Player Matchup

Izanami
Izanami
Il-Elias-lI
Izanami
Level 148
God Stats
21W - 25L
1,557 SR
Queue Stats
317W - 401L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Ill-cookie-llI
Sylvanus
Level 128
God Stats
4W - 6L
1,659 SR
Queue Stats
244W - 285L
1,472 Elo+
Solo
Thor
Thor
TheHouse362
Thor
Level 158
God Stats
23W - 17L
1,792 SR
Queue Stats
812W - 482L
1,639 Elo+
Solo
Chaac
Chaac
azra__91
Chaac
Level 82
God Stats
5W - 1L
1,890 SR
Queue Stats
21W - 31L
1,513 Elo+
Solo
Anubis
Anubis
x RRONIN x
Anubis
Level 128
God Stats
30W - 19L
1,500 SR
Queue Stats
800W - 910L
1,472 Elo+
Solo
Team Averages
Level 129
1,680 SR
1,522 Elo+

VS

Team Averages
Level 119
1,504 SR
1,525 Elo+
Sol
Sol
Bakslash
Sol
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
457W - 439L
1,706 Elo+
Party 1
Apollo
Apollo
DunkMeDaddy
Apollo
Level 155
God Stats
14W - 5L
1,500 SR
Queue Stats
702W - 390L
1,594 Elo+
Party 1
Baron Samedi
Baron Samedi
Dоrky
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
VuItd
Osiris
Level 62
God Stats
3W - 5L
1,374 SR
Queue Stats
51W - 71L
1,414 Elo+
Party 2
Erlang Shen
Erlang Shen
ymwm
Erlang Shen
Level 74
God Stats
13W - 5L
1,645 SR
Queue Stats
156W - 167L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Il-Elias-lI
Izanami
17
2 / 7 / 4
10,328
492
15,347
17,645
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
13
0 / 8 / 5
8,437
402
6,536
20,550
19,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 3 / 3
10,731
511
7,819
15,347
6,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
azra__91
Chaac
16
1 / 5 / 0
9,372
446
11,600
18,323
19,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
x RRONIN x
Anubis
16
1 / 7 / 3
9,617
458
7,662
15,313
8,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 7
12,349
588
14,306
16,868
5,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
20
14 / 2 / 7
15,040
716
23,033
22,375
7,543
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Dоrky
Baron Samedi
18
3 / 2 / 21
12,626
601
12,117
17,945
16,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
VuItd
Osiris
19
4 / 1 / 7
12,353
588
11,723
17,517
23,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
ymwm
Erlang Shen
18
3 / 2 / 11
12,064
574
8,346
13,744
12,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
9
Kills
30
30
Deaths
9
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
Apollo
14
2
7
8.75
W
Baron Samedi
Dоrky
Baron Samedi
3
2
21
6.75
L
Izanami
Il-Elias-lI
Izanami
2
7
4
0.57
L
Sylvanus
0
8
5
0.31
L
5
3
3
2.17
W
Osiris
VuItd
Osiris
4
1
7
7.5
L
Chaac
azra__91
Chaac
1
5
0
0.2
L
Anubis
x RRONIN x
Anubis
1
7
3
0.36
W
Erlang Shen
ymwm
Erlang Shen
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,964
Damage
69,525
87,178
Taken
88,449
59,772
Mitigated
65,096
23,099
Healing
45,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,306
3,590
61
9,754
16,868
5,495
2,135
3,455
13,388
85,529
0
W
Apollo
23,033
18,894
0
12,444
22,375
7,543
4,435
5,399
16,951
0
136,340
W
Baron Samedi
Dоrky
Baron Samedi
12,117
1,396
2,080
9,709
17,945
16,152
288
2,682
15,263
48,697
0
L
Izanami
Il-Elias-lI
Izanami
15,347
10,724
0
5,743
17,645
6,457
1,074
5,384
12,135
0
80,883
L
Sylvanus
6,536
579
989
4,822
20,550
19,477
0
10,876
9,404
19,087
0
L
7,819
1,163
0
1,453
15,347
6,167
0
2,759
12,572
0
58,782
W
Osiris
VuItd
Osiris
11,723
5,202
0
6,171
17,517
23,338
1,309
1,650
15,285
6,479
63,842
L
Chaac
azra__91
Chaac
11,600
3,418
0
5,395
18,323
19,446
208
2,751
15,509
682
58,752
L
Anubis
x RRONIN x
Anubis
7,662
630
0
4,697
15,313
8,225
0
5,082
9,883
74,750
0
W
Erlang Shen
ymwm
Erlang Shen
8,346
4,722
0
5,528
13,744
12,568
1,191
3,983
9,719
11,629
69,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,485
Gold Earned
64,432
485
Minions Killed
635
0
Camps Cleared
0
1,792,737
Distance Traveled
2,011,807
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,349
588
133
6
0
379,515
2
W
Apollo
15,040
716
201
10
0
387,569
1
W
Baron Samedi
12,626
601
41
2
0
419,713
3
L
Izanami
10,328
492
134
6
0
340,952
5
L
Sylvanus
8,437
402
23
1
0
368,161
2
L
Thor
10,731
511
91
4
0
378,052
5
W
Osiris
12,353
588
128
6
0
377,074
5
L
Chaac
9,372
446
108
5
0
368,920
4
L
Anubis
9,617
458
129
6
0
336,652
5
W
Erlang Shen
12,064
574
132
6
0
447,936
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role