Player Matchup

Medusa
Medusa
DAnXEL
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DaveTheShade
Guan Yu
Level 130
God Stats
6W - 2L
1,499 SR
Queue Stats
35W - 25L
1,551 Elo+
Party 1
Scylla
Scylla
zztry
Scylla
Level 159
God Stats
7W - 4L
1,730 SR
Queue Stats
222W - 128L
1,753 Elo+
Party 1
Team Averages
Level 150
1,576 SR
1,601 Elo+

VS

Team Averages
Level 100
1,559 SR
1,558 Elo+
Anhur
Anhur
Deagles2257
Anhur
Level 118
God Stats
4W - 2L
1,842 SR
Queue Stats
22W - 26L
1,672 Elo+
Solo
Baron Samedi
Baron Samedi
TheCoolerDamian
Baron Samedi
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 98L
1,500 Elo+
Solo
Ganesha
Ganesha
ph0enixVNIX
Ganesha
Level 59
God Stats
7W - 10L
1,336 SR
Queue Stats
236W - 171L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DAnXEL
Medusa
11
2 / 0 / 9
7,810
710
8,412
5,763
3,110
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
DaveTheShade
Guan Yu
11
1 / 1 / 10
8,386
762
6,435
11,418
10,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
zztry
Scylla
12
8 / 1 / 2
8,643
786
10,609
5,205
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,445
677
3,704
9,551
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TheCoolerDamian
Baron Samedi
10
0 / 6 / 2
6,610
601
4,303
9,196
5,189
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
ph0enixVNIX
Ganesha
10
0 / 1 / 2
7,509
683
3,325
11,120
7,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
DAnXEL
Medusa
2
0
9
6.5
W
Guan Yu
DaveTheShade
Guan Yu
1
1
10
6
L
2
4
0
0.5
L
Baron Samedi
TheCoolerDamian
Baron Samedi
0
6
2
0.17
L
Ganesha
ph0enixVNIX
Ganesha
0
1
2
1
W
Scylla
zztry
Scylla
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,456
Damage
11,332
22,386
Taken
29,867
14,947
Mitigated
17,932
7,777
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DAnXEL
Medusa
8,412
3,022
0
358
5,763
3,110
1,505
1,966
3,797
3,010
31,251
W
Guan Yu
DaveTheShade
Guan Yu
6,435
1,047
1,386
4,278
11,418
10,176
392
4,739
6,679
1,363
16,849
L
3,704
2,259
0
1,250
9,551
4,891
17
3,182
6,236
3,216
22,704
L
Baron Samedi
TheCoolerDamian
Baron Samedi
4,303
431
935
1,877
9,196
5,189
0
3,953
5,042
29,138
0
L
Ganesha
ph0enixVNIX
Ganesha
3,325
322
0
3,614
11,120
7,852
0
3,741
7,051
13,783
0
W
Scylla
zztry
Scylla
10,609
1,179
300
1,455
5,205
1,661
1,013
1,686
3,519
36,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,839
Gold Earned
21,564
123
Minions Killed
104
0
Camps Cleared
0
617,607
Distance Traveled
587,270
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,810
710
58
5
0
204,151
5
W
Guan Yu
8,386
762
18
2
0
227,010
1
L
Anhur
7,445
677
57
5
0
195,645
2
L
Baron Samedi
6,610
601
47
4
0
170,081
1
L
Ganesha
7,509
683
0
0
0
221,544
4
W
Scylla
8,643
786
47
4
0
186,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role