Player Matchup

Ah Puch
Ah Puch
Skywonin
Ah Puch
Level 27
God Stats
2W - 1L
1,819 SR
Queue Stats
26W - 21L
1,576 Elo+
Party 1
Ullr
Ullr
TheSleepyTauren
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ikakku97
Osiris
Level 30
God Stats
27W - 16L
1,667 SR
Queue Stats
305W - 303L
1,616 Elo+
Solo
Odin
Odin
ryan10101
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,638 Elo+
Solo
Bakasura
Bakasura
thrardrash
Bakasura
Level 18
God Stats
4W - 5L
1,552 SR
Queue Stats
30W - 26L
1,554 Elo+
Party 1
Team Averages
Level 24
1,608 SR
1,577 Elo+

VS

Team Averages
Level 25
1,599 SR
1,569 Elo+
Terra
Terra
Aceerü
Terra
Level 18
God Stats
2W - 0L
1,773 SR
Queue Stats
30W - 15L
1,606 Elo+
Party 2
Janus
Janus
BabySaya
Janus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,872 Elo+
Party 2
Cthulhu
Cthulhu
IIsHopeless
Cthulhu
Level 18
God Stats
7W - 7L
1,500 SR
Queue Stats
178W - 177L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
LGN13
Tsukuyomi
Level 19
God Stats
7W - 8L
1,486 SR
Queue Stats
136W - 134L
1,473 Elo+
Solo
Izanami
Izanami
itspanix
Izanami
Level 29
God Stats
2W - 0L
1,734 SR
Queue Stats
17W - 16L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Skywonin
Ah Puch
15
2 / 5 / 1
9,194
511
7,863
9,428
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 2
7,663
426
4,035
10,847
2,937
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
ikakku97
Osiris
18
5 / 4 / 1
10,296
572
9,206
13,119
13,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odin
10
0 / 8 / 0
6,808
378
3,523
10,758
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
thrardrash
Bakasura
15
5 / 6 / 2
9,190
511
6,485
16,033
5,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aceerü
Terra
14
4 / 1 / 9
9,198
511
4,544
13,536
10,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
BabySaya
Janus
20
16 / 1 / 3
13,142
730
17,568
9,838
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
IIsHopeless
Cthulhu
16
1 / 5 / 3
10,055
559
6,102
11,007
11,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
LGN13
Tsukuyomi
14
3 / 3 / 5
9,116
506
5,653
11,166
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
itspanix
Izanami
14
4 / 2 / 6
8,729
485
8,034
9,070
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
12
Kills
28
28
Deaths
12
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Terra
Aceerü
Terra
4
1
9
8.5
W
Janus
BabySaya
Janus
16
1
3
17.5
W
Cthulhu
IIsHopeless
Cthulhu
1
5
3
0.5
W
Tsukuyomi
LGN13
Tsukuyomi
3
3
5
1.83
L
Ah Puch
Skywonin
Ah Puch
2
5
1
0.5
L
0
5
2
0.2
L
Osiris
ikakku97
Osiris
5
4
1
1.38
W
Izanami
itspanix
Izanami
4
2
6
3.5
L
Odin
0
8
0
0
L
Bakasura
thrardrash
Bakasura
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,112
Damage
41,901
60,185
Taken
54,617
28,366
Mitigated
34,894
8,299
Healing
16,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Aceerü
Terra
4,544
1,726
1,774
3,378
13,536
10,265
0
1,690
11,419
15,223
0
W
Janus
BabySaya
Janus
17,568
2,645
0
3,093
9,838
3,842
0
2,396
7,402
118,372
0
W
Cthulhu
IIsHopeless
Cthulhu
6,102
862
0
534
11,007
11,406
326
994
10,013
54,841
0
W
Tsukuyomi
LGN13
Tsukuyomi
5,653
1,685
0
3,921
11,166
3,765
150
1,945
8,744
0
46,468
L
Ah Puch
Skywonin
Ah Puch
7,863
207
0
433
9,428
3,053
0
5,685
3,587
48,915
0
L
4,035
1,437
0
253
10,847
2,937
1,082
5,856
4,895
0
48,131
L
Osiris
ikakku97
Osiris
9,206
3,879
0
1,010
13,119
13,182
15
6,388
6,250
7,097
60,917
W
Izanami
itspanix
Izanami
8,034
5,734
0
3,727
9,070
5,616
914
1,916
6,946
6,851
63,811
L
Odin
3,523
1,187
0
824
10,758
3,549
0
4,883
5,737
0
13,470
L
Bakasura
thrardrash
Bakasura
6,485
4,930
0
5,779
16,033
5,645
1,143
5,485
10,472
0
43,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,151
Gold Earned
50,240
438
Minions Killed
589
0
Camps Cleared
0
1,464,903
Distance Traveled
1,706,078
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,198
511
24
1
0
358,413
1
W
Janus
13,142
730
232
13
0
408,427
2
W
Cthulhu
10,055
559
127
7
0
310,425
2
W
Tsukuyomi
9,116
506
86
5
0
340,905
8
L
Ah Puch
9,194
511
98
5
0
291,054
4
L
Ullr
7,663
426
84
5
0
264,534
2
L
Osiris
10,296
572
126
7
0
319,085
5
W
Izanami
8,729
485
120
7
0
287,908
1
L
Odin
6,808
378
31
2
0
262,853
0
L
Bakasura
9,190
511
99
6
0
327,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role