Player Matchup

Pele
Pele
Denvers Demon
Pele
Level 117
God Stats
16W - 6L
1,500 SR
Queue Stats
434W - 361L
1,715 Elo+
Party 1
Sun Wukong
Sun Wukong
Faze Junior3330
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 212L
1,476 Elo+
Party 1
Artio
Artio
Jung Diff
Artio
Level 30
God Stats
3W - 0L
1,808 SR
Queue Stats
45W - 10L
1,851 Elo+
Party 1
Heimdallr
Heimdallr
Ruin Wingz
Heimdallr
Level 158
God Stats
8W - 7L
1,737 SR
Queue Stats
619W - 594L
1,801 Elo+
Party 1
Janus
Janus
THEPLUGROOK
Janus
Level 116
God Stats
11W - 7L
1,654 SR
Queue Stats
272W - 267L
1,474 Elo+
Party 1
Team Averages
Level 89
1,640 SR
1,663 Elo+

VS

Team Averages
Level 64
1,426 SR
1,383 Elo+
Amaterasu
Amaterasu
BrokenLuteString
Amaterasu
Level 43
God Stats
1W - 6L
1,183 SR
Queue Stats
4W - 8L
1,307 Elo+
Solo
Mercury
Mercury
DerickP_
Mercury
Level 46
God Stats
17W - 18L
1,369 SR
Queue Stats
98W - 114L
1,383 Elo+
Solo
Nu Wa
Nu Wa
iVruz
Nu Wa
Level 63
God Stats
0W - 2L
1,289 SR
Queue Stats
46W - 56L
1,326 Elo+
Solo
Apollo
Apollo
kingrex02
Apollo
Level 140
God Stats
1W - 2L
1,730 SR
Queue Stats
8W - 7L
1,563 Elo+
Party 2
Xing Tian
Xing Tian
thatboyjoe05-_-
Xing Tian
Level 27
God Stats
6W - 10L
1,559 SR
Queue Stats
9W - 15L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 6
9,033
645
11,115
10,690
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Faze Junior3330
Sun Wukong
8
0 / 1 / 1
5,581
399
2,785
5,100
1,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Jung Diff
Artio
13
3 / 0 / 6
8,213
587
7,683
11,922
8,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Ruin Wingz
Heimdallr
13
1 / 1 / 6
7,923
566
6,700
7,000
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
10 / 1 / 3
9,247
661
6,306
6,248
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
12
1 / 3 / 0
7,243
517
5,789
12,685
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
DerickP_
Mercury
8
0 / 7 / 1
5,679
406
2,964
8,179
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
iVruz
Nu Wa
10
0 / 9 / 1
6,231
445
4,449
9,782
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
kingrex02
Apollo
9
0 / 5 / 2
5,954
425
2,527
9,273
2,089
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
thatboyjoe05-_-
Xing Tian
10
2 / 3 / 0
6,882
492
2,701
6,592
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
27
Kills
3
4
Deaths
27
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
1
3
0
0.33
W
13
1
6
16
L
Mercury
DerickP_
Mercury
0
7
1
0.07
W
Sun Wukong
Faze Junior3330
Sun Wukong
0
1
1
0.5
W
Artio
Jung Diff
Artio
3
0
6
6
W
Heimdallr
Ruin Wingz
Heimdallr
1
1
6
4
W
10
1
3
11.5
L
Nu Wa
iVruz
Nu Wa
0
9
1
0.06
L
Apollo
kingrex02
Apollo
0
5
2
0.2
L
Xing Tian
thatboyjoe05-_-
Xing Tian
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,589
Damage
18,430
40,960
Taken
46,511
18,461
Mitigated
18,175
15,821
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
5,789
3,804
0
5,313
12,685
6,045
80
4,079
8,586
0
43,551
W
11,115
2,791
0
5,247
10,690
3,688
57
2,167
8,423
0
55,578
L
Mercury
DerickP_
Mercury
2,964
1,567
381
373
8,179
3,851
426
2,066
6,113
3,545
19,768
W
Sun Wukong
Faze Junior3330
Sun Wukong
2,785
1,526
0
107
5,100
1,865
753
367
4,699
0
16,332
W
Artio
Jung Diff
Artio
7,683
1,233
500
6,082
11,922
8,228
86
1,539
10,331
35,987
0
W
Heimdallr
Ruin Wingz
Heimdallr
6,700
3,082
0
2,216
7,000
2,614
728
978
5,988
0
46,061
W
6,306
589
0
1,669
6,248
2,066
574
1,949
4,115
64,465
0
L
Nu Wa
iVruz
Nu Wa
4,449
826
0
465
9,782
2,854
0
4,849
4,763
28,768
0
L
Apollo
kingrex02
Apollo
2,527
1,855
0
2,317
9,273
2,089
0
1,162
8,111
0
23,886
L
Xing Tian
thatboyjoe05-_-
Xing Tian
2,701
74
0
1,422
6,592
3,336
0
1,627
4,949
13,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,997
Gold Earned
31,989
417
Minions Killed
249
0
Camps Cleared
0
1,281,250
Distance Traveled
1,286,680
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,243
517
90
6
0
254,018
0
W
Pele
9,033
645
93
7
0
293,237
2
L
Mercury
5,679
406
43
3
0
278,901
1
W
Sun Wukong
5,581
399
31
2
0
187,446
0
W
Artio
8,213
587
66
5
0
285,208
2
W
Heimdallr
7,923
566
94
7
0
243,180
5
W
Janus
9,247
661
133
10
0
272,179
0
L
Nu Wa
6,231
445
53
4
0
235,123
1
L
Apollo
5,954
425
41
3
0
256,463
7
L
Xing Tian
6,882
492
22
2
0
262,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role