Player Matchup

Medusa
Medusa
Fattyplayz
Medusa
Level 29
God Stats
1W - 0L
1,758 SR
Queue Stats
38W - 57L
1,435 Elo+
Solo
Janus
Janus
PandasGotGame
Janus
Level 32
God Stats
2W - 1L
1,669 SR
Queue Stats
7W - 4L
1,690 Elo+
Party 1
Bellona
Bellona
Relekath
Bellona
Level 28
God Stats
86W - 105L
1,351 SR
Queue Stats
167W - 197L
1,472 Elo+
Solo
Vamana
Vamana
TakeoffTodd
Vamana
Level 17
God Stats
9W - 3L
1,500 SR
Queue Stats
354W - 241L
1,894 Elo+
Solo
Cthulhu
Cthulhu
TheWavyTree
Cthulhu
Level 29
God Stats
2W - 0L
1,474 SR
Queue Stats
10W - 4L
1,728 Elo+
Party 1
Team Averages
Level 27
1,550 SR
1,644 Elo+

VS

Team Averages
Level 18
1,535 SR
1,655 Elo+
Scylla
Scylla
JohnWayneMN2
Scylla
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 37L
1,701 Elo+
Solo
Anhur
Anhur
Leiver98
Anhur
Level 21
God Stats
2W - 1L
1,734 SR
Queue Stats
77W - 71L
1,896 Elo+
Solo
Ravana
Ravana
SublimeReality
Ravana
Level 13
God Stats
8W - 10L
1,500 SR
Queue Stats
36W - 42L
1,699 Elo+
Solo
Bellona
Bellona
eslemm
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
gransenpapaya
Cthulhu
Level 27
God Stats
38W - 28L
1,440 SR
Queue Stats
307W - 319L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fattyplayz
Medusa
11
3 / 2 / 1
6,506
500
4,387
5,627
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 5 / 3
6,754
520
3,375
6,567
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Relekath
Bellona
11
5 / 3 / 2
7,466
574
6,209
7,164
5,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
14
3 / 1 / 1
7,824
602
4,796
7,693
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
TheWavyTree
Cthulhu
11
1 / 1 / 2
6,863
528
3,470
7,127
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
5 / 2 / 2
8,018
617
5,613
6,313
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
Leiver98
Anhur
12
2 / 1 / 0
6,957
535
4,616
7,903
4,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 4 / 1
7,141
549
5,300
7,756
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
eslemm
Bellona
4
0 / 5 / 1
4,506
347
124
4,490
1,663
Cthulhu
9
1 / 3 / 1
5,966
459
2,713
8,693
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
13
Kills
12
12
Deaths
15
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fattyplayz
Medusa
3
2
1
1.75
L
Scylla
5
2
2
3
L
Anhur
Leiver98
Anhur
2
1
0
2
W
1
5
3
0.5
W
Bellona
Relekath
Bellona
5
3
2
2
L
4
4
1
1.13
W
Vamana
3
1
1
3.5
W
Cthulhu
TheWavyTree
Cthulhu
1
1
2
2
L
Bellona
eslemm
Bellona
0
5
1
0.1
L
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,237
Damage
18,366
34,178
Taken
35,155
19,025
Mitigated
14,948
7,969
Healing
5,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fattyplayz
Medusa
4,387
2,386
0
1,611
5,627
1,227
873
732
4,891
0
37,151
L
Scylla
5,613
1,071
0
1,139
6,313
1,884
244
1,052
5,123
47,077
0
L
Anhur
Leiver98
Anhur
4,616
1,862
0
1,925
7,903
4,168
0
2,572
5,331
3,464
40,133
W
3,375
1,106
0
1,630
6,567
1,871
210
2,873
3,510
25,949
0
W
Bellona
Relekath
Bellona
6,209
2,815
0
25
7,164
5,765
342
2,329
4,761
1,778
23,508
L
5,300
1,878
0
1,942
7,756
3,076
736
836
6,796
0
33,344
W
Vamana
4,796
2,892
0
1,984
7,693
5,304
0
1,812
5,805
8,548
49,801
W
Cthulhu
TheWavyTree
Cthulhu
3,470
368
709
2,010
7,127
4,858
197
474
6,613
23,480
0
L
Bellona
eslemm
Bellona
124
0
0
0
4,490
1,663
0
1,172
3,276
0
1,731
L
Cthulhu
2,713
312
0
769
8,693
4,157
66
1,762
6,897
17,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
32,588
314
Minions Killed
304
0
Camps Cleared
0
1,250,316
Distance Traveled
1,081,447
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,506
500
53
4
0
227,723
1
L
Scylla
8,018
617
107
8
0
233,331
2
L
Anhur
6,957
535
90
7
0
204,571
0
W
Janus
6,754
520
50
4
0
211,786
1
W
Bellona
7,466
574
47
4
0
255,655
2
L
Ravana
7,141
549
73
6
0
228,161
1
W
Vamana
7,824
602
113
9
0
267,792
0
W
Cthulhu
6,863
528
51
4
0
287,360
4
L
Bellona
4,506
347
3
0
0
157,021
0
L
Cthulhu
5,966
459
31
2
0
258,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role