Player Matchup

Sylvanus
Sylvanus
BtrHavebeads
Sylvanus
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
151W - 83L
1,769 Elo+
Solo
Bellona
Bellona
CarneAsuuuhhDude
Bellona
Level 18
God Stats
4W - 1L
1,853 SR
Queue Stats
11W - 11L
1,621 Elo+
Solo
Hera
Hera
IrateIrishman96
Hera
Level 28
God Stats
4W - 4L
1,502 SR
Queue Stats
31W - 30L
1,537 Elo+
Solo
Arachne
Arachne
Silkyy--Smooth
Arachne
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 17L
1,670 Elo+
Solo
Chernobog
Chernobog
xDBxBigDaddy
Chernobog
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
158W - 139L
1,655 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,651 Elo+

VS

Team Averages
Level 19
1,553 SR
1,662 Elo+
Ne Zha
Ne Zha
IchigoZero_4
Ne Zha
Level 25
God Stats
1W - 2L
1,497 SR
Queue Stats
136W - 140L
1,644 Elo+
Solo
Zeus
Zeus
NoMoreSauce4006
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,652 Elo+
Solo
Merlin
Merlin
SniperBlack18
Merlin
Level 18
God Stats
0W - 1L
1,632 SR
Queue Stats
23W - 29L
1,667 Elo+
Solo
Odin
Odin
dshoe3
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,643 Elo+
Solo
Fafnir
Fafnir
imoutof-loob
Fafnir
Level 17
God Stats
3W - 4L
1,634 SR
Queue Stats
8W - 7L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BtrHavebeads
Sylvanus
13
4 / 4 / 8
7,526
502
7,376
10,690
8,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 4
8,573
572
7,937
8,389
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 4 / 6
8,301
553
7,842
7,414
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 4 / 3
8,911
594
10,168
9,645
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
xDBxBigDaddy
Chernobog
14
2 / 2 / 2
7,961
531
5,817
13,022
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
2 / 6 / 2
7,069
471
4,405
11,963
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 8 / 5
7,117
474
6,682
10,589
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 6
7,386
492
5,193
6,635
1,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
dshoe3
Odin
12
1 / 4 / 5
6,972
465
4,861
11,347
5,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
13
6 / 1 / 5
8,399
560
7,057
13,390
12,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
22
Kills
13
15
Deaths
22
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BtrHavebeads
Sylvanus
4
4
8
2
W
5
1
4
7
L
Ne Zha
2
6
2
0.5
W
2
4
6
1.25
L
3
8
5
0.69
W
9
4
3
2.63
L
1
3
6
1.33
L
Odin
dshoe3
Odin
1
4
5
0.88
L
Fafnir
6
1
5
8.5
W
Chernobog
xDBxBigDaddy
Chernobog
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,140
Damage
28,198
49,160
Taken
53,924
28,827
Mitigated
27,869
16,352
Healing
10,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BtrHavebeads
Sylvanus
7,376
2,247
1,672
2,404
10,690
8,133
47
5,599
5,091
29,039
0
W
7,937
2,768
0
2,890
8,389
7,566
452
2,281
6,108
4,728
38,776
L
Ne Zha
4,405
1,265
0
3,651
11,963
4,534
0
2,865
8,984
0
41,181
W
7,842
1,958
0
1,186
7,414
2,363
249
2,266
5,148
55,192
0
L
6,682
750
0
1,159
10,589
2,971
0
4,544
5,891
31,477
0
W
10,168
7,912
0
1,262
9,645
5,761
63
3,135
6,510
6,188
34,348
L
5,193
552
0
675
6,635
1,843
0
865
5,770
40,621
0
L
Odin
dshoe3
Odin
4,861
1,648
0
500
11,347
5,604
0
2,572
8,739
0
33,751
L
Fafnir
7,057
1,801
0
4,105
13,390
12,917
0
5,136
8,158
19,253
0
W
Chernobog
xDBxBigDaddy
Chernobog
5,817
3,246
0
6,938
13,022
5,004
1,748
5,651
7,371
0
55,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
36,943
415
Minions Killed
318
0
Camps Cleared
0
1,318,448
Distance Traveled
1,342,470
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,526
502
55
4
0
245,043
3
W
Bellona
8,573
572
79
5
0
253,973
4
L
Ne Zha
7,069
471
75
5
0
269,194
0
W
Hera
8,301
553
110
7
0
253,213
3
L
Zeus
7,117
474
68
5
0
241,352
2
W
Arachne
8,911
594
68
5
0
301,471
1
L
Merlin
7,386
492
85
6
0
270,765
1
L
Odin
6,972
465
62
4
0
273,037
0
L
Fafnir
8,399
560
28
2
0
288,122
2
W
Chernobog
7,961
531
103
7
0
264,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role