Player Matchup

Artemis
Artemis
BlackCatsis
Artemis
Level 6
God Stats
0W - 2L
1,346 SR
Queue Stats
2W - 7L
1,213 Elo+
Party 2
Scylla
Scylla
ImZachFam
Scylla
Level 17
God Stats
12W - 11L
1,548 SR
Queue Stats
20W - 23L
1,566 Elo+
Party 1
Ganesha
Ganesha
Misplt
Ganesha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Slasher1232
Anubis
Level 8
God Stats
4W - 9L
1,230 SR
Queue Stats
6W - 18L
1,237 Elo+
Party 2
Danzaburou
Danzaburou
vespitilio
Danzaburou
Level 22
God Stats
15W - 10L
1,648 SR
Queue Stats
44W - 38L
1,587 Elo+
Party 1
Team Averages
Level 16
1,454 SR
1,421 Elo+

VS

Team Averages
Level 29
1,584 SR
1,564 Elo+
Anubis
Anubis
AchoEsDeMurcia
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Artemis
Artemis
Jano127
Artemis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,472 Elo+
Solo
Terra
Terra
SuperKELAKCA
Terra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo
Cu Chulainn
Cu Chulainn
biligtu
Cu Chulainn
Level 28
God Stats
22W - 15L
1,679 SR
Queue Stats
40W - 27L
1,609 Elo+
Solo
Hun Batz
Hun Batz
julishan
Hun Batz
Level 94
God Stats
2W - 1L
1,743 SR
Queue Stats
25W - 22L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlackCatsis
Artemis
11
0 / 10 / 4
6,993
389
7,387
16,473
4,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ImZachFam
Scylla
11
4 / 6 / 4
8,509
473
5,836
10,652
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Misplt
Ganesha
11
0 / 5 / 6
7,301
406
7,661
14,035
8,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
10
1 / 14 / 3
7,103
395
7,149
15,755
7,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
vespitilio
Danzaburou
13
8 / 4 / 2
9,566
531
13,545
11,292
4,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 3 / 9
12,059
670
23,263
17,206
7,629
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Jano127
Artemis
13
3 / 2 / 8
8,682
482
8,080
13,093
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 5 / 4
7,234
402
3,080
13,237
6,888
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cu Chulainn
biligtu
Cu Chulainn
15
14 / 2 / 4
10,357
575
13,402
11,475
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
julishan
Hun Batz
20
2 / 1 / 6
11,271
626
5,995
14,099
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
13
Kills
39
39
Deaths
13
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
19
3
9
7.83
L
Artemis
BlackCatsis
Artemis
0
10
4
0.2
L
Scylla
ImZachFam
Scylla
4
6
4
1
W
Artemis
Jano127
Artemis
3
2
8
3.5
L
Ganesha
Misplt
Ganesha
0
5
6
0.6
L
Anubis
1
14
3
0.18
W
1
5
4
0.6
W
Cu Chulainn
biligtu
Cu Chulainn
14
2
4
8
W
Hun Batz
julishan
Hun Batz
2
1
6
5
L
Danzaburou
vespitilio
Danzaburou
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,578
Damage
53,820
68,207
Taken
69,110
28,151
Mitigated
35,363
9,651
Healing
32,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,263
2,882
0
12,157
17,206
7,629
1,210
6,650
10,263
78,571
0
L
Artemis
BlackCatsis
Artemis
7,387
2,237
0
2,361
16,473
4,471
58
6,979
9,137
0
34,078
L
Scylla
ImZachFam
Scylla
5,836
983
0
1,540
10,652
2,697
0
2,913
7,531
27,511
0
W
Artemis
Jano127
Artemis
8,080
3,667
0
6,698
13,093
4,125
1,765
4,162
8,830
0
42,041
L
Ganesha
Misplt
Ganesha
7,661
1,458
0
1,615
14,035
8,975
0
4,867
8,934
23,619
0
L
Anubis
7,149
620
0
1,143
15,755
7,795
0
7,854
7,387
29,403
0
W
3,080
1,032
1,509
5,092
13,237
6,888
691
3,533
9,463
7,808
0
W
Cu Chulainn
biligtu
Cu Chulainn
13,402
3,702
0
632
11,475
10,639
679
4,467
6,877
0
49,610
W
Hun Batz
julishan
Hun Batz
5,995
1,973
0
6,461
14,099
6,082
257
1,417
12,646
0
106,644
L
Danzaburou
vespitilio
Danzaburou
13,545
7,133
0
2,992
11,292
4,213
0
2,722
8,400
0
34,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,472
Gold Earned
49,603
208
Minions Killed
488
0
Camps Cleared
0
1,362,281
Distance Traveled
1,654,112
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,059
670
153
9
0
308,250
1
L
Artemis
6,993
389
58
3
0
261,994
2
L
Scylla
8,509
473
37
2
0
265,598
3
W
Artemis
8,682
482
62
3
0
301,115
0
L
Ganesha
7,301
406
11
1
0
316,963
3
L
Anubis
7,103
395
43
2
0
232,194
1
W
Terra
7,234
402
12
1
0
319,079
4
W
Cu Chulainn
10,357
575
74
4
0
349,852
2
W
Hun Batz
11,271
626
187
10
0
375,816
0
L
Danzaburou
9,566
531
59
3
0
285,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role