Player Matchup

Anhur
Anhur
EL_LoKo_maTaDor_
Anhur
Level 29
God Stats
0W - 2L
1,254 SR
Queue Stats
28W - 44L
1,531 Elo+
Party 2
Ymir
Ymir
L_messi67
Ymir
Level 17
God Stats
0W - 2L
1,241 SR
Queue Stats
136W - 186L
1,408 Elo+
Party 1
Fenrir
Fenrir
Xl-Good-Night-lX
Fenrir
Level 13
God Stats
22W - 31L
1,245 SR
Queue Stats
37W - 47L
1,299 Elo+
Party 1
Kali
Kali
tarif_direct8
Kali
Level 18
God Stats
7W - 6L
1,697 SR
Queue Stats
688W - 722L
1,402 Elo+
Party 1
Cerberus
Cerberus
xaserro
Cerberus
Level 29
God Stats
11W - 10L
1,780 SR
Queue Stats
29W - 31L
1,372 Elo+
Party 2
Team Averages
Level 21
1,443 SR
1,403 Elo+

VS

Team Averages
Level 23
1,491 SR
1,513 Elo+
Cu Chulainn
Cu Chulainn
FrootyNoot
Cu Chulainn
Level 28
God Stats
9W - 7L
1,499 SR
Queue Stats
65W - 81L
1,587 Elo+
Solo
Neith
Neith
Orakulzz
Neith
Level 14
God Stats
1W - 2L
1,245 SR
Queue Stats
21W - 17L
1,400 Elo+
Solo
Fenrir
Fenrir
Proof_KH
Fenrir
Level 25
God Stats
5W - 4L
1,532 SR
Queue Stats
7W - 4L
1,566 Elo+
Solo
Hades
Hades
adrian11_69
Hades
Level 17
God Stats
4W - 3L
1,672 SR
Queue Stats
203W - 243L
1,544 Elo+
Solo
Thanatos
Thanatos
chiubakaLT
Thanatos
Level 29
God Stats
9W - 6L
1,507 SR
Queue Stats
17W - 12L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 16 / 5
9,411
409
8,789
25,697
7,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
13
2 / 12 / 3
8,704
378
6,340
24,812
11,143
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 13 / 2
7,384
321
5,638
18,256
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 12 / 4
10,491
456
12,383
22,506
7,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
xaserro
Cerberus
16
6 / 6 / 6
11,896
517
15,443
33,353
32,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FrootyNoot
Cu Chulainn
17
12 / 3 / 8
12,245
532
20,936
14,893
13,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Neith
Orakulzz
Neith
17
24 / 6 / 18
13,499
587
39,783
19,695
7,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Proof_KH
Fenrir
18
11 / 2 / 7
12,151
528
16,361
16,985
12,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 2 / 23
11,094
482
12,774
15,792
17,438
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
chiubakaLT
Thanatos
17
7 / 3 / 14
12,055
524
16,262
19,209
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
128
16
Kills
58
59
Deaths
16
20
Assists
70
Player
Kills
Deaths
Assists
KDA
L
2
16
5
0.28
W
Cu Chulainn
FrootyNoot
Cu Chulainn
12
3
8
5.33
L
Ymir
2
12
3
0.29
W
Neith
Orakulzz
Neith
24
6
18
5.5
W
Fenrir
Proof_KH
Fenrir
11
2
7
7.25
L
1
13
2
0.15
W
4
2
23
7.75
W
Thanatos
chiubakaLT
Thanatos
7
3
14
4.67
L
5
12
4
0.58
L
Cerberus
xaserro
Cerberus
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,593
Damage
106,116
124,624
Taken
86,574
64,886
Mitigated
57,285
21,617
Healing
33,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,789
3,626
0
2,928
25,697
7,784
279
3,406
22,291
0
30,950
W
Cu Chulainn
FrootyNoot
Cu Chulainn
20,936
5,148
0
1,669
14,893
13,192
1,930
5,146
9,747
5,104
63,783
L
Ymir
6,340
420
135
714
24,812
11,143
0
3,846
20,966
17,221
0
W
Neith
Orakulzz
Neith
39,783
26,391
0
9,459
19,695
7,367
4,934
4,647
15,048
0
79,462
W
Fenrir
Proof_KH
Fenrir
16,361
5,051
1,198
4,323
16,985
12,122
1,557
4,626
12,359
5,255
88,091
L
5,638
1,049
0
1,550
18,256
5,584
0
2,054
16,202
0
27,230
W
12,774
2,079
52
1,401
15,792
17,438
715
3,826
11,966
34,574
0
W
Thanatos
chiubakaLT
Thanatos
16,262
3,958
0
14,980
19,209
7,166
294
3,538
15,671
321
79,434
L
12,383
8,894
255
4,644
22,506
7,858
0
2,421
20,085
0
26,882
L
Cerberus
xaserro
Cerberus
15,443
780
916
10,475
33,353
32,517
110
2,321
31,032
49,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,886
Gold Earned
61,044
213
Minions Killed
432
0
Camps Cleared
0
1,868,833
Distance Traveled
2,002,603
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,411
409
41
2
0
325,117
3
W
Cu Chulainn
12,245
532
90
4
0
423,072
2
L
Ymir
8,704
378
26
1
0
359,682
1
W
Neith
13,499
587
62
3
0
338,403
0
W
Fenrir
12,151
528
115
5
0
457,205
0
L
Fenrir
7,384
321
32
1
0
351,553
1
W
Hades
11,094
482
54
2
0
350,232
1
W
Thanatos
12,055
524
111
5
0
433,691
7
L
Kali
10,491
456
33
1
0
393,343
0
L
Cerberus
11,896
517
81
4
0
439,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role