Player Matchup

Izanami
Izanami
PEPPAOFFTHER
Izanami
Level 26
God Stats
2W - 1L
1,827 SR
Queue Stats
103W - 78L
1,642 Elo+
Solo
Geb
Geb
ReddedDragon
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Ymir
Ymir
SensibleTrack19
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,811 Elo+
Solo
Neith
Neith
pineconesamurai
Neith
Level 26
God Stats
22W - 30L
1,590 SR
Queue Stats
29W - 38L
1,678 Elo+
Solo
Nemesis
Nemesis
xLAZT-ACEx
Nemesis
Level 6
God Stats
7W - 7L
1,479 SR
Queue Stats
9W - 8L
1,452 Elo+
Solo
Team Averages
Level 14
1,579 SR
1,617 Elo+

VS

Team Averages
Level 25
1,482 SR
1,682 Elo+
Cernunnos
Cernunnos
AleRobles93
Cernunnos
Level 14
God Stats
1W - 2L
1,308 SR
Queue Stats
13W - 20L
1,548 Elo+
Solo
Bellona
Bellona
GatorHunter9681
Bellona
Level 79
God Stats
4W - 3L
1,500 SR
Queue Stats
113W - 122L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
Laxper
Nu Wa
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 7L
1,899 Elo+
Party 1
Ao Kuang
Ao Kuang
Weak3ns Dad
Ao Kuang
Level 16
God Stats
12W - 12L
1,601 SR
Queue Stats
66W - 66L
1,640 Elo+
Solo
Athena
Athena
mikelinos
Athena
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 7L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PEPPAOFFTHER
Izanami
13
2 / 2 / 0
7,523
537
8,405
9,393
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 6 / 0
6,028
431
3,975
9,899
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 8 / 0
4,912
351
653
11,670
5,785
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 1
6,425
459
4,440
4,816
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
xLAZT-ACEx
Nemesis
3
0 / 3 / 0
4,398
314
178
3,001
676
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AleRobles93
Cernunnos
11
0 / 2 / 0
6,416
458
2,371
8,012
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
5 / 0 / 4
6,882
492
5,443
5,486
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Laxper
Nu Wa
15
11 / 0 / 6
9,600
686
12,617
6,178
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Weak3ns Dad
Ao Kuang
15
4 / 0 / 3
8,585
613
5,209
8,372
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
mikelinos
Athena
10
1 / 1 / 0
6,055
433
788
6,473
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
21
21
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AleRobles93
Cernunnos
0
2
0
0
W
5
0
4
7
W
Nu Wa
Laxper
Nu Wa
11
0
6
14
L
Izanami
PEPPAOFFTHER
Izanami
2
2
0
1
L
1
6
0
0.17
L
0
8
0
0
W
Ao Kuang
Weak3ns Dad
Ao Kuang
4
0
3
5.5
W
Athena
mikelinos
Athena
1
1
0
1
L
0
2
1
0.25
L
Nemesis
xLAZT-ACEx
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,651
Damage
26,428
38,779
Taken
34,521
13,815
Mitigated
19,347
8,548
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AleRobles93
Cernunnos
2,371
774
0
3,040
8,012
2,489
1,306
0
8,012
0
33,665
W
5,443
2,187
0
2,762
5,486
4,746
487
408
5,048
4,381
27,947
W
Nu Wa
Laxper
Nu Wa
12,617
3,007
0
1,581
6,178
2,140
1,709
3,006
2,800
61,022
0
L
Izanami
PEPPAOFFTHER
Izanami
8,405
5,307
0
4,384
9,393
3,131
81
3,186
6,149
0
56,560
L
3,975
169
0
986
9,899
2,642
0
6,888
2,634
27,824
0
L
653
398
0
1,108
11,670
5,785
0
5,508
5,969
13,340
0
W
Ao Kuang
Weak3ns Dad
Ao Kuang
5,209
1,733
0
2,707
8,372
5,651
0
64
8,308
73,207
0
W
Athena
mikelinos
Athena
788
401
0
982
6,473
4,321
459
598
5,725
7,816
0
L
4,440
1,181
0
2,070
4,816
1,581
100
2,084
2,658
0
30,484
L
Nemesis
xLAZT-ACEx
Nemesis
178
61
0
0
3,001
676
0
744
2,203
0
3,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,286
Gold Earned
37,538
246
Minions Killed
365
0
Camps Cleared
0
991,564
Distance Traveled
1,199,790
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,416
458
57
4
0
206,431
0
W
Bellona
6,882
492
53
4
0
251,058
2
W
Nu Wa
9,600
686
120
9
0
240,859
0
L
Izanami
7,523
537
115
8
0
214,920
3
L
Geb
6,028
431
45
3
0
252,613
3
L
Ymir
4,912
351
21
2
0
221,184
2
W
Ao Kuang
8,585
613
119
9
0
264,528
4
W
Athena
6,055
433
16
1
0
236,914
2
L
Neith
6,425
459
54
4
0
208,878
4
L
Nemesis
4,398
314
11
1
0
93,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role