Player Matchup

Danzaburou
Danzaburou
Sirkavod
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
SrZeusKiller
Chaac
Level 21
God Stats
1W - 1L
1,840 SR
Queue Stats
7W - 4L
1,462 Elo+
Solo
Sol
Sol
shiskumeblue
Sol
Level 57
God Stats
9W - 20L
1,490 SR
Queue Stats
56W - 110L
1,278 Elo+
Solo
Team Averages
Level 28
1,610 SR
1,413 Elo+

VS

Team Averages
Level 64
1,538 SR
1,841 Elo+
Ullr
Ullr
ArcticAvalanche
Ullr
Level 28
God Stats
1W - 0L
1,614 SR
Queue Stats
17W - 11L
1,979 Elo+
Party 1
Ganesha
Ganesha
JimProton
Ganesha
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
2,034 Elo+
Party 1
Merlin
Merlin
mightymatt187
Merlin
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 27L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sirkavod
Danzaburou
7
0 / 5 / 0
5,047
631
1,437
5,405
1,593
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 3 / 0
4,678
585
2,246
3,690
1,832
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,896
612
2,882
5,973
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 0 / 2
7,667
958
6,802
3,820
1,268
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
JimProton
Ganesha
8
0 / 0 / 8
6,358
795
1,885
5,387
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 0 / 8
6,654
832
2,214
3,675
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
12
12
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
Ganesha
JimProton
Ganesha
0
0
8
4
L
Danzaburou
Sirkavod
Danzaburou
0
5
0
0
L
0
3
0
0
W
3
0
8
7
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,565
Damage
10,901
15,068
Taken
12,882
5,027
Mitigated
5,024
2,926
Healing
1,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,802
3,128
0
600
3,820
1,268
2,279
662
3,158
0
26,737
W
Ganesha
JimProton
Ganesha
1,885
224
0
757
5,387
2,649
0
1,857
2,890
12,297
0
L
Danzaburou
Sirkavod
Danzaburou
1,437
529
0
227
5,405
1,593
0
721
4,684
0
12,627
L
2,246
361
0
861
3,690
1,832
0
1,153
2,537
0
5,947
W
2,214
466
0
375
3,675
1,107
132
484
3,191
17,346
0
L
2,882
178
0
1,838
5,973
1,602
0
2,237
3,736
10,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,621
Gold Earned
20,679
46
Minions Killed
96
0
Camps Cleared
0
236,910
Distance Traveled
398,666
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,667
958
55
7
0
122,162
0
W
Ganesha
6,358
795
4
1
0
155,551
0
L
Danzaburou
5,047
631
20
3
0
98,740
0
L
Chaac
4,678
585
6
1
0
57,569
2
W
Merlin
6,654
832
37
5
0
120,953
2
L
Sol
4,896
612
20
3
0
80,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role