Player Matchup

Khepri
Khepri
BigDaddySimpNSGx
Khepri
Level 139
God Stats
7W - 3L
1,736 SR
Queue Stats
40W - 42L
1,497 Elo+
Solo
Eset
Eset
Mrpicardbottomz
Eset
Level 121
God Stats
155W - 153L
1,857 SR
Queue Stats
178W - 193L
1,722 Elo+
Solo
Danzaburou
Danzaburou
Newb_Hero
Danzaburou
Level 146
God Stats
2W - 0L
1,456 SR
Queue Stats
33W - 33L
1,500 Elo+
Solo
Chaac
Chaac
WarlockSoup
Chaac
Level 103
God Stats
5W - 4L
1,405 SR
Queue Stats
9W - 5L
1,168 Elo+
Solo
Janus
Janus
iLLusionz_Sq
Janus
Level 146
God Stats
28W - 30L
1,594 SR
Queue Stats
359W - 361L
1,518 Elo+
Solo
Team Averages
Level 131
1,610 SR
1,481 Elo+

VS

Team Averages
Level 103
1,668 SR
1,589 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BaronSalamander
Medusa
Level 74
God Stats
2W - 2L
1,854 SR
Queue Stats
28W - 33L
1,852 Elo+
Solo
Geb
Geb
Gutterdamerung
Geb
Level 64
God Stats
1W - 2L
1,665 SR
Queue Stats
5W - 10L
1,409 Elo+
Solo
Scylla
Scylla
XIXReaperxX
Scylla
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 63L
1,723 Elo+
Solo
Osiris
Osiris
XxArcticECOxX
Osiris
Level 147
God Stats
17W - 9L
1,823 SR
Queue Stats
305W - 316L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
8,000
800
5,340
7,659
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 3 / 6
8,330
833
10,229
7,822
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Newb_Hero
Danzaburou
13
3 / 0 / 6
8,124
812
5,556
5,116
1,937
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
6 / 1 / 7
9,364
936
8,534
9,815
6,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
4 / 0 / 6
8,741
874
9,082
7,031
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 4 / 1
8,199
820
4,260
8,260
3,402
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
6,673
667
7,619
8,669
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 4
7,354
735
3,910
12,409
7,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
12
0 / 3 / 2
6,172
617
7,743
5,154
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
1 / 5 / 0
6,353
635
3,920
10,961
6,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
19
Kills
5
5
Deaths
19
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
1
0.88
L
1
4
3
0.63
W
1
1
11
6.5
L
0
3
4
0.67
W
5
3
6
2.67
W
Danzaburou
Newb_Hero
Danzaburou
3
0
6
6
W
6
1
7
9.5
L
Scylla
0
3
2
0.33
L
1
5
0
0.2
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,741
Damage
27,452
37,443
Taken
45,453
20,147
Mitigated
23,333
8,381
Healing
5,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,260
352
438
1,840
8,260
3,402
1
4,099
3,967
27,959
0
L
7,619
3,500
0
1,070
8,669
4,482
0
3,991
4,486
2,200
22,415
W
5,340
240
0
1,261
7,659
5,968
0
4,186
3,242
14,843
0
L
3,910
423
0
510
12,409
7,044
0
6,963
4,950
18,383
0
W
10,229
1,462
344
522
7,822
3,489
2
3,304
4,256
28,725
0
W
Danzaburou
Newb_Hero
Danzaburou
5,556
1,036
0
875
5,116
1,937
156
2,775
2,110
0
18,971
W
8,534
1,761
0
4,159
9,815
6,080
290
2,792
6,813
0
24,546
L
Scylla
7,743
0
0
232
5,154
1,784
0
2,345
2,679
20,198
0
L
3,920
447
0
984
10,961
6,621
0
6,552
4,138
0
10,332
W
9,082
598
0
1,220
7,031
2,673
0
2,808
3,982
37,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,559
Gold Earned
34,751
247
Minions Killed
201
9
Camps Cleared
6
962,211
Distance Traveled
898,938
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,199
820
59
6
3
179,350
1
L
Medusa
6,673
667
43
4
2
157,486
5
W
Khepri
8,000
800
24
2
0
210,303
3
L
Geb
7,354
735
34
3
1
194,357
2
W
Eset
8,330
833
62
6
2
182,264
3
W
Danzaburou
8,124
812
24
2
1
160,235
1
W
Chaac
9,364
936
42
4
3
184,732
0
L
Scylla
6,172
617
47
5
0
179,259
5
L
Osiris
6,353
635
18
2
0
188,486
5
W
Janus
8,741
874
95
10
3
224,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role