Player Matchup

Danzaburou
Danzaburou
DragonPascal_TEG
Danzaburou
Level 46
God Stats
11W - 10L
1,482 SR
Queue Stats
40W - 55L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
DragonZoey_TEG
Jormungandr
Level 65
God Stats
4W - 9L
1,852 SR
Queue Stats
157W - 204L
1,470 Elo+
Party 1
Hel
Hel
Lusor_JanMalte
Hel
Level 29
God Stats
17W - 27L
1,360 SR
Queue Stats
182W - 243L
1,276 Elo+
Party 1
Team Averages
Level 47
1,565 SR
1,406 Elo+

VS

Team Averages
Level 53
1,501 SR
1,428 Elo+
Artemis
Artemis
DriZe02
Artemis
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 40L
1,521 Elo+
Party 2
Baron Samedi
Baron Samedi
MIB_Ghosts1
Baron Samedi
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,348 Elo+
Party 2
Geb
Geb
zImOGeez
Geb
Level 16
God Stats
6W - 4L
1,503 SR
Queue Stats
7W - 11L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DragonPascal_TEG
Danzaburou
13
1 / 12 / 0
11,446
572
11,949
23,591
9,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
DragonZoey_TEG
Jormungandr
14
1 / 6 / 1
11,001
550
9,658
26,182
14,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 10 / 2
10,658
533
10,675
20,151
8,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DriZe02
Artemis
19
16 / 2 / 10
14,778
739
32,843
23,266
12,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
MIB_Ghosts1
Baron Samedi
19
12 / 0 / 13
14,200
710
21,164
13,314
9,090
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 0 / 11
11,608
580
1,488
9,099
2,297
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
2
Kills
28
28
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DragonPascal_TEG
Danzaburou
1
12
0
0.08
L
Jormungandr
DragonZoey_TEG
Jormungandr
1
6
1
0.25
W
Artemis
DriZe02
Artemis
16
2
10
10.5
L
0
10
2
0.1
W
Baron Samedi
MIB_Ghosts1
Baron Samedi
12
0
13
18.5
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,282
Damage
55,495
69,924
Taken
45,679
32,994
Mitigated
24,070
20,990
Healing
26,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DragonPascal_TEG
Danzaburou
11,949
4,803
423
5,091
23,591
9,409
537
7,512
16,079
0
55,051
L
Jormungandr
DragonZoey_TEG
Jormungandr
9,658
2,406
327
4,296
26,182
14,766
457
6,149
20,033
42,935
0
W
Artemis
DriZe02
Artemis
32,843
19,086
359
13,366
23,266
12,683
2,440
7,819
15,447
4,959
93,662
L
10,675
1,526
3,798
7,055
20,151
8,819
1,109
10,660
9,491
44,749
0
W
Baron Samedi
MIB_Ghosts1
Baron Samedi
21,164
1,994
1,800
7,710
13,314
9,090
737
5,661
7,653
81,423
0
W
1,488
192
0
3,733
9,099
2,297
183
7,179
1,920
8,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,105
Gold Earned
40,586
172
Minions Killed
189
0
Camps Cleared
0
890,912
Distance Traveled
918,471
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,446
572
77
4
0
261,452
1
L
Jormungandr
11,001
550
46
2
0
328,677
1
W
Artemis
14,778
739
100
5
0
333,560
0
L
Hel
10,658
533
49
2
0
300,783
0
W
Baron Samedi
14,200
710
81
4
0
348,912
1
W
Geb
11,608
580
8
0
0
235,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role