Player Matchup

Bastet
Bastet
AbyssRanger
Bastet
Level 18
God Stats
9W - 3L
1,852 SR
Queue Stats
35W - 15L
1,500 Elo+
Party 2
Artemis
Artemis
ArkTDs
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Terra
Terra
IamProfessor
Terra
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 57L
1,677 Elo+
Solo
Chaac
Chaac
JFC8084
Chaac
Level 25
God Stats
4W - 1L
1,613 SR
Queue Stats
10W - 12L
1,505 Elo+
Solo
Hel
Hel
XuruzinhoBr
Hel
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
170W - 236L
1,385 Elo+
Solo
Team Averages
Level 23
1,593 SR
1,513 Elo+

VS

Team Averages
Level 12
1,418 SR
1,393 Elo+
Anhur
Anhur
FallenNyoxy
Anhur
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 26L
1,598 Elo+
Solo
Ao Kuang
Ao Kuang
IG-Frannk_iwnl
Ao Kuang
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,498 Elo+
Solo
Artemis
Artemis
JasonGameTarg
Artemis
Level 5
God Stats
0W - 3L
1,213 SR
Queue Stats
1W - 4L
1,393 Elo+
Party 1
Neith
Neith
Ryan I SDA
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
Sargentowo_UwU
Cthulhu
Level 17
God Stats
8W - 6L
1,376 SR
Queue Stats
11W - 14L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 1 / 3
8,453
528
6,523
10,259
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
ArkTDs
Artemis
15
8 / 1 / 4
9,070
567
15,357
10,738
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 1 / 11
8,189
512
4,481
7,796
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
JFC8084
Chaac
15
5 / 2 / 1
8,933
558
4,900
9,059
6,086
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 6 / 3
8,445
528
7,744
8,262
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 2
8,243
515
8,093
11,420
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Ao Kuang
15
6 / 3 / 3
8,851
553
11,119
15,823
5,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
11
0 / 5 / 0
6,099
381
2,647
7,673
2,412
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
6
0 / 9 / 1
5,179
324
1,843
7,582
2,006
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

8
0 / 2 / 2
5,627
352
4,234
15,559
7,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
23
Kills
11
11
Deaths
24
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
1
3
7.5
W
Artemis
ArkTDs
Artemis
8
1
4
10
L
5
5
2
1.2
L
Ao Kuang
6
3
3
2.5
W
1
1
11
6.5
W
Chaac
JFC8084
Chaac
5
2
1
2.75
L
Artemis
0
5
0
0
L
Neith
0
9
1
0.06
L
0
2
2
0.5
W
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,005
Damage
27,936
46,114
Taken
58,057
20,860
Mitigated
21,383
20,831
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
6,523
2,460
0
4,104
10,259
3,235
0
2,121
8,138
0
43,251
W
Artemis
ArkTDs
Artemis
15,357
9,245
0
6,689
10,738
3,502
1,397
2,951
7,787
0
62,160
L
8,093
3,903
0
4,106
11,420
3,094
0
3,841
7,579
0
47,343
L
Ao Kuang
11,119
3,447
0
5,774
15,823
5,966
0
4,756
11,067
57,965
0
W
4,481
1,653
1,264
2,935
7,796
5,339
503
1,455
6,341
12,705
0
W
Chaac
JFC8084
Chaac
4,900
268
0
1,425
9,059
6,086
829
3,454
5,605
8,319
38,252
L
Artemis
2,647
1,455
0
529
7,673
2,412
0
647
7,026
0
23,193
L
Neith
1,843
596
0
213
7,582
2,006
0
1,618
5,964
0
12,995
L
4,234
64
0
4,065
15,559
7,905
0
2,707
12,852
21,697
0
W
7,744
1,208
2,515
1,899
8,262
2,698
1,073
5,372
2,890
39,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
33,999
370
Minions Killed
270
0
Camps Cleared
0
1,498,024
Distance Traveled
1,291,634
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,453
528
78
5
0
353,261
0
W
Artemis
9,070
567
87
5
0
253,495
0
L
Anhur
8,243
515
85
5
0
255,821
1
L
Ao Kuang
8,851
553
100
6
0
294,188
3
W
Terra
8,189
512
21
1
0
317,160
4
W
Chaac
8,933
558
104
7
0
300,781
0
L
Artemis
6,099
381
43
3
0
228,595
1
L
Neith
5,179
324
24
2
0
235,584
1
L
Cthulhu
5,627
352
18
1
0
277,446
0
W
Hel
8,445
528
80
5
0
273,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role