Player Matchup

Tyr
Tyr
Victor23R
Tyr
Level 28
God Stats
3W - 2L
1,490 SR
Queue Stats
121W - 180L
1,362 Elo+
Solo
Thor
Thor
aphex79
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Skadi
Skadi
deh9
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,493 Elo+
Party 1
Nemesis
Nemesis
hellenvoy94
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,563 Elo+
Party 1
Sol
Sol
nw435
Sol
Level 10
God Stats
2W - 4L
1,519 SR
Queue Stats
3W - 5L
1,493 Elo+
Party 1
Team Averages
Level 19
1,502 SR
1,482 Elo+

VS

Team Averages
Level 20
1,524 SR
1,532 Elo+
Cabrakan
Cabrakan
JoshIsBright1995
Cabrakan
Level 28
God Stats
6W - 9L
1,756 SR
Queue Stats
106W - 122L
1,849 Elo+
Solo
Guan Yu
Guan Yu
Kamoff
Guan Yu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,548 Elo+
Solo
Pele
Pele
Xiliris
Pele
Level 29
God Stats
16W - 14L
1,570 SR
Queue Stats
37W - 30L
1,463 Elo+
Solo
Nox
Nox
prokillernoob
Nox
Level 29
God Stats
3W - 3L
1,293 SR
Queue Stats
27W - 38L
1,289 Elo+
Solo
Medusa
Medusa
tavi13
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
5,188
519
2,575
8,271
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
aphex79
Thor
7
1 / 4 / 2
4,423
442
1,978
5,979
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Skadi
deh9
Skadi
8
2 / 4 / 1
5,073
507
4,920
6,568
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
hellenvoy94
Nemesis
7
0 / 2 / 1
4,597
460
2,331
6,458
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
nw435
Sol
9
2 / 7 / 1
5,261
526
3,242
9,245
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 8
5,904
590
5,691
6,548
4,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Kamoff
Guan Yu
9
1 / 4 / 1
5,383
538
2,580
5,685
1,994
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
Xiliris
Pele
12
11 / 0 / 2
7,431
743
7,635
4,617
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 9
6,171
617
3,164
2,757
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
tavi13
Medusa
7
0 / 3 / 7
4,728
473
4,490
6,380
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
19
19
Deaths
9
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
W
Guan Yu
Kamoff
Guan Yu
1
4
1
0.38
L
3
2
1
1.75
W
Pele
Xiliris
Pele
11
0
2
12
L
Thor
aphex79
Thor
1
4
2
0.5
L
Skadi
deh9
Skadi
2
4
1
0.63
L
Nemesis
hellenvoy94
Nemesis
0
2
1
0.25
L
Sol
nw435
Sol
2
7
1
0.36
W
3
0
9
7.5
W
Medusa
tavi13
Medusa
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,046
Damage
23,560
36,521
Taken
25,987
13,092
Mitigated
10,727
9,132
Healing
6,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,691
184
0
1,376
6,548
4,516
108
501
6,023
16,630
0
W
Guan Yu
Kamoff
Guan Yu
2,580
885
135
694
5,685
1,994
716
505
4,930
0
15,667
L
2,575
664
0
1,746
8,271
6,154
0
762
7,509
0
17,068
W
Pele
Xiliris
Pele
7,635
2,140
0
2,236
4,617
1,509
810
653
3,964
0
43,186
L
Thor
aphex79
Thor
1,978
448
0
540
5,979
1,511
0
2,319
3,660
0
9,995
L
Skadi
deh9
Skadi
4,920
2,566
0
1,727
6,568
1,757
245
2,227
4,341
0
21,846
L
Nemesis
hellenvoy94
Nemesis
2,331
758
0
2,634
6,458
1,641
0
1,777
4,681
0
17,166
L
Sol
nw435
Sol
3,242
927
0
2,485
9,245
2,029
0
1,770
7,475
24,848
0
W
3,164
528
0
315
2,757
1,001
276
1,506
1,251
24,178
0
W
Medusa
tavi13
Medusa
4,490
1,418
0
1,405
6,380
1,707
0
77
6,278
0
13,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,542
Gold Earned
29,617
156
Minions Killed
237
0
Camps Cleared
0
934,928
Distance Traveled
933,573
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,904
590
31
3
0
194,187
2
W
Guan Yu
5,383
538
39
4
0
149,753
1
L
Tyr
5,188
519
23
2
0
172,551
0
W
Pele
7,431
743
95
10
0
214,271
1
L
Thor
4,423
442
22
2
0
207,620
2
L
Skadi
5,073
507
25
3
0
173,639
1
L
Nemesis
4,597
460
42
4
0
192,938
2
L
Sol
5,261
526
44
4
0
188,180
1
W
Nox
6,171
617
56
6
0
196,149
2
W
Medusa
4,728
473
16
2
0
179,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role