Player Matchup

Danzaburou
Danzaburou
Azyrisa
Danzaburou
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
277W - 296L
1,452 Elo+
Solo
Merlin
Merlin
HATW
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Oxziron
Sylvanus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,571 Elo+
Party 2
Bellona
Bellona
ShadowWitch
Bellona
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
308W - 307L
1,451 Elo+
Solo
Odin
Odin
marvinator92
Odin
Level 157
God Stats
23W - 15L
1,720 SR
Queue Stats
1,506W - 1,551L
1,573 Elo+
Solo
Team Averages
Level 146
1,544 SR
1,509 Elo+

VS

Team Averages
Level 131
1,543 SR
1,714 Elo+
Baron Samedi
Baron Samedi
I_Hate_Tests
Baron Samedi
Level 94
God Stats
6W - 2L
1,500 SR
Queue Stats
468W - 477L
1,697 Elo+
Solo
Kuzenbo
Kuzenbo
Joojisan
Kuzenbo
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 182L
1,590 Elo+
Solo
Ah Puch
Ah Puch
LeakyTank
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 63L
1,839 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Snake RabieS
Kumbhakarna
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,802 Elo+
Party 1
Nox
Nox
soggy_taco075
Nox
Level 129
God Stats
4W - 9L
1,715 SR
Queue Stats
417W - 448L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azyrisa
Danzaburou
19
2 / 3 / 6
11,682
615
18,388
19,075
9,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
HATW
Merlin
20
5 / 3 / 6
12,173
641
41,311
18,155
8,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Oxziron
Sylvanus
18
3 / 3 / 9
11,934
628
17,591
22,430
29,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bellona
ShadowWitch
Bellona
18
3 / 6 / 7
10,914
574
14,380
21,462
33,722
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
2 / 2 / 11
10,761
566
10,127
29,017
27,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I_Hate_Tests
Baron Samedi
20
3 / 2 / 10
12,123
638
19,276
16,927
12,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Joojisan
Kuzenbo
19
2 / 3 / 12
12,487
657
14,536
26,851
45,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
LeakyTank
Ah Puch
20
5 / 4 / 9
12,975
683
29,802
16,702
8,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Snake RabieS
Kumbhakarna
20
3 / 2 / 13
13,566
714
9,179
45,198
49,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
3 / 4 / 12
12,181
641
18,824
14,533
7,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
72
15
Kills
16
17
Deaths
15
39
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Azyrisa
Danzaburou
2
3
6
1.67
L
Merlin
HATW
Merlin
5
3
6
2.67
W
Baron Samedi
I_Hate_Tests
Baron Samedi
3
2
10
4
W
Kuzenbo
Joojisan
Kuzenbo
2
3
12
2.67
W
Ah Puch
LeakyTank
Ah Puch
5
4
9
2.38
L
Sylvanus
Oxziron
Sylvanus
3
3
9
2.5
L
Bellona
ShadowWitch
Bellona
3
6
7
1.08
W
Kumbhakarna
Snake RabieS
Kumbhakarna
3
2
13
4.75
L
2
2
11
3.75
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,797
Damage
91,617
110,139
Taken
120,211
109,574
Mitigated
122,958
61,062
Healing
55,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Azyrisa
Danzaburou
18,388
7,555
2,945
7,269
19,075
9,775
999
15,012
3,435
0
51,285
L
Merlin
HATW
Merlin
41,311
996
1,265
1,292
18,155
8,865
389
15,569
1,956
65,736
0
W
Baron Samedi
I_Hate_Tests
Baron Samedi
19,276
1,218
13,654
5,396
16,927
12,570
830
10,102
6,305
39,025
0
W
Kuzenbo
Joojisan
Kuzenbo
14,536
5,436
2,105
3,182
26,851
45,564
689
9,675
16,573
24,544
0
W
Ah Puch
LeakyTank
Ah Puch
29,802
761
1,696
2,199
16,702
8,059
707
7,417
8,889
51,673
0
L
Sylvanus
Oxziron
Sylvanus
17,591
3,817
16,181
10,561
22,430
29,972
54
17,782
3,741
27,624
0
L
Bellona
ShadowWitch
Bellona
14,380
2,914
2,301
2,224
21,462
33,722
325
17,166
3,466
0
30,483
W
Kumbhakarna
Snake RabieS
Kumbhakarna
9,179
935
3,190
18,953
45,198
49,244
328
19,902
24,424
25,234
0
L
10,127
1,209
3,711
13,313
29,017
27,240
0
22,080
5,924
0
17,587
W
18,824
862
3,617
1,158
14,533
7,521
2,134
8,887
5,118
44,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,464
Gold Earned
63,332
254
Minions Killed
232
0
Camps Cleared
0
1,624,348
Distance Traveled
1,666,243
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,682
615
92
5
0
312,683
0
L
Merlin
12,173
641
73
4
0
346,546
0
W
Baron Samedi
12,123
638
60
3
0
324,856
3
W
Kuzenbo
12,487
657
20
1
0
359,813
1
W
Ah Puch
12,975
683
56
3
0
336,267
0
L
Sylvanus
11,934
628
35
2
0
319,725
0
L
Bellona
10,914
574
41
2
0
313,996
3
W
Kumbhakarna
13,566
714
23
1
0
335,075
0
L
Odin
10,761
566
13
1
0
331,398
0
W
Nox
12,181
641
73
4
0
310,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role