Player Matchup

The Morrigan
The Morrigan
Chicken_Baw
The Morrigan
Level 89
God Stats
5W - 4L
1,500 SR
Queue Stats
166W - 161L
1,551 Elo+
Party 2
Nemesis
Nemesis
Itz_Connor17
Nemesis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,672 Elo+
Party 2
Heimdallr
Heimdallr
James_19x
Heimdallr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,521 Elo+
Party 2
Terra
Terra
Kazoccoli
Terra
Level 83
God Stats
10W - 5L
1,880 SR
Queue Stats
78W - 78L
1,555 Elo+
Party 3
Erlang Shen
Erlang Shen
ShiroJordan93
Erlang Shen
Level 127
God Stats
12W - 13L
1,416 SR
Queue Stats
123W - 124L
1,575 Elo+
Party 3
Team Averages
Level 102
1,559 SR
1,575 Elo+

VS

Team Averages
Level 96
1,611 SR
1,654 Elo+
Janus
Janus
Bierboompje
Janus
Level 66
God Stats
24W - 24L
1,602 SR
Queue Stats
472W - 388L
1,595 Elo+
Party 4
Chang'e
Chang'e
Honingboompje
Chang'e
Level 67
God Stats
18W - 8L
1,695 SR
Queue Stats
250W - 188L
1,578 Elo+
Party 4
Thor
Thor
LeeR1ch
Thor
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 174L
1,552 Elo+
Party 1
Medusa
Medusa
agent_Ho
Medusa
Level 76
God Stats
1W - 1L
1,756 SR
Queue Stats
3W - 5L
1,894 Elo+
Party 1
Fafnir
Fafnir
beukenboompje
Fafnir
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
640W - 524L
1,650 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Chicken_Baw
The Morrigan
20
10 / 4 / 6
13,615
545
15,321
15,303
6,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Itz_Connor17
Nemesis
20
10 / 1 / 4
14,937
597
15,105
17,607
8,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
James_19x
Heimdallr
20
3 / 3 / 6
13,327
533
11,606
12,817
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Kazoccoli
Terra
17
1 / 4 / 10
12,578
503
7,333
20,871
21,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
ShiroJordan93
Erlang Shen
20
3 / 1 / 12
13,204
528
17,596
28,382
27,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
11,270
451
10,613
14,215
5,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
18
2 / 6 / 4
11,635
465
16,029
17,467
6,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
LeeR1ch
Thor
18
3 / 5 / 7
11,626
465
12,832
20,972
10,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
agent_Ho
Medusa
16
2 / 8 / 3
11,094
444
5,346
14,865
5,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 5
10,733
429
11,154
22,225
24,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
27
Kills
13
13
Deaths
27
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
The Morrigan
Chicken_Baw
The Morrigan
10
4
6
3.25
L
Chang'e
2
6
4
0.67
W
Nemesis
Itz_Connor17
Nemesis
10
1
4
12
W
Heimdallr
James_19x
Heimdallr
3
3
6
2
W
Terra
Kazoccoli
Terra
1
4
10
1.5
L
Thor
LeeR1ch
Thor
3
5
7
1.3
W
Erlang Shen
ShiroJordan93
Erlang Shen
3
1
12
9
L
Medusa
agent_Ho
Medusa
2
8
3
0.44
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,961
Damage
55,974
94,980
Taken
89,744
70,573
Mitigated
52,658
38,000
Healing
24,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,613
207
0
1,029
14,215
5,509
0
4,770
9,320
81,066
0
W
The Morrigan
Chicken_Baw
The Morrigan
15,321
2,113
0
2,443
15,303
6,044
1,155
9,139
5,912
80,591
2,527
L
Chang'e
16,029
1,155
2,302
6,452
17,467
6,990
786
3,011
13,903
87,665
0
W
Nemesis
Itz_Connor17
Nemesis
15,105
7,961
0
8,468
17,607
8,211
2,067
5,798
11,628
0
119,010
W
Heimdallr
James_19x
Heimdallr
11,606
5,707
0
3,788
12,817
7,739
4,599
4,381
8,399
11,526
89,512
W
Terra
Kazoccoli
Terra
7,333
882
4,425
5,392
20,871
21,573
130
8,009
12,567
36,774
0
L
Thor
LeeR1ch
Thor
12,832
3,612
0
6,354
20,972
10,003
0
4,709
16,085
0
95,940
W
Erlang Shen
ShiroJordan93
Erlang Shen
17,596
6,593
0
13,484
28,382
27,006
2,607
12,935
14,871
0
96,248
L
Medusa
agent_Ho
Medusa
5,346
2,007
0
2,856
14,865
5,370
0
2,525
12,340
0
60,915
L
11,154
2,677
0
5,246
22,225
24,786
0
6,306
15,790
34,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,661
Gold Earned
56,358
656
Minions Killed
604
0
Camps Cleared
0
2,406,412
Distance Traveled
2,398,529
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,270
451
146
6
0
491,024
3
W
The Morrigan
13,615
545
128
5
0
447,040
6
L
Chang'e
11,635
465
164
7
0
466,174
7
W
Nemesis
14,937
597
170
7
0
556,353
3
W
Heimdallr
13,327
533
165
7
0
436,445
6
W
Terra
12,578
503
48
2
0
481,585
8
L
Thor
11,626
465
141
6
0
510,577
11
W
Erlang Shen
13,204
528
145
6
0
484,989
7
L
Medusa
11,094
444
124
5
0
423,595
4
L
Fafnir
10,733
429
29
1
0
507,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role