Player Matchup

Jing Wei
Jing Wei
Fllutterrshy
Jing Wei
Level 15
God Stats
8W - 16L
1,646 SR
Queue Stats
20W - 32L
1,621 Elo+
Solo
Ra
Ra
Invader Viz
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,160 Elo+
Party 2
Baron Samedi
Baron Samedi
Marry1203
Baron Samedi
Level 22
God Stats
5W - 5L
1,599 SR
Queue Stats
14W - 20L
1,452 Elo+
Solo
Ymir
Ymir
NLE_DUCK
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,410 Elo+
Solo
Aphrodite
Aphrodite
Top6 Percent
Aphrodite
Level 16
God Stats
11W - 12L
1,492 SR
Queue Stats
39W - 37L
1,365 Elo+
Party 2
Team Averages
Level 13
1,547 SR
1,402 Elo+

VS

Team Averages
Level 25
1,509 SR
1,467 Elo+
Artemis
Artemis
Cloud FN
Artemis
Level 48
God Stats
9W - 7L
1,695 SR
Queue Stats
142W - 179L
1,494 Elo+
Party 1
Mulan
Mulan
Jon Go Brazy
Mulan
Level 11
God Stats
18W - 25L
1,314 SR
Queue Stats
65W - 104L
1,489 Elo+
Party 1
Yemoja
Yemoja
LuckyJome
Yemoja
Level 27
God Stats
13W - 9L
1,538 SR
Queue Stats
66W - 64L
1,468 Elo+
Party 1
Serqet
Serqet
Soom Go Crazy
Serqet
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
StewieGriffin450
Kukulkan
Level 16
God Stats
5W - 8L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fllutterrshy
Jing Wei
15
1 / 9 / 0
9,145
831
5,217
20,374
7,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 5 / 1
8,918
811
7,518
10,484
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Marry1203
Baron Samedi
15
0 / 4 / 1
9,016
820
10,150
9,645
3,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
0 / 13 / 1
9,689
881
6,734
27,534
20,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
Top6 Percent
Aphrodite
14
0 / 3 / 1
8,935
812
5,854
13,746
9,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cloud FN
Artemis
18
12 / 0 / 15
11,880
1,080
22,691
9,586
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
11 / 0 / 19
11,974
1,089
14,368
12,386
10,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
LuckyJome
Yemoja
18
3 / 0 / 21
12,012
1,092
6,610
6,558
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 1 / 16
10,021
911
5,160
7,789
5,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 0 / 19
11,759
1,069
27,638
4,024
1,868
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
124
1
Kills
34
34
Deaths
1
4
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cloud FN
Artemis
12
0
15
19.5
L
Jing Wei
Fllutterrshy
Jing Wei
1
9
0
0.11
L
0
5
1
0.1
W
11
0
19
20.5
W
Yemoja
LuckyJome
Yemoja
3
0
21
13.5
L
Baron Samedi
Marry1203
Baron Samedi
0
4
1
0.13
L
Ymir
0
13
1
0.04
W
2
1
16
10
W
6
0
19
15.5
L
Aphrodite
Top6 Percent
Aphrodite
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,473
Damage
76,467
81,783
Taken
40,343
44,646
Mitigated
26,357
11,589
Healing
19,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cloud FN
Artemis
22,691
14,128
0
3,658
9,586
4,173
0
7,595
1,991
0
33,023
L
Jing Wei
Fllutterrshy
Jing Wei
5,217
2,968
0
1,122
20,374
7,203
0
8,841
11,383
0
15,476
L
7,518
277
1,057
664
10,484
3,792
0
5,272
5,162
21,956
0
W
14,368
1,818
0
936
12,386
10,191
0
10,323
2,063
0
21,317
W
Yemoja
LuckyJome
Yemoja
6,610
1,713
10,475
4,585
6,558
4,824
0
4,316
2,242
17,429
0
L
Baron Samedi
Marry1203
Baron Samedi
10,150
1,732
2,018
744
9,645
3,634
0
3,525
5,842
30,151
0
L
Ymir
6,734
2,238
0
840
27,534
20,351
0
9,094
17,666
17,163
0
W
5,160
1,558
0
0
7,789
5,301
0
5,129
2,660
0
19,614
W
27,638
1,655
0
314
4,024
1,868
0
2,893
1,131
67,424
0
L
Aphrodite
Top6 Percent
Aphrodite
5,854
1,041
2,343
2,801
13,746
9,666
0
7,516
6,209
19,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,703
Gold Earned
57,646
146
Minions Killed
218
1
Camps Cleared
4
936,835
Distance Traveled
1,047,134
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,880
1,080
25
2
0
216,900
0
L
Jing Wei
9,145
831
16
1
0
202,909
0
L
Ra
8,918
811
49
4
0
179,994
1
W
Mulan
11,974
1,089
16
1
0
230,281
0
W
Yemoja
12,012
1,092
19
2
1
186,201
5
L
Baron Samedi
9,016
820
29
3
1
187,700
0
L
Ymir
9,689
881
18
2
0
173,597
0
W
Serqet
10,021
911
37
3
3
205,453
0
W
Kukulkan
11,759
1,069
121
11
0
208,299
0
L
Aphrodite
8,935
812
34
3
0
192,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role