Player Matchup

Hera
Hera
Dj102938
Hera
Level 110
God Stats
28W - 21L
1,775 SR
Queue Stats
147W - 148L
1,619 Elo+
Party 1
Ganesha
Ganesha
Screwy Blue
Ganesha
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 68L
1,640 Elo+
Party 1
Ravana
Ravana
fetecini
Ravana
Level 126
God Stats
3W - 0L
1,717 SR
Queue Stats
191W - 170L
1,470 Elo+
Party 1
Medusa
Medusa
kookoftheyear
Medusa
Level 116
God Stats
15W - 13L
1,851 SR
Queue Stats
254W - 212L
1,546 Elo+
Party 1
Chaac
Chaac
unhued
Chaac
Level 88
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 12L
1,620 Elo+
Party 1
Team Averages
Level 104
1,669 SR
1,579 Elo+

VS

Team Averages
Level 44
1,507 SR
1,504 Elo+
Izanami
Izanami
Sky_JavierPro11
Izanami
Level 18
God Stats
6W - 5L
1,613 SR
Queue Stats
8W - 14L
1,580 Elo+
Party 2
Fenrir
Fenrir
Sky_admaz11
Fenrir
Level 16
God Stats
1W - 2L
1,424 SR
Queue Stats
7W - 9L
1,514 Elo+
Party 2
Chaac
Chaac
javikato74
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,399 Elo+
Party 2
Vulcan
Vulcan
jmolina1997
Vulcan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,435 Elo+
Party 2
Achilles
Achilles
sebas_crack578
Achilles
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
334W - 322L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
10 / 2 / 3
11,157
656
9,966
7,861
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Screwy Blue
Ganesha
12
1 / 3 / 12
8,838
520
4,781
11,748
7,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ravana
fetecini
Ravana
16
12 / 3 / 5
10,645
626
15,386
11,578
12,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
5 / 0 / 2
11,296
664
6,204
9,512
4,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chaac
unhued
Chaac
15
8 / 4 / 3
9,871
581
8,370
15,566
14,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 3
7,782
458
5,912
13,277
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
9
0 / 11 / 2
6,226
366
3,149
13,572
4,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
13
1 / 6 / 0
7,553
444
3,417
11,888
12,591
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
15
4 / 6 / 2
9,476
557
5,250
12,101
4,766
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
12
4 / 6 / 2
8,515
501
7,917
13,264
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
36
Kills
11
12
Deaths
37
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
10
2
3
5.75
W
Ganesha
Screwy Blue
Ganesha
1
3
12
2.33
L
2
8
3
0.44
L
Fenrir
0
11
2
0.09
W
Ravana
fetecini
Ravana
12
3
5
4.83
L
Chaac
1
6
0
0.17
L
Vulcan
4
6
2
0.83
W
5
0
2
6
L
Achilles
4
6
2
0.83
W
Chaac
unhued
Chaac
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,707
Damage
25,645
56,265
Taken
64,102
41,593
Mitigated
30,957
21,869
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,966
1,893
0
2,639
7,861
2,833
2,456
2,082
5,779
82,433
0
W
Ganesha
Screwy Blue
Ganesha
4,781
391
0
1,382
11,748
7,589
645
774
10,974
18,262
0
L
5,912
4,039
0
3,316
13,277
4,254
631
1,379
11,570
0
42,715
L
Fenrir
3,149
1,112
0
1,570
13,572
4,484
0
4,468
9,054
0
21,079
W
Ravana
fetecini
Ravana
15,386
5,013
0
5,202
11,578
12,128
614
0
11,578
0
52,644
L
Chaac
3,417
1,011
0
1,708
11,888
12,591
0
2,003
9,757
0
35,171
L
Vulcan
5,250
1,571
0
3,067
12,101
4,766
0
4,253
7,848
56,486
0
W
6,204
3,253
0
6,249
9,512
4,315
5,217
0
9,512
0
89,778
L
Achilles
7,917
3,337
0
2,838
13,264
4,862
0
3,145
9,944
0
36,356
W
Chaac
unhued
Chaac
8,370
2,930
0
6,397
15,566
14,728
1,071
2,394
13,172
7,676
43,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,807
Gold Earned
39,552
484
Minions Killed
342
0
Camps Cleared
0
1,508,481
Distance Traveled
1,377,751
29
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,157
656
152
9
0
288,255
7
W
Ganesha
8,838
520
8
0
0
315,085
6
L
Izanami
7,782
458
81
5
0
226,670
0
L
Fenrir
6,226
366
37
2
0
279,883
0
W
Ravana
10,645
626
92
5
0
289,730
4
L
Chaac
7,553
444
52
3
0
293,989
0
L
Vulcan
9,476
557
100
6
0
270,581
1
W
Medusa
11,296
664
155
9
0
284,168
8
L
Achilles
8,515
501
72
4
0
306,628
0
W
Chaac
9,871
581
77
5
0
331,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role