Player Matchup

Bacchus
Bacchus
CoRz PoWeR
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,190 Elo+
Solo
Fenrir
Fenrir
Lunar_vauge
Fenrir
Level 24
God Stats
2W - 3L
1,165 SR
Queue Stats
27W - 24L
1,361 Elo+
Solo
Hachiman
Hachiman
MightyMitch315
Hachiman
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 25L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Njuile
Nu Wa
Level 15
God Stats
54W - 50L
1,195 SR
Queue Stats
398W - 408L
1,070 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bound92
Ah Muzen Cab
Level 27
God Stats
26W - 16L
1,500 SR
Queue Stats
55W - 54L
1,584 Elo+
Solo
Team Averages
Level 22
1,372 SR
1,335 Elo+

VS

Team Averages
Level 13
1,433 SR
1,312 Elo+
Ao Kuang
Ao Kuang
Craudinho_buxexa
Ao Kuang
Level 11
God Stats
6W - 8L
1,307 SR
Queue Stats
7W - 15L
1,215 Elo+
Party 1
Loki
Loki
DarkGH0ST--707
Loki
Level 13
God Stats
4W - 2L
1,383 SR
Queue Stats
10W - 17L
1,266 Elo+
Party 1
Danzaburou
Danzaburou
Esoteric_Mac
Danzaburou
Level 13
God Stats
14W - 7L
1,624 SR
Queue Stats
17W - 14L
1,318 Elo+
Solo
Baron Samedi
Baron Samedi
iddtr44
Baron Samedi
Level 14
God Stats
4W - 2L
1,473 SR
Queue Stats
10W - 12L
1,313 Elo+
Solo
Neith
Neith
totomrn1406
Neith
Level 16
God Stats
6W - 7L
1,379 SR
Queue Stats
63W - 69L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoRz PoWeR
Bacchus
20
1 / 10 / 19
14,783
924
15,022
31,991
43,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
20
17 / 8 / 10
18,289
1,143
23,022
24,109
14,539
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hachiman
20
5 / 11 / 15
15,938
996
20,062
27,613
19,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Njuile
Nu Wa
20
4 / 4 / 16
16,823
1,051
27,898
18,388
10,966
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
bound92
Ah Muzen Cab
20
7 / 12 / 17
16,003
1,000
32,059
22,418
10,836
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 8 / 17
18,263
1,141
37,497
42,246
30,478
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

20
8 / 12 / 17
15,769
986
26,105
24,394
14,558
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Esoteric_Mac
Danzaburou
20
16 / 4 / 8
16,479
1,030
38,775
25,259
12,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
iddtr44
Baron Samedi
20
1 / 7 / 18
14,074
880
8,111
19,040
13,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
2 / 3 / 20
14,121
883
8,570
17,459
8,252

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
125
34
Kills
45
45
Deaths
34
77
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CoRz PoWeR
Bacchus
1
10
19
1.05
W
18
8
17
3.31
W
8
12
17
1.38
W
Danzaburou
Esoteric_Mac
Danzaburou
16
4
8
5
L
Fenrir
17
8
10
2.75
L
Hachiman
5
11
15
1.14
L
Nu Wa
Njuile
Nu Wa
4
4
16
3
L
Ah Muzen Cab
bound92
Ah Muzen Cab
7
12
17
1.29
W
Baron Samedi
iddtr44
Baron Samedi
1
7
18
1.43
W
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,063
Damage
119,058
124,519
Taken
128,398
99,237
Mitigated
79,426
19,060
Healing
26,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CoRz PoWeR
Bacchus
15,022
3,402
0
612
31,991
43,595
0
5,801
25,977
25,192
0
W
37,497
15,005
0
16,112
42,246
30,478
0
13,602
28,644
52,881
0
W
26,105
12,446
0
1,008
24,394
14,558
0
7,113
17,281
0
46,700
W
Danzaburou
Esoteric_Mac
Danzaburou
38,775
29,371
0
1,246
25,259
12,556
0
7,113
18,146
0
101,470
L
Fenrir
23,022
8,761
564
4,451
24,109
14,539
0
10,030
13,929
0
27,295
L
Hachiman
20,062
11,864
0
5,935
27,613
19,301
0
9,853
17,610
0
56,575
L
Nu Wa
Njuile
Nu Wa
27,898
10,350
546
2,847
18,388
10,966
0
10,827
7,386
71,467
0
L
Ah Muzen Cab
bound92
Ah Muzen Cab
32,059
28,863
0
4,105
22,418
10,836
0
8,334
14,009
0
56,648
W
Baron Samedi
iddtr44
Baron Samedi
8,111
629
2,585
3,159
19,040
13,582
0
7,365
11,675
22,207
0
W
8,570
2,635
0
2,384
17,459
8,252
0
7,727
9,732
0
36,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,836
Gold Earned
78,706
262
Minions Killed
278
8
Camps Cleared
6
1,209,803
Distance Traveled
1,266,359
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
14,783
924
10
1
2
267,996
0
W
Ao Kuang
18,263
1,141
34
2
1
261,176
0
W
Loki
15,769
986
26
2
0
269,094
2
W
Danzaburou
16,479
1,030
133
8
4
263,818
0
L
Fenrir
18,289
1,143
8
1
3
254,317
1
L
Hachiman
15,938
996
85
5
1
200,130
0
L
Nu Wa
16,823
1,051
93
6
0
269,974
1
L
Ah Muzen Cab
16,003
1,000
66
4
2
217,386
0
W
Baron Samedi
14,074
880
25
2
0
214,172
0
W
Neith
14,121
883
60
4
1
258,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role