Player Matchup

Anhur
Anhur
Gold II
FeelzPanda
Anhur
Gold II
Level 126
God Stats
4W - 3L
1,464 SR
Queue Stats
25W - 25L
1,822 MMR
Party 1
Osiris
Osiris
Gold IV
IronRam666
Osiris
Gold IV
Level 73
God Stats
3W - 3L
1,797 SR
Queue Stats
95W - 104L
1,697 MMR
Solo
Fenrir
Fenrir
Gold II
Juan_1903
Fenrir
Gold II
Level 135
God Stats
13W - 12L
1,857 SR
Queue Stats
181W - 174L
1,828 MMR
Solo
Geb
Geb
Gold I
Mr_Patience007
Geb
Gold I
Level 113
God Stats
1W - 1L
1,717 SR
Queue Stats
25W - 25L
1,822 MMR
Party 1
Janus
Janus
Gold I
Pokefederico
Janus
Gold I
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 47L
1,839 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,667 SR
1,802 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,503 SR
1,813 MMR
Tyr
Tyr
Platinum IV
DonKio23
Tyr
Platinum IV
Level 126
God Stats
40W - 30L
1,306 SR
Queue Stats
185W - 177L
1,689 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Killy1108
Cabrakan
Platinum III
Level 148
God Stats
2W - 3L
1,385 SR
Queue Stats
108W - 99L
1,977 MMR
Party 2
Medusa
Medusa
Gold I
LakesLF
Medusa
Gold I
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 149L
1,689 MMR
Solo
Poseidon
Poseidon
Platinum III
LifelessOlive
Poseidon
Platinum III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
646W - 652L
1,779 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Waldrom
Ne Zha
Platinum IV
Level 160
God Stats
16W - 15L
1,821 SR
Queue Stats
163W - 148L
1,932 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
2 / 3 / 4
9,605
457
12,711
14,638
6,011
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
IronRam666
Osiris
16
2 / 6 / 2
9,306
443
11,514
17,035
19,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Juan_1903
Fenrir
14
7 / 9 / 1
9,614
458
7,632
19,811
7,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 6
8,299
395
5,991
20,129
14,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 6 / 2
9,668
460
11,521
11,475
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Nu WaPersephoneTsukuyomiSetScylla

VS

Bans
DanzaburouUllrIzanamiHou YiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 5
12,527
597
14,374
25,322
15,939
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
Killy1108
Cabrakan
18
6 / 1 / 14
12,977
618
11,969
18,980
28,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
LakesLF
Medusa
18
4 / 5 / 8
11,569
551
6,926
13,730
4,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
LifelessOlive
Poseidon
17
5 / 4 / 10
11,778
561
11,138
9,667
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ne Zha
Waldrom
Ne Zha
20
9 / 1 / 15
14,332
682
21,512
16,839
11,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
83
14
Kills
31
31
Deaths
14
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
L
Anhur
2
3
4
1.33
L
Osiris
IronRam666
Osiris
2
6
2
0.5
L
Fenrir
Juan_1903
Fenrir
7
9
1
0.83
W
Cabrakan
Killy1108
Cabrakan
6
1
14
13
W
Medusa
LakesLF
Medusa
4
5
8
1.6
W
Poseidon
LifelessOlive
Poseidon
5
4
10
2.5
L
0
7
6
0.43
L
3
6
2
0.67
W
Ne Zha
Waldrom
Ne Zha
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,369
Damage
65,919
83,088
Taken
84,538
52,378
Mitigated
65,117
18,372
Healing
30,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,374
2,275
0
9,690
25,322
15,939
504
2,286
22,135
0
74,664
L
Anhur
12,711
7,751
0
6,603
14,638
6,011
0
1,530
13,018
0
69,708
L
Osiris
IronRam666
Osiris
11,514
3,553
0
2,705
17,035
19,959
0
2,385
14,610
4,894
50,082
L
Fenrir
Juan_1903
Fenrir
7,632
1,376
0
4,250
19,811
7,858
0
7,700
11,903
0
40,012
W
Cabrakan
Killy1108
Cabrakan
11,969
1,692
0
7,700
18,980
28,672
653
6,224
12,539
36,549
0
W
Medusa
LakesLF
Medusa
6,926
3,330
0
3,749
13,730
4,950
5,300
2,429
11,187
0
80,155
W
Poseidon
LifelessOlive
Poseidon
11,138
850
0
963
9,667
3,579
3,022
3,528
6,076
92,284
0
L
5,991
335
0
3,396
20,129
14,461
0
8,531
11,330
18,798
0
L
11,521
434
0
1,418
11,475
4,089
0
2,594
8,732
81,895
0
W
Ne Zha
Waldrom
Ne Zha
21,512
6,888
0
8,744
16,839
11,977
2,067
5,225
11,499
6,169
121,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,492
Gold Earned
63,183
491
Minions Killed
588
0
Camps Cleared
0
1,862,444
Distance Traveled
2,108,509
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,527
597
124
6
0
437,966
4
L
Anhur
9,605
457
132
6
0
349,433
6
L
Osiris
9,306
443
97
5
0
367,457
2
L
Fenrir
9,614
458
67
3
0
376,813
5
W
Cabrakan
12,977
618
25
1
0
434,705
4
W
Medusa
11,569
551
130
6
0
373,668
4
W
Poseidon
11,778
561
140
7
0
405,776
5
L
Geb
8,299
395
12
1
0
377,572
5
L
Janus
9,668
460
183
9
0
391,169
7
W
Ne Zha
14,332
682
169
8
0
456,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role