Player Matchup

Cthulhu
Cthulhu
DonSmily
Cthulhu
Level 129
God Stats
7W - 1L
1,715 SR
Queue Stats
193W - 162L
1,552 Elo+
Party 3
Neith
Neith
Jaimo
Neith
Level 13
God Stats
4W - 4L
1,731 SR
Queue Stats
96W - 132L
1,617 Elo+
Party 2
Bellona
Bellona
LaiIah
Bellona
Level 119
God Stats
8W - 10L
1,199 SR
Queue Stats
221W - 198L
1,552 Elo+
Party 3
Erlang Shen
Erlang Shen
ZloyMakak
Erlang Shen
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 70L
1,667 Elo+
Party 3
Vulcan
Vulcan
lytn
Vulcan
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 52L
1,447 Elo+
Party 2
Team Averages
Level 105
1,529 SR
1,567 Elo+

VS

Team Averages
Level 58
1,504 SR
1,568 Elo+
Nike
Nike
BackStaff
Nike
Level 89
God Stats
2W - 3L
1,280 SR
Queue Stats
73W - 79L
1,526 Elo+
Party 1
Kali
Kali
KayZnn
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,664 Elo+
Party 4
Merlin
Merlin
Kraligan
Merlin
Level 66
God Stats
1W - 1L
1,747 SR
Queue Stats
16W - 11L
1,633 Elo+
Party 4
Yemoja
Yemoja
MarcusStinsonCZ
Yemoja
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 77L
1,399 Elo+
Party 1
Cernunnos
Cernunnos
Siggebiceps
Cernunnos
Level 65
God Stats
8W - 12L
1,492 SR
Queue Stats
205W - 191L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DonSmily
Cthulhu
13
5 / 3 / 5
8,319
555
9,156
10,332
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Jaimo
Neith
11
1 / 1 / 5
6,805
454
2,291
4,792
1,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
LaiIah
Bellona
14
2 / 2 / 6
8,293
553
6,682
10,022
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
ZloyMakak
Erlang Shen
14
6 / 1 / 6
8,847
590
5,632
6,047
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
lytn
Vulcan
15
9 / 0 / 8
9,528
635
11,052
6,063
2,680
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
2 / 3 / 2
6,853
457
5,799
12,311
7,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
KayZnn
Kali
11
1 / 5 / 2
6,680
445
3,231
12,071
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Kraligan
Merlin
12
1 / 7 / 0
7,021
468
5,919
8,145
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 5 / 3
6,733
449
3,333
9,581
4,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Siggebiceps
Cernunnos
11
0 / 3 / 4
6,811
454
1,892
9,064
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
23
Kills
7
7
Deaths
23
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nike
2
3
2
1
W
Cthulhu
DonSmily
Cthulhu
5
3
5
2.5
W
Neith
Jaimo
Neith
1
1
5
3.5
L
Kali
KayZnn
Kali
1
5
2
0.4
L
Merlin
Kraligan
Merlin
1
7
0
0.14
W
Bellona
LaiIah
Bellona
2
2
6
2.5
L
3
5
3
0.9
L
Cernunnos
Siggebiceps
Cernunnos
0
3
4
0.67
W
Erlang Shen
ZloyMakak
Erlang Shen
6
1
6
9
W
Vulcan
lytn
Vulcan
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,813
Damage
20,174
37,256
Taken
51,172
26,478
Mitigated
21,676
9,437
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
5,799
688
0
682
12,311
7,465
0
1,148
10,841
0
27,966
W
Cthulhu
DonSmily
Cthulhu
9,156
206
111
1,562
10,332
9,314
0
3,105
7,202
40,123
0
W
Neith
Jaimo
Neith
2,291
739
0
2,044
4,792
1,418
489
425
4,342
0
28,930
L
Kali
KayZnn
Kali
3,231
1,268
0
4,221
12,071
4,046
0
4,221
7,825
0
35,838
L
Merlin
Kraligan
Merlin
5,919
263
0
490
8,145
2,462
493
4,716
3,404
44,311
0
W
Bellona
LaiIah
Bellona
6,682
1,120
0
2,202
10,022
8,468
326
1,738
7,916
0
43,187
L
3,333
939
2,187
1,239
9,581
4,929
0
5,263
4,318
19,940
0
L
Cernunnos
Siggebiceps
Cernunnos
1,892
600
0
1,864
9,064
2,774
900
5,073
3,991
0
30,437
W
Erlang Shen
ZloyMakak
Erlang Shen
5,632
3,011
0
974
6,047
4,598
163
929
5,096
9,403
43,083
W
Vulcan
lytn
Vulcan
11,052
2,689
0
2,544
6,063
2,680
228
3,055
2,983
50,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,792
Gold Earned
34,098
399
Minions Killed
329
0
Camps Cleared
0
1,465,968
Distance Traveled
1,236,165
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,853
457
60
4
0
259,365
5
W
Cthulhu
8,319
555
68
5
0
281,810
11
W
Neith
6,805
454
45
3
0
258,711
6
L
Kali
6,680
445
67
4
0
250,454
2
L
Merlin
7,021
468
101
7
0
251,446
0
W
Bellona
8,293
553
100
7
0
313,955
4
L
Yemoja
6,733
449
26
2
0
231,244
3
L
Cernunnos
6,811
454
75
5
0
243,656
0
W
Erlang Shen
8,847
590
92
6
0
308,338
3
W
Vulcan
9,528
635
94
6
0
303,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role