Player Matchup

Ymir
Ymir
Aidofett
Ymir
Level 24
God Stats
16W - 16L
1,563 SR
Queue Stats
73W - 80L
1,417 Elo+
Solo
Awilix
Awilix
BACF
Awilix
Level 16
God Stats
0W - 1L
1,352 SR
Queue Stats
4W - 8L
1,411 Elo+
Solo
Artemis
Artemis
PapaaWhanng
Artemis
Level 19
God Stats
2W - 4L
1,570 SR
Queue Stats
2W - 6L
1,188 Elo+
Solo
Janus
Janus
ZeusQC74
Janus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 36L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
Zioplague
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,229 Elo+
Solo
Team Averages
Level 18
1,497 SR
1,352 Elo+

VS

Team Averages
Level 28
1,440 SR
1,506 Elo+
Nike
Nike
AwesomeJ13
Nike
Level 28
God Stats
1W - 6L
1,308 SR
Queue Stats
84W - 111L
1,531 Elo+
Solo
Mercury
Mercury
BenevolentSmile
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MetroBoofin1201
Ymir
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 124L
1,383 Elo+
Solo
Danzaburou
Danzaburou
Predator671
Danzaburou
Level 26
God Stats
14W - 13L
1,600 SR
Queue Stats
40W - 45L
1,536 Elo+
Solo
Agni
Agni
VelesUfa102
Agni
Level 27
God Stats
2W - 4L
1,295 SR
Queue Stats
36W - 39L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 5 / 2
6,495
464
3,941
11,690
6,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
BACF
Awilix
10
2 / 8 / 1
6,877
491
2,434
12,019
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
PapaaWhanng
Artemis
10
2 / 7 / 1
6,464
462
4,222
9,309
5,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ZeusQC74
Janus
13
2 / 5 / 2
7,936
567
4,860
7,068
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Zioplague
Sun Wukong
10
1 / 9 / 0
6,144
439
4,867
12,843
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 0
8,191
585
5,923
8,961
4,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
13 / 0 / 7
10,601
757
13,965
9,201
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 2 / 13
7,879
563
7,371
10,839
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Predator671
Danzaburou
11
5 / 1 / 5
7,532
538
4,187
4,611
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
7 / 3 / 3
8,568
612
5,338
7,248
2,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
8
Kills
32
34
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
2
0.4
W
5
2
0
2.5
L
Awilix
BACF
Awilix
2
8
1
0.31
W
13
0
7
16.5
W
2
2
13
4.25
L
Artemis
PapaaWhanng
Artemis
2
7
1
0.36
W
Danzaburou
Predator671
Danzaburou
5
1
5
7.5
W
7
3
3
2.83
L
Janus
ZeusQC74
Janus
2
5
2
0.6
L
Sun Wukong
Zioplague
Sun Wukong
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
36,784
52,929
Taken
40,860
26,003
Mitigated
18,633
6,625
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,941
875
0
486
11,690
6,628
210
2,989
8,701
23,856
0
W
5,923
1,873
0
2,730
8,961
4,625
310
321
8,280
47
41,408
L
Awilix
BACF
Awilix
2,434
1,021
0
2,416
12,019
4,096
0
2,883
9,136
0
27,416
W
13,965
9,177
0
4,832
9,201
3,508
303
1,811
7,347
0
92,309
W
7,371
906
0
2,513
10,839
5,711
229
2,574
7,950
22,246
0
L
Artemis
PapaaWhanng
Artemis
4,222
2,037
0
586
9,309
5,105
630
1,632
7,677
0
22,708
W
Danzaburou
Predator671
Danzaburou
4,187
2,033
0
1,339
4,611
2,484
893
914
3,595
2,964
22,980
W
5,338
406
438
2,075
7,248
2,305
231
2,975
4,092
36,193
0
L
Janus
ZeusQC74
Janus
4,860
291
0
750
7,068
2,338
260
3,686
3,382
48,940
0
L
Sun Wukong
Zioplague
Sun Wukong
4,867
1,903
0
2,387
12,843
7,836
382
1,837
10,592
0
23,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,916
Gold Earned
42,771
275
Minions Killed
365
0
Camps Cleared
0
1,233,588
Distance Traveled
1,272,321
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,495
464
32
2
0
249,984
2
W
Nike
8,191
585
72
5
0
223,392
2
L
Awilix
6,877
491
62
4
0
270,923
0
W
Mercury
10,601
757
153
11
0
358,713
0
W
Ymir
7,879
563
20
1
0
245,040
10
L
Artemis
6,464
462
48
3
0
217,892
4
W
Danzaburou
7,532
538
47
3
0
161,435
1
W
Agni
8,568
612
73
5
0
283,741
1
L
Janus
7,936
567
101
7
0
267,520
2
L
Sun Wukong
6,144
439
32
2
0
227,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role