Player Matchup

Sun Wukong
Sun Wukong
Dean Gullbearie
Sun Wukong
Level 121
God Stats
5W - 4L
1,500 SR
Queue Stats
719W - 697L
1,558 Elo+
Party 2
Aphrodite
Aphrodite
jjjjjjebbie
Aphrodite
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
212W - 164L
1,492 Elo+
Party 2
Nemesis
Nemesis
mauiwaui00
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 42L
1,417 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,489 Elo+

VS

Team Averages
Level 58
1,510 SR
1,221 Elo+
Medusa
Medusa
Pyranium_Astral
Medusa
Level 63
God Stats
0W - 2L
1,507 SR
Queue Stats
18W - 20L
1,221 Elo+
Party 1
Cthulhu
Cthulhu
andymato
Cthulhu
Level 4
God Stats
1W - 4L
1,210 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 1
Chaac
Chaac
falicityat
Chaac
Level 106
God Stats
0W - 2L
1,813 SR
Queue Stats
50W - 51L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dean Gullbearie
Sun Wukong
19
12 / 1 / 9
15,292
665
31,985
33,539
41,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
jjjjjjebbie
Aphrodite
19
8 / 1 / 14
15,051
654
32,595
35,401
40,588
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
mauiwaui00
Nemesis
13
2 / 7 / 7
12,716
553
5,826
12,828
7,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 4
13,128
571
22,479
25,237
13,831
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
andymato
Cthulhu
16
6 / 5 / 3
14,295
622
16,744
23,715
29,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
15
1 / 6 / 7
12,560
546
15,630
32,420
46,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
22
Kills
9
9
Deaths
22
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dean Gullbearie
Sun Wukong
12
1
9
16.5
L
2
11
4
0.36
L
Cthulhu
andymato
Cthulhu
6
5
3
1.5
L
Chaac
1
6
7
0.75
W
Aphrodite
jjjjjjebbie
Aphrodite
8
1
14
15
W
Nemesis
mauiwaui00
Nemesis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,406
Damage
54,853
81,768
Taken
81,372
90,093
Mitigated
90,505
45,030
Healing
23,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dean Gullbearie
Sun Wukong
31,985
7,438
0
3,448
33,539
41,856
407
6,432
26,555
77
88,200
L
22,479
8,901
0
4,027
25,237
13,831
828
12,756
12,173
5,489
71,083
L
Cthulhu
andymato
Cthulhu
16,744
1,832
1,256
3,837
23,715
29,892
0
8,510
14,858
42,475
0
L
Chaac
15,630
2,674
1,029
13,101
32,420
46,782
64
12,747
19,031
0
48,747
W
Aphrodite
jjjjjjebbie
Aphrodite
32,595
4,079
16,514
24,730
35,401
40,588
1,060
9,845
25,081
102,693
0
W
Nemesis
mauiwaui00
Nemesis
5,826
2,569
0
338
12,828
7,649
1,882
2,395
10,301
1,283
19,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,059
Gold Earned
39,983
204
Minions Killed
189
0
Camps Cleared
0
1,121,790
Distance Traveled
1,012,679
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,292
665
72
3
0
400,827
0
L
Medusa
13,128
571
84
4
0
310,973
3
L
Cthulhu
14,295
622
54
2
0
324,445
1
L
Chaac
12,560
546
51
2
0
377,261
1
W
Aphrodite
15,051
654
104
5
0
422,413
2
W
Nemesis
12,716
553
28
1
0
298,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role