Player Matchup

Cabrakan
Cabrakan
Diamond IV
MarcusDre
Cabrakan
Diamond IV
Level 159
God Stats
19W - 3L
2,131 SR
Queue Stats
128W - 25L
2,122 MMR
Party 2
Chang'e
Chang'e
Diamond IV
TheForest3r
Chang'e
Diamond IV
Level 157
God Stats
26W - 3L
1,500 SR
Queue Stats
130W - 28L
2,122 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
kraManaZ
Ah Muzen Cab
Diamond IV
Level 56
God Stats
2W - 0L
1,520 SR
Queue Stats
23W - 5L
2,122 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,717 SR
2,122 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 158
1,500 SR
1,731 MMR
Scylla
Scylla
Gold II
Falleng03
Scylla
Gold II
Level 160
God Stats
3W - 3L
1,587 SR
Queue Stats
75W - 72L
1,730 MMR
Party 1
Danzaburou
Danzaburou
Gold III
ReiHerói
Danzaburou
Gold III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 113L
1,692 MMR
Party 1
Sobek
Sobek
Gold II
ZukaMoka
Sobek
Gold II
Level 158
God Stats
5W - 12L
1,411 SR
Queue Stats
96W - 91L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MarcusDre
Cabrakan
12
5 / 0 / 9
9,675
806
7,641
12,244
15,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
TheForest3r
Chang'e
13
5 / 1 / 6
9,363
780
10,742
8,204
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
kraManaZ
Ah Muzen Cab
12
4 / 2 / 7
9,217
768
12,421
9,828
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
FenrirPersephoneGuan YuThothDiscordia

VS

Bans
CthulhuCupidSetAchillesCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Falleng03
Scylla
10
0 / 5 / 3
7,259
605
7,550
8,028
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
ReiHerói
Danzaburou
10
1 / 5 / 1
7,322
610
5,381
10,677
5,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
ZukaMoka
Sobek
10
2 / 4 / 1
7,589
632
5,644
15,749
15,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
Falleng03
Scylla
0
5
3
0.3
W
Cabrakan
MarcusDre
Cabrakan
5
0
9
9.5
L
Danzaburou
ReiHerói
Danzaburou
1
5
1
0.3
W
Chang'e
TheForest3r
Chang'e
5
1
6
8
L
Sobek
ZukaMoka
Sobek
2
4
1
0.63
W
Ah Muzen Cab
kraManaZ
Ah Muzen Cab
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,804
Damage
18,575
30,276
Taken
34,454
24,123
Mitigated
23,015
15,252
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Falleng03
Scylla
7,550
1,136
0
459
8,028
2,524
0
4,658
3,284
31,326
0
W
Cabrakan
MarcusDre
Cabrakan
7,641
876
0
2,224
12,244
15,788
0
5,563
6,327
16,521
0
L
Danzaburou
ReiHerói
Danzaburou
5,381
2,147
0
1,696
10,677
5,190
0
5,793
4,725
1,551
21,510
W
Chang'e
TheForest3r
Chang'e
10,742
894
3,799
5,188
8,204
2,937
681
4,279
3,719
44,228
0
L
Sobek
ZukaMoka
Sobek
5,644
563
0
2,594
15,749
15,301
0
8,050
7,237
15,014
0
W
Ah Muzen Cab
kraManaZ
Ah Muzen Cab
12,421
5,496
0
4,041
9,828
5,398
2,047
3,243
6,506
5,940
63,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,255
Gold Earned
22,170
172
Minions Killed
112
0
Camps Cleared
0
683,481
Distance Traveled
629,664
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,259
605
61
5
0
191,059
0
W
Cabrakan
9,675
806
8
1
0
237,061
4
L
Danzaburou
7,322
610
43
4
0
200,891
4
W
Chang'e
9,363
780
76
6
0
232,284
2
L
Sobek
7,589
632
8
1
0
237,714
4
W
Ah Muzen Cab
9,217
768
88
7
0
214,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role