Player Matchup

Zeus
Zeus
Escanor7119
Zeus
Level 15
God Stats
2W - 4L
1,501 SR
Queue Stats
21W - 20L
1,351 Elo+
Solo
Chang'e
Chang'e
Only_Isaac
Chang'e
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 1
Thor
Thor
RT_Morningstar
Thor
Level 4
God Stats
0W - 2L
1,150 SR
Queue Stats
0W - 2L
1,132 Elo+
Solo
Guan Yu
Guan Yu
Tony-Lol444
Guan Yu
Level 8
God Stats
3W - 3L
1,680 SR
Queue Stats
16W - 21L
1,462 Elo+
Party 1
Neith
Neith
Välõ
Neith
Level 16
God Stats
7W - 11L
1,360 SR
Queue Stats
13W - 22L
1,474 Elo+
Solo
Team Averages
Level 13
1,438 SR
1,384 Elo+

VS

Team Averages
Level 21
1,547 SR
1,598 Elo+
Olorun
Olorun
ErwinTimTimmy
Olorun
Level 6
God Stats
3W - 7L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Chaac
Chaac
Night-_-Chan
Chaac
Level 25
God Stats
5W - 6L
1,438 SR
Queue Stats
38W - 35L
1,588 Elo+
Solo
Cupid
Cupid
NovaKidNegn26
Cupid
Level 29
God Stats
4W - 1L
1,607 SR
Queue Stats
105W - 140L
1,603 Elo+
Party 2
Hel
Hel
Ruby-_-29
Hel
Level 27
God Stats
36W - 42L
1,691 SR
Queue Stats
120W - 135L
1,635 Elo+
Party 2
Scylla
Scylla
swagbanaan_123
Scylla
Level 17
God Stats
14W - 17L
1,500 SR
Queue Stats
47W - 56L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 3
9,692
388
9,463
12,489
5,012
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Only_Isaac
Chang'e
17
7 / 9 / 10
11,916
477
21,317
26,350
12,030
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

6
0 / 19 / 2
6,764
271
1,423
14,167
4,044
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Tony-Lol444
Guan Yu
19
14 / 3 / 8
12,266
491
17,055
25,507
17,990
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Välõ
Neith
13
1 / 11 / 9
10,169
407
4,720
18,748
11,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 14
10,369
415
8,691
18,204
7,574
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
12 / 6 / 6
12,201
488
14,745
19,429
18,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
9 / 4 / 16
12,199
488
20,844
15,188
7,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
9 / 4 / 13
12,219
489
20,087
17,788
6,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
14 / 3 / 6
13,598
544
16,361
11,097
4,392
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
104
23
Kills
49
52
Deaths
23
32
Assists
55
Player
Kills
Deaths
Assists
KDA
W
5
6
14
2
L
1
10
3
0.25
W
12
6
6
2.5
W
9
4
16
4.25
L
Chang'e
Only_Isaac
Chang'e
7
9
10
1.33
L
0
19
2
0.05
W
9
4
13
3.88
L
Guan Yu
Tony-Lol444
Guan Yu
14
3
8
6
L
Neith
Välõ
Neith
1
11
9
0.5
W
14
3
6
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,978
Damage
80,728
97,261
Taken
81,706
50,855
Mitigated
43,883
16,990
Healing
30,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,691
4,775
441
3,971
18,204
7,574
2,194
8,190
10,014
35,688
0
L
9,463
976
0
0
12,489
5,012
0
8,050
4,414
43,605
0
W
14,745
2,740
0
5,020
19,429
18,073
690
5,942
13,487
0
65,860
W
20,844
11,144
428
3,087
15,188
7,801
2,254
5,851
9,082
2,639
51,925
L
Chang'e
Only_Isaac
Chang'e
21,317
2,482
3,183
6,166
26,350
12,030
450
12,756
13,519
58,069
0
L
1,423
609
0
30
14,167
4,044
70
6,708
7,384
0
4,443
W
20,087
1,366
6,496
9,111
17,788
6,043
3,153
6,960
10,828
81,682
0
L
Guan Yu
Tony-Lol444
Guan Yu
17,055
1,482
2,262
4,900
25,507
17,990
602
13,437
11,822
4,218
38,369
L
Neith
Välõ
Neith
4,720
1,953
0
449
18,748
11,779
0
5,049
13,424
0
17,350
W
16,361
2,634
0
1,657
11,097
4,392
2,615
5,547
5,550
68,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,807
Gold Earned
60,586
224
Minions Killed
480
0
Camps Cleared
0
1,776,457
Distance Traveled
2,185,248
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,369
415
51
2
0
364,011
0
L
Zeus
9,692
388
77
3
0
247,264
3
W
Chaac
12,201
488
104
4
0
471,143
4
W
Cupid
12,199
488
74
3
0
483,730
0
L
Chang'e
11,916
477
54
2
0
385,541
1
L
Thor
6,764
271
7
0
0
342,777
1
W
Hel
12,219
489
133
5
0
496,200
0
L
Guan Yu
12,266
491
63
3
0
480,639
0
L
Neith
10,169
407
23
1
0
320,236
4
W
Scylla
13,598
544
118
5
0
370,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role