Player Matchup

Hachiman
Hachiman
Bronze IV
ChillJon
Hachiman
Bronze IV
Level 129
God Stats
3W - 8L
1,500 SR
Queue Stats
174W - 181L
1,404 MMR
Solo
Hades
Hades
Silver I
DrunkedKing
Hades
Silver I
Level 105
God Stats
1W - 4L
1,518 SR
Queue Stats
65W - 72L
1,381 MMR
Solo
Janus
Janus
Silver II
TopBoy-xEL
Janus
Silver II
Level 123
God Stats
13W - 14L
1,577 SR
Queue Stats
483W - 465L
1,393 MMR
Solo
Cerberus
Cerberus
Gold V
fuemang
Cerberus
Gold V
Level 127
God Stats
9W - 9L
1,639 SR
Queue Stats
20W - 24L
1,400 MMR
Solo
Tyr
Tyr
Silver I
plabonte1975
Tyr
Silver I
Level 65
God Stats
0W - 4L
1,281 SR
Queue Stats
33W - 39L
1,405 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,503 SR
1,397 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,448 SR
1,397 MMR
Ymir
Ymir
Gold V
Blood Bunny HE1
Ymir
Gold V
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 87L
1,379 MMR
Solo
Apollo
Apollo
Silver II
Sanyzera
Apollo
Silver II
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 91L
1,403 MMR
Solo
Guan Yu
Guan Yu
Bronze III
SloughySkate827
Guan Yu
Bronze III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,403 MMR
Solo
Scylla
Scylla
Bronze III
ohSoph
Scylla
Bronze III
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 6L
1,405 MMR
Solo
Mercury
Mercury
Silver II
sillypuddie_
Mercury
Silver II
Level 141
God Stats
1W - 3L
1,238 SR
Queue Stats
47W - 47L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChillJon
Hachiman
14
1 / 1 / 1
7,591
474
9,920
11,280
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 6 / 1
7,312
457
4,007
15,355
5,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
13
1 / 5 / 0
8,016
501
5,968
9,521
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
fuemang
Cerberus
11
0 / 3 / 0
6,869
429
3,674
13,892
6,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 7 / 0
7,206
450
4,166
13,580
4,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
AnubisArachneDanzaburouCthulhuTsukuyomi

VS

Bans
YemojaSetJormungandrCabrakanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
8,405
525
4,793
11,844
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Sanyzera
Apollo
15
0 / 1 / 4
8,913
557
9,429
10,577
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
10 / 0 / 4
10,511
657
14,533
14,978
11,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
ohSoph
Scylla
16
5 / 0 / 5
9,656
604
11,581
7,011
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
sillypuddie_
Mercury
16
5 / 1 / 5
9,563
598
5,678
12,098
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
3
Kills
22
22
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Hachiman
ChillJon
Hachiman
1
1
1
1.5
L
1
6
1
0.25
W
Apollo
Sanyzera
Apollo
0
1
4
2
W
10
0
4
12
L
Janus
1
5
0
0.2
L
Cerberus
fuemang
Cerberus
0
3
0
0
W
Scylla
ohSoph
Scylla
5
0
5
7.5
L
0
7
0
0
W
Mercury
sillypuddie_
Mercury
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,735
Damage
46,014
63,628
Taken
56,508
21,546
Mitigated
31,681
23,395
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,793
896
782
3,794
11,844
9,250
0
4,260
7,448
21,713
0
L
Hachiman
ChillJon
Hachiman
9,920
4,666
0
6,768
11,280
3,711
0
567
10,713
0
58,404
L
4,007
165
18
5,867
15,355
5,190
0
3,792
11,396
39,976
0
W
Apollo
Sanyzera
Apollo
9,429
6,572
0
6,961
10,577
4,120
0
1,163
9,414
0
62,939
W
14,533
2,242
1,201
8,397
14,978
11,521
556
3,071
11,869
0
57,107
L
Janus
5,968
564
0
1,113
9,521
2,179
0
4,600
4,749
53,471
0
L
Cerberus
fuemang
Cerberus
3,674
0
696
6,878
13,892
6,347
0
5,292
8,401
17,758
0
W
Scylla
ohSoph
Scylla
11,581
914
0
2,222
7,011
2,262
1,743
1,995
4,882
71,341
0
L
4,166
827
0
2,055
13,580
4,119
197
1,739
11,297
0
42,005
W
Mercury
sillypuddie_
Mercury
5,678
2,995
0
2,019
12,098
4,528
961
2,774
9,246
0
68,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,994
Gold Earned
47,048
407
Minions Killed
478
0
Camps Cleared
0
1,494,836
Distance Traveled
1,632,894
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,405
525
27
2
0
314,387
7
L
Hachiman
7,591
474
105
7
0
260,008
3
L
Hades
7,312
457
87
5
0
297,367
5
W
Apollo
8,913
557
120
8
0
302,240
5
W
Guan Yu
10,511
657
108
7
0
330,591
1
L
Janus
8,016
501
115
7
0
293,961
3
L
Cerberus
6,869
429
27
2
0
322,169
14
W
Scylla
9,656
604
108
7
0
323,739
10
L
Tyr
7,206
450
73
5
0
321,331
0
W
Mercury
9,563
598
115
7
0
361,937
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role