Player Matchup

Da Ji
Da Ji
Corumo
Da Ji
Level 16
God Stats
23W - 12L
1,949 SR
Queue Stats
79W - 54L
1,613 Elo+
Solo
Amaterasu
Amaterasu
Felipe-A--
Amaterasu
Level 20
God Stats
4W - 7L
1,500 SR
Queue Stats
35W - 40L
1,482 Elo+
Solo
Neith
Neith
Gugamer007
Neith
Level 21
God Stats
5W - 6L
1,611 SR
Queue Stats
31W - 25L
1,480 Elo+
Solo
Ra
Ra
Kennsito
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,332 Elo+
Solo
Yemoja
Yemoja
zSpeec
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,811 Elo+
Solo
Team Averages
Level 14
1,612 SR
1,544 Elo+

VS

Team Averages
Level 24
1,697 SR
1,676 Elo+
Sobek
Sobek
BroccoliSucks
Sobek
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 5L
1,774 Elo+
Party 1
Chaac
Chaac
Freedoow
Chaac
Level 26
God Stats
2W - 0L
1,773 SR
Queue Stats
111W - 124L
1,496 Elo+
Solo
Anubis
Anubis
IamProfessor
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,655 Elo+
Solo
Mercury
Mercury
vladimirsekaa
Mercury
Level 27
God Stats
5W - 2L
1,853 SR
Queue Stats
131W - 97L
1,747 Elo+
Solo
Chiron
Chiron
íGaspar
Chiron
Level 26
God Stats
6W - 0L
1,858 SR
Queue Stats
51W - 16L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Corumo
Da Ji
6
0 / 2 / 0
3,778
540
1,043
3,955
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Amaterasu
Felipe-A--
Amaterasu
6
2 / 2 / 0
4,118
588
2,200
4,691
2,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
6
1 / 3 / 0
3,921
560
2,734
4,356
1,044
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,183
598
1,176
3,275
697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
zSpeec
Yemoja
5
0 / 3 / 1
3,878
554
1,324
4,794
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 4
4,829
690
3,304
5,795
2,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
Freedoow
Chaac
8
1 / 2 / 0
4,439
634
2,359
4,197
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

Anubis
8
0 / 0 / 2
4,616
659
898
1,955
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
11
6 / 0 / 1
6,131
876
4,331
4,088
1,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
íGaspar
Chiron
8
4 / 1 / 4
4,947
707
2,919
2,424
491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
13
13
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
Da Ji
Corumo
Da Ji
0
2
0
0
L
Amaterasu
Felipe-A--
Amaterasu
2
2
0
1
W
Chaac
Freedoow
Chaac
1
2
0
0.5
L
Neith
1
3
0
0.33
W
Anubis
0
0
2
1
L
0
3
0
0
W
Mercury
6
0
1
6.5
L
Yemoja
zSpeec
Yemoja
0
3
1
0.17
W
Chiron
íGaspar
Chiron
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,477
Damage
13,811
21,071
Taken
18,459
7,284
Mitigated
8,782
4,724
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,304
508
0
3,457
5,795
2,536
0
1,141
4,654
13,530
0
L
Da Ji
Corumo
Da Ji
1,043
299
0
1,800
3,955
1,009
0
495
3,460
0
11,592
L
Amaterasu
Felipe-A--
Amaterasu
2,200
979
0
575
4,691
2,774
0
0
4,509
0
9,899
W
Chaac
Freedoow
Chaac
2,359
1,047
0
977
4,197
3,785
238
0
4,036
0
15,711
L
Neith
2,734
1,963
154
1,163
4,356
1,044
0
1,209
3,147
0
12,174
W
Anubis
898
31
0
941
1,955
764
645
1,059
896
17,713
0
L
1,176
387
0
271
3,275
697
0
898
2,377
15,937
0
W
Mercury
4,331
2,872
0
150
4,088
1,206
0
208
3,855
0
39,893
L
Yemoja
zSpeec
Yemoja
1,324
552
436
325
4,794
1,760
0
1,600
3,194
6,401
0
W
Chiron
íGaspar
Chiron
2,919
1,411
490
1,240
2,424
491
0
92
2,332
0
14,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,878
Gold Earned
24,962
100
Minions Killed
218
0
Camps Cleared
0
619,218
Distance Traveled
689,145
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,829
690
19
3
0
147,144
0
L
Da Ji
3,778
540
26
4
0
110,052
1
L
Amaterasu
4,118
588
21
3
0
141,023
0
W
Chaac
4,439
634
26
4
0
116,539
0
L
Neith
3,921
560
18
3
0
118,502
3
W
Anubis
4,616
659
49
7
0
117,604
0
L
Ra
4,183
598
25
4
0
122,343
0
W
Mercury
6,131
876
85
12
0
178,716
2
L
Yemoja
3,878
554
10
1
0
127,298
1
W
Chiron
4,947
707
39
6
0
129,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role