338
1
L
Sun Wukong
8,818
588
38
3
0
287,791
2
W
Chaac
10,458
697
51
3
0
316,031
3
L
Olorun
8,991
599
46
3
0
230,569
0
L
Ullr
9,633
642
56
4
0
251,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role