Player Matchup

Merlin
Merlin
DC17
Merlin
Level 25
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 8L
1,863 Elo+
Party 1
Hercules
Hercules
Lunarhour
Hercules
Level 28
God Stats
43W - 38L
1,632 SR
Queue Stats
87W - 99L
1,552 Elo+
Solo
King Arthur
King Arthur
Rapunzelz
King Arthur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
kuthuruhu
Chang'e
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
337W - 273L
1,570 Elo+
Solo
Rama
Rama
waterflair2003
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,863 Elo+
Party 1
Team Averages
Level 25
1,526 SR
1,669 Elo+

VS

Team Averages
Level 19
1,490 SR
1,584 Elo+
Susano
Susano
Bucetinha69
Susano
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 0L
2,144 Elo+
Party 2
Xbalanque
Xbalanque
Corey242
Xbalanque
Level 16
God Stats
3W - 1L
1,218 SR
Queue Stats
3W - 1L
1,110 Elo+
Solo
Olorun
Olorun
MRayer1994
Olorun
Level 5
God Stats
2W - 1L
1,174 SR
Queue Stats
25W - 28L
1,248 Elo+
Solo
Cthulhu
Cthulhu
Neghon
Cthulhu
Level 18
God Stats
3W - 2L
1,629 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Merlin
Merlin
Stinkmeaner123
Merlin
Level 26
God Stats
23W - 8L
1,929 SR
Queue Stats
326W - 36L
1,919 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DC17
Merlin
16
3 / 6 / 10
10,494
1,049
10,821
12,198
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Lunarhour
Hercules
16
6 / 1 / 5
10,486
1,049
6,881
17,967
14,040
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Rapunzelz
King Arthur
17
1 / 6 / 12
10,105
1,011
8,322
25,614
24,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
kuthuruhu
Chang'e
17
2 / 10 / 14
10,218
1,022
11,059
17,745
14,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 7 / 8
10,373
1,037
10,882
16,972
5,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

153

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
21 / 2 / 7
14,819
1,482
31,448
12,937
5,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
Corey242
Xbalanque
15
0 / 5 / 10
9,038
904
6,781
8,292
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Olorun
MRayer1994
Olorun
16
1 / 4 / 9
9,440
944
3,432
11,061
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Neghon
Cthulhu
18
2 / 5 / 23
10,973
1,097
11,156
13,252
12,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
6 / 1 / 19
12,163
1,216
28,858
8,870
3,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
98
17
Kills
30
30
Deaths
17
49
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Susano
21
2
7
12.25
W
Xbalanque
Corey242
Xbalanque
0
5
10
1
L
Merlin
DC17
Merlin
3
6
10
1.33
L
Hercules
Lunarhour
Hercules
6
1
5
8.5
W
Olorun
MRayer1994
Olorun
1
4
9
1.38
W
Cthulhu
Neghon
Cthulhu
2
5
23
2.7
L
King Arthur
Rapunzelz
King Arthur
1
6
12
1.17
W
6
1
19
15.5
L
Chang'e
kuthuruhu
Chang'e
2
10
14
0.9
L
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,965
Damage
81,675
90,496
Taken
54,412
61,920
Mitigated
28,862
17,830
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
31,448
13,042
0
470
12,937
5,321
0
4,461
7,965
0
42,650
W
Xbalanque
Corey242
Xbalanque
6,781
4,298
0
754
8,292
3,036
0
2,691
5,390
0
16,080
L
Merlin
DC17
Merlin
10,821
840
0
107
12,198
4,137
0
5,406
6,497
22,523
0
L
Hercules
Lunarhour
Hercules
6,881
2,308
0
3,916
17,967
14,040
0
5,630
11,966
0
18,612
W
Olorun
MRayer1994
Olorun
3,432
2,377
417
3,523
11,061
4,381
0
3,805
6,719
20,419
0
W
Cthulhu
Neghon
Cthulhu
11,156
627
374
1,586
13,252
12,600
0
5,488
7,433
21,709
0
L
King Arthur
Rapunzelz
King Arthur
8,322
1,169
0
5,338
25,614
24,113
0
13,537
11,505
170
18,074
W
28,858
1,264
640
1,190
8,870
3,524
0
4,760
3,841
49,037
0
L
Chang'e
kuthuruhu
Chang'e
11,059
589
3,883
3,079
17,745
14,155
0
8,904
8,436
34,097
0
L
10,882
9,158
0
1,507
16,972
5,475
0
8,003
8,646
0
24,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,676
Gold Earned
56,433
154
Minions Killed
170
5
Camps Cleared
7
911,966
Distance Traveled
846,147
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
14,819
1,482
18
2
5
221,988
3
W
Xbalanque
9,038
904
17
2
0
105,580
2
L
Merlin
10,494
1,049
22
2
0
162,786
0
L
Hercules
10,486
1,049
22
2
1
219,124
1
W
Olorun
9,440
944
47
5
0
116,433
0
W
Cthulhu
10,973
1,097
29
3
0
193,235
1
L
King Arthur
10,105
1,011
19
2
1
222,021
1
W
Merlin
12,163
1,216
59
6
2
208,911
0
L
Chang'e
10,218
1,022
48
5
2
177,120
0
L
Rama
10,373
1,037
43
4
1
130,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role