Player Matchup

Thor
Thor
Crono06
Thor
Level 12
God Stats
3W - 8L
1,388 SR
Queue Stats
17W - 28L
1,280 Elo+
Solo
Agni
Agni
EROCK127
Agni
Level 28
God Stats
10W - 15L
1,321 SR
Queue Stats
42W - 74L
1,221 Elo+
Solo
Yemoja
Yemoja
RastaQueen7650
Yemoja
Level 18
God Stats
30W - 31L
1,325 SR
Queue Stats
88W - 219L
1,262 Elo+
Solo
Team Averages
Level 19
1,345 SR
1,254 Elo+

VS

Team Averages
Level 41
1,495 SR
1,562 Elo+
Agni
Agni
AquaBird127
Agni
Level 67
God Stats
4W - 3L
1,655 SR
Queue Stats
13W - 36L
1,648 Elo+
Party 1
Chaac
Chaac
orlandoxus
Chaac
Level 28
God Stats
118W - 74L
1,176 SR
Queue Stats
126W - 82L
1,388 Elo+
Solo
Poseidon
Poseidon
princetrunks1993
Poseidon
Level 27
God Stats
6W - 29L
1,655 SR
Queue Stats
9W - 48L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Crono06
Thor
13
1 / 5 / 3
8,959
597
2,367
11,518
4,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
12
4 / 8 / 1
10,337
689
12,304
17,555
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 7 / 3
8,529
569
3,604
12,606
8,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
10,575
705
7,547
6,595
2,364
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
15
7 / 1 / 6
11,050
737
13,563
10,630
8,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
7 / 2 / 11
11,327
755
11,771
7,640
2,772
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
19
20
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Thor
Crono06
Thor
1
5
3
0.5
L
Agni
4
8
1
0.56
L
0
7
3
0.21
W
Chaac
7
1
6
10
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,275
Damage
32,881
41,679
Taken
24,865
18,353
Mitigated
14,079
7,971
Healing
9,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,547
1,477
879
1,345
6,595
2,364
382
4,775
1,820
28,148
0
L
Thor
Crono06
Thor
2,367
282
0
1,025
11,518
4,143
42
4,876
6,392
0
17,039
L
Agni
12,304
1,863
442
4,946
17,555
5,448
290
9,895
7,458
35,130
0
L
3,604
1,219
1,304
254
12,606
8,762
260
4,655
7,722
18,471
0
W
Chaac
13,563
2,575
0
4,792
10,630
8,943
825
6,848
3,782
0
32,336
W
11,771
2,557
0
2,290
7,640
2,772
892
4,321
3,319
39,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
32,952
104
Minions Killed
124
0
Camps Cleared
0
623,512
Distance Traveled
680,227
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,575
705
42
3
0
190,506
0
L
Thor
8,959
597
32
2
0
249,553
0
L
Agni
10,337
689
41
3
0
209,070
0
L
Yemoja
8,529
569
31
2
0
164,889
0
W
Chaac
11,050
737
44
3
0
260,414
0
W
Poseidon
11,327
755
38
3
0
229,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role