Player Matchup

Bellona
Bellona
ABusFullaNunzz
Bellona
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 65L
1,567 Elo+
Solo
Zeus
Zeus
Adreus94
Zeus
Level 26
God Stats
2W - 9L
1,325 SR
Queue Stats
20W - 34L
1,330 Elo+
Solo
Da Ji
Da Ji
Driiy
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,570 Elo+
Solo
Cthulhu
Cthulhu
JUNIORgamesXD
Cthulhu
Level 6
God Stats
1W - 1L
1,708 SR
Queue Stats
2W - 2L
1,724 Elo+
Solo
Ra
Ra
LCBiscuit
Ra
Level 14
God Stats
1W - 1L
1,696 SR
Queue Stats
20W - 8L
1,785 Elo+
Solo
Team Averages
Level 15
1,546 SR
1,595 Elo+

VS

Team Averages
Level 19
1,651 SR
1,585 Elo+
Tsukuyomi
Tsukuyomi
DaPinkPantherr
Tsukuyomi
Level 8
God Stats
4W - 0L
1,956 SR
Queue Stats
6W - 4L
1,703 Elo+
Solo
Apollo
Apollo
MySackIsItchy
Apollo
Level 6
God Stats
1W - 0L
1,280 SR
Queue Stats
5W - 1L
1,730 Elo+
Solo
Scylla
Scylla
TrazerFlip
Scylla
Level 28
God Stats
60W - 43L
1,609 SR
Queue Stats
99W - 82L
1,520 Elo+
Solo
Zeus
Zeus
ValtronSpb
Zeus
Level 31
God Stats
438W - 398L
1,569 SR
Queue Stats
698W - 712L
1,472 Elo+
Solo
Yemoja
Yemoja
zeustheoog
Yemoja
Level 23
God Stats
2W - 0L
1,842 SR
Queue Stats
182W - 164L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 9
11,667
1,061
14,499
30,771
23,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
16
0 / 18 / 4
9,920
902
11,233
23,098
8,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Driiy
Da Ji
17
7 / 12 / 3
12,097
1,100
9,069
19,064
9,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
16
1 / 7 / 3
9,742
886
4,900
14,410
10,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
1 / 4 / 6
10,627
966
8,005
12,807
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaPinkPantherr
Tsukuyomi
19
13 / 5 / 19
13,170
1,197
17,722
16,020
8,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
14 / 2 / 19
14,210
1,292
21,846
13,414
5,742
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
TrazerFlip
Scylla
20
14 / 2 / 20
13,426
1,221
24,428
6,853
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 0 / 21
12,143
1,104
20,347
4,156
1,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
zeustheoog
Yemoja
19
2 / 3 / 30
11,674
1,061
6,949
12,054
15,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
159
12
Kills
50
50
Deaths
12
25
Assists
109
Player
Kills
Deaths
Assists
KDA
L
3
9
9
0.83
L
Zeus
0
18
4
0.11
W
Tsukuyomi
DaPinkPantherr
Tsukuyomi
13
5
19
4.5
L
Da Ji
Driiy
Da Ji
7
12
3
0.71
L
Cthulhu
1
7
3
0.36
L
1
4
6
1
W
14
2
19
11.75
W
Scylla
TrazerFlip
Scylla
14
2
20
12
W
7
0
21
17.5
W
Yemoja
zeustheoog
Yemoja
2
3
30
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,706
Damage
91,292
100,150
Taken
52,497
56,613
Mitigated
33,539
6,578
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,499
2,693
0
923
30,771
23,131
0
14,748
15,855
0
35,807
L
Zeus
11,233
1,518
0
0
23,098
8,135
0
12,933
9,991
29,953
0
W
Tsukuyomi
DaPinkPantherr
Tsukuyomi
17,722
4,196
0
3,253
16,020
8,383
0
5,938
9,882
0
33,552
L
Da Ji
Driiy
Da Ji
9,069
2,113
0
318
19,064
9,191
0
8,336
10,668
0
20,435
L
Cthulhu
4,900
414
0
0
14,410
10,722
0
8,621
5,691
20,162
0
L
8,005
850
3,365
1,972
12,807
5,434
0
6,478
6,221
41,254
0
W
21,846
12,082
0
1,550
13,414
5,742
0
8,435
4,854
0
40,032
W
Scylla
TrazerFlip
Scylla
24,428
3,686
0
112
6,853
2,425
0
1,830
4,848
56,100
0
W
20,347
2,060
0
0
4,156
1,704
0
2,809
1,322
39,442
0
W
Yemoja
zeustheoog
Yemoja
6,949
1,088
1,869
619
12,054
15,285
0
5,126
6,853
22,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,053
Gold Earned
64,623
201
Minions Killed
221
4
Camps Cleared
11
919,006
Distance Traveled
1,002,928
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,667
1,061
21
2
0
218,181
0
L
Zeus
9,920
902
33
3
1
159,652
0
W
Tsukuyomi
13,170
1,197
37
3
0
217,306
1
L
Da Ji
12,097
1,100
20
2
3
165,837
0
L
Cthulhu
9,742
886
36
3
0
136,239
0
L
Ra
10,627
966
91
8
0
239,097
3
W
Apollo
14,210
1,292
28
3
5
230,802
0
W
Scylla
13,426
1,221
76
7
4
190,530
1
W
Zeus
12,143
1,104
52
5
1
202,187
0
W
Yemoja
11,674
1,061
28
3
1
162,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role