Player Matchup

Cthulhu
Cthulhu
Platinum IV
KillSwxtchTV
Cthulhu
Platinum IV
Level 141
God Stats
7W - 6L
1,295 SR
Queue Stats
211W - 258L
1,805 MMR
Solo
Nox
Nox
Gold III
Ninja Slicee
Nox
Gold III
Level 128
God Stats
36W - 43L
1,604 SR
Queue Stats
39W - 53L
1,753 MMR
Solo
Medusa
Medusa
Gold III
ToxicParadise14
Medusa
Gold III
Level 140
God Stats
41W - 36L
1,516 SR
Queue Stats
332W - 273L
1,785 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,472 SR
1,781 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,683 SR
1,759 MMR
King Arthur
King Arthur
Gold V
Dabis Quirk
King Arthur
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 111L
1,708 MMR
Solo
Hel
Hel
Platinum II
Mylesrunner2554
Hel
Platinum II
Level 140
God Stats
30W - 31L
1,692 SR
Queue Stats
219W - 246L
1,790 MMR
Solo
Ne Zha
Ne Zha
Gold V
TrumpaliciousSs
Ne Zha
Gold V
Level 44
God Stats
4W - 2L
1,857 SR
Queue Stats
8W - 7L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KillSwxtchTV
Cthulhu
18
8 / 1 / 10
15,903
723
20,244
24,428
27,484
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 4 / 14
14,152
643
19,027
16,407
6,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
12 / 2 / 8
16,258
739
23,842
20,348
8,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SobekCabrakanKumbhakarnaPersephoneChang'e

VS

Bans
AphroditeKuzenboCu ChulainnChaacAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dabis Quirk
King Arthur
16
1 / 9 / 3
12,807
582
15,852
33,810
33,458
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 7 / 3
13,613
619
14,379
20,189
11,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 7 / 3
13,353
607
19,322
24,820
14,043
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
23
Kills
7
7
Deaths
23
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dabis Quirk
King Arthur
1
9
3
0.28
W
Cthulhu
KillSwxtchTV
Cthulhu
8
1
10
13
L
3
7
3
0.64
W
3
4
14
2.5
W
12
2
8
8
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,113
Damage
49,553
61,183
Taken
78,819
42,778
Mitigated
58,651
17,383
Healing
24,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dabis Quirk
King Arthur
15,852
1,615
661
1,483
33,810
33,458
25
14,228
18,995
0
58,086
W
Cthulhu
KillSwxtchTV
Cthulhu
20,244
1,999
426
8,725
24,428
27,484
304
6,185
17,931
68,705
0
L
14,379
546
7,244
8,889
20,189
11,150
54
11,705
8,210
77,209
0
W
19,027
1,087
0
4,983
16,407
6,776
951
4,292
12,059
67,453
0
W
23,842
13,900
0
3,249
20,348
8,518
2,598
3,954
16,394
0
82,511
L
19,322
5,185
336
6,364
24,820
14,043
1,203
12,189
12,257
0
64,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,313
Gold Earned
39,773
243
Minions Killed
239
0
Camps Cleared
0
1,251,714
Distance Traveled
1,090,617
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,807
582
67
3
0
393,492
4
W
Cthulhu
15,903
723
63
3
0
444,590
4
L
Hel
13,613
619
108
5
0
357,305
2
W
Nox
14,152
643
79
4
0
385,962
4
W
Medusa
16,258
739
101
5
0
421,162
0
L
Ne Zha
13,353
607
64
3
0
339,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role