Player Matchup

The Morrigan
The Morrigan
Bronze IV
XioII-
The Morrigan
Bronze IV
Level 102
God Stats
0W - 1L
1,233 SR
Queue Stats
106W - 135L
1,330 MMR
Party 1
Bacchus
Bacchus
Bronze IV
ZombieFitzgerald
Bacchus
Bronze IV
Level 100
God Stats
25W - 24L
1,348 SR
Queue Stats
123W - 159L
1,330 MMR
Party 1
Awilix
Awilix
Bronze IV
axelvandecamp
Awilix
Bronze IV
Level 69
God Stats
0W - 6L
1,455 SR
Queue Stats
5W - 14L
1,198 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 90
1,345 SR
1,286 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,350 SR
1,265 MMR
Cu Chulainn
Cu Chulainn
Bronze IV
EnfantDePack
Cu Chulainn
Bronze IV
Level 45
God Stats
1W - 3L
1,413 SR
Queue Stats
1W - 6L
1,240 MMR
Party 2
Sol
Sol
Bronze IV
RomanSosa-95
Sol
Bronze IV
Level 44
God Stats
1W - 2L
1,165 SR
Queue Stats
1W - 6L
1,178 MMR
Party 2
Heimdallr
Heimdallr
Silver I
oMandaArancia
Heimdallr
Silver I
Level 107
God Stats
20W - 25L
1,471 SR
Queue Stats
109W - 135L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
XioII-
The Morrigan
15
4 / 4 / 6
11,608
611
7,771
14,424
5,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 10
11,954
629
13,123
15,645
26,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 6 / 7
12,651
666
9,414
17,731
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HadesHeraKumbhakarnaCthulhuChaac

VS

Bans
AphroditeAnubisMedusaHelDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EnfantDePack
Cu Chulainn
17
8 / 7 / 3
13,485
710
15,174
16,991
6,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 7 / 9
11,909
627
11,182
12,183
3,603
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
oMandaArancia
Heimdallr
16
2 / 3 / 8
11,825
622
13,803
15,500
8,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
16
Kills
12
12
Deaths
17
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
EnfantDePack
Cu Chulainn
8
7
3
1.36
W
2
7
9
0.93
L
The Morrigan
XioII-
The Morrigan
4
4
6
1.75
L
5
2
10
5
L
7
6
7
1.75
W
Heimdallr
oMandaArancia
Heimdallr
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,308
Damage
40,159
47,800
Taken
44,674
39,419
Mitigated
18,625
11,962
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
EnfantDePack
Cu Chulainn
15,174
8,091
0
866
16,991
6,980
653
6,397
10,080
0
52,779
W
11,182
1,284
337
2,546
12,183
3,603
1,161
4,406
7,627
56,327
0
L
The Morrigan
XioII-
The Morrigan
7,771
1,070
378
6,603
14,424
5,794
841
3,690
10,727
62,842
1,467
L
13,123
736
417
2,254
15,645
26,092
285
5,599
10,046
28,198
0
L
9,414
3,400
0
2,310
17,731
7,533
400
3,013
14,718
0
49,897
W
Heimdallr
oMandaArancia
Heimdallr
13,803
5,174
0
3,467
15,500
8,042
1,190
7,839
7,286
5,105
53,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
37,219
197
Minions Killed
212
0
Camps Cleared
0
1,184,904
Distance Traveled
1,058,489
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,485
710
63
3
0
389,097
0
W
Sol
11,909
627
77
4
0
344,143
0
L
The Morrigan
11,608
611
106
6
0
353,727
2
L
Bacchus
11,954
629
35
2
0
427,249
1
L
Awilix
12,651
666
56
3
0
403,928
4
W
Heimdallr
11,825
622
72
4
0
325,249
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role