Player Matchup

Jing Wei
Jing Wei
ArrowsOnTarget
Jing Wei
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
264W - 310L
1,328 Elo+
Party 1
Pele
Pele
goddessgrant
Pele
Level 91
God Stats
7W - 19L
1,510 SR
Queue Stats
89W - 99L
1,405 Elo+
Party 1
Jormungandr
Jormungandr
incipientirade
Jormungandr
Level 107
God Stats
2W - 6L
1,500 SR
Queue Stats
362W - 316L
1,403 Elo+
Solo
The Morrigan
The Morrigan
pwnme123
The Morrigan
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
211W - 158L
1,606 Elo+
Party 2
Guan Yu
Guan Yu
rawdawg010
Guan Yu
Level 107
God Stats
6W - 4L
1,760 SR
Queue Stats
166W - 153L
1,552 Elo+
Party 2
Team Averages
Level 106
1,554 SR
1,459 Elo+

VS

Team Averages
Level 100
1,497 SR
1,453 Elo+
Ah Puch
Ah Puch
Dakonis
Ah Puch
Level 146
God Stats
3W - 0L
1,285 SR
Queue Stats
80W - 71L
1,673 Elo+
Solo
Mercury
Mercury
JoelPlayer143
Mercury
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 119L
1,633 Elo+
Solo
Anhur
Anhur
SANTAANA
Anhur
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 61L
1,453 Elo+
Party 3
Sun Wukong
Sun Wukong
fogo78
Sun Wukong
Level 99
God Stats
6W - 12L
1,702 SR
Queue Stats
114W - 131L
1,281 Elo+
Party 3
Ares
Ares
iCompy98
Ares
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
2 / 5 / 0
6,908
432
7,411
9,658
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 1
6,983
436
1,387
13,399
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
incipientirade
Jormungandr
10
0 / 6 / 1
6,715
420
5,097
14,724
9,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
pwnme123
The Morrigan
13
1 / 2 / 0
8,053
503
3,497
6,353
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
rawdawg010
Guan Yu
13
0 / 5 / 1
7,813
488
8,078
14,843
9,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dakonis
Ah Puch
16
2 / 0 / 7
9,498
594
8,940
5,742
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
15
6 / 0 / 5
9,428
589
5,717
11,307
4,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
SANTAANA
Anhur
14
9 / 1 / 4
8,625
539
12,682
10,968
3,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
fogo78
Sun Wukong
14
4 / 1 / 6
8,396
525
8,154
12,650
8,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
13
1 / 1 / 7
7,948
497
5,416
8,340
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
22
22
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
5
0
0.4
W
Ah Puch
Dakonis
Ah Puch
2
0
7
5.5
W
Mercury
6
0
5
8.5
W
Anhur
SANTAANA
Anhur
9
1
4
11
W
Sun Wukong
fogo78
Sun Wukong
4
1
6
7
L
0
4
1
0.13
W
Ares
1
1
7
4.5
L
Jormungandr
incipientirade
Jormungandr
0
6
1
0.08
L
The Morrigan
pwnme123
The Morrigan
1
2
0
0.5
L
Guan Yu
rawdawg010
Guan Yu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,470
Damage
40,909
58,977
Taken
49,007
27,779
Mitigated
25,102
10,827
Healing
17,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,411
5,136
0
2,659
9,658
2,475
240
1,635
8,019
0
33,737
W
Ah Puch
Dakonis
Ah Puch
8,940
496
0
2,510
5,742
1,642
153
1,006
4,650
74,956
0
W
Mercury
5,717
2,831
0
3,680
11,307
4,789
2,360
408
10,885
0
62,945
W
Anhur
SANTAANA
Anhur
12,682
5,988
0
4,566
10,968
3,963
1,974
2,306
8,658
0
61,920
W
Sun Wukong
fogo78
Sun Wukong
8,154
1,434
0
4,514
12,650
8,283
470
2,226
10,310
1,130
36,112
L
1,387
219
0
3,297
13,399
4,021
0
2,492
10,761
0
38,518
W
Ares
5,416
121
0
2,003
8,340
6,425
316
2,426
5,910
18,180
0
L
Jormungandr
incipientirade
Jormungandr
5,097
1,467
0
1,148
14,724
9,842
16
4,546
10,058
20,991
0
L
The Morrigan
pwnme123
The Morrigan
3,497
377
0
901
6,353
2,362
0
3,661
2,498
46,161
0
L
Guan Yu
rawdawg010
Guan Yu
8,078
1,712
264
2,558
14,843
9,079
855
1,670
13,107
0
47,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,472
Gold Earned
43,895
365
Minions Killed
463
0
Camps Cleared
0
1,483,947
Distance Traveled
1,623,725
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,908
432
64
4
0
254,225
0
W
Ah Puch
9,498
594
158
10
0
314,252
8
W
Mercury
9,428
589
102
6
0
373,009
1
W
Anhur
8,625
539
104
7
0
268,344
3
W
Sun Wukong
8,396
525
71
4
0
336,286
8
L
Pele
6,983
436
72
5
0
345,489
0
W
Ares
7,948
497
28
2
0
331,834
2
L
Jormungandr
6,715
420
16
1
0
284,595
5
L
The Morrigan
8,053
503
114
7
0
303,745
0
L
Guan Yu
7,813
488
99
6
0
295,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role