Player Matchup

Ne Zha
Ne Zha
CHRISVMZ
Ne Zha
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 39L
1,503 Elo+
Party 1
Medusa
Medusa
SrGuns10
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
bombatomica
Yemoja
Level 123
God Stats
6W - 6L
1,908 SR
Queue Stats
331W - 308L
1,582 Elo+
Solo
Scylla
Scylla
damndaniel21420
Scylla
Level 85
God Stats
4W - 4L
1,488 SR
Queue Stats
344W - 336L
1,502 Elo+
Solo
Chaac
Chaac
lMigueI-
Chaac
Level 68
God Stats
13W - 11L
1,781 SR
Queue Stats
24W - 34L
1,536 Elo+
Party 1
Team Averages
Level 93
1,636 SR
1,525 Elo+

VS

Team Averages
Level 104
1,541 SR
1,466 Elo+
Guan Yu
Guan Yu
Liroi420G
Guan Yu
Level 87
God Stats
16W - 12L
1,637 SR
Queue Stats
226W - 238L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
LoganRedding
Cabrakan
Level 80
God Stats
5W - 9L
1,542 SR
Queue Stats
25W - 34L
1,418 Elo+
Solo
Khepri
Khepri
StyleR473
Khepri
Level 127
God Stats
26W - 29L
1,528 SR
Queue Stats
250W - 267L
1,472 Elo+
Party 2
Anhur
Anhur
fendisilver
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
itwasBilly
Agni
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
380W - 349L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CHRISVMZ
Ne Zha
11
1 / 2 / 0
6,542
467
2,685
9,517
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
SrGuns10
Medusa
10
0 / 3 / 0
6,224
445
5,137
8,643
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
9
0 / 3 / 2
6,357
454
4,257
8,129
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 4 / 0
6,605
472
5,319
6,984
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
lMigueI-
Chaac
14
3 / 2 / 0
8,032
574
10,260
13,907
6,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Liroi420G
Guan Yu
12
1 / 3 / 3
7,024
502
4,939
11,458
8,645
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cabrakan
LoganRedding
Cabrakan
13
5 / 1 / 5
7,635
545
8,115
8,164
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
StyleR473
Khepri
11
2 / 1 / 4
7,053
504
3,787
7,050
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 3
8,001
572
5,534
10,051
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 1 / 5
7,303
522
5,343
6,423
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
14
14
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
CHRISVMZ
Ne Zha
1
2
0
0.5
W
Guan Yu
Liroi420G
Guan Yu
1
3
3
0.83
W
Cabrakan
LoganRedding
Cabrakan
5
1
5
7.5
L
Medusa
SrGuns10
Medusa
0
3
0
0
W
Khepri
StyleR473
Khepri
2
1
4
4
L
Yemoja
0
3
2
0.33
L
2
4
0
0.5
W
3
0
3
4.5
W
3
1
5
5.5
L
Chaac
lMigueI-
Chaac
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,658
Damage
27,718
47,180
Taken
43,146
17,504
Mitigated
22,255
16,078
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
CHRISVMZ
Ne Zha
2,685
392
0
3,307
9,517
2,685
0
1,760
7,623
0
37,468
W
Guan Yu
Liroi420G
Guan Yu
4,939
473
0
2,756
11,458
8,645
294
38
11,420
0
30,010
W
Cabrakan
LoganRedding
Cabrakan
8,115
1,489
0
2,646
8,164
4,167
0
2,238
5,926
31,544
0
L
Medusa
SrGuns10
Medusa
5,137
2,651
0
1,886
8,643
2,078
998
3,397
5,202
0
37,541
W
Khepri
StyleR473
Khepri
3,787
323
429
2,262
7,050
4,218
196
2,793
4,257
17,618
0
L
Yemoja
4,257
1,136
881
1,521
8,129
3,702
310
3,504
4,595
19,404
0
L
5,319
40
0
948
6,984
2,154
0
4,712
2,070
31,156
0
W
5,534
2,448
0
5,784
10,051
3,173
554
1,697
8,354
0
58,527
W
5,343
123
0
793
6,423
2,052
34
2,848
3,575
35,021
0
L
Chaac
lMigueI-
Chaac
10,260
2,428
0
7,535
13,907
6,885
497
3,358
10,445
38
55,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,760
Gold Earned
37,016
309
Minions Killed
353
0
Camps Cleared
0
1,354,250
Distance Traveled
1,313,426
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,542
467
65
5
0
278,164
1
W
Guan Yu
7,024
502
70
5
0
281,467
3
W
Cabrakan
7,635
545
57
4
0
236,480
0
L
Medusa
6,224
445
64
5
0
264,250
1
W
Khepri
7,053
504
30
2
0
285,714
1
L
Yemoja
6,357
454
33
2
0
279,342
1
L
Scylla
6,605
472
53
4
0
246,650
3
W
Anhur
8,001
572
114
8
0
264,848
5
W
Agni
7,303
522
82
6
0
244,917
5
L
Chaac
8,032
574
94
7
0
285,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role