Player Matchup

Ares
Ares
BigRedPlex
Ares
Level 39
God Stats
2W - 3L
1,683 SR
Queue Stats
7W - 9L
1,494 Elo+
Solo
Chaac
Chaac
Casanova_lit
Chaac
Level 81
God Stats
49W - 25L
1,640 SR
Queue Stats
65W - 59L
1,452 Elo+
Solo
Chang'e
Chang'e
FinickyFern9773
Chang'e
Level 67
God Stats
20W - 21L
1,467 SR
Queue Stats
570W - 588L
1,334 Elo+
Solo
Skadi
Skadi
dadmcab
Skadi
Level 107
God Stats
5W - 2L
1,500 SR
Queue Stats
82W - 70L
1,522 Elo+
Solo
Thanatos
Thanatos
yNoHxpezzz
Thanatos
Level 48
God Stats
4W - 11L
1,376 SR
Queue Stats
33W - 40L
1,307 Elo+
Solo
Team Averages
Level 68
1,533 SR
1,422 Elo+

VS

Team Averages
Level 53
1,407 SR
1,390 Elo+
Kumbhakarna
Kumbhakarna
FakeAlloy631329
Kumbhakarna
Level 37
God Stats
4W - 6L
1,305 SR
Queue Stats
105W - 98L
1,210 Elo+
Party 1
Bellona
Bellona
PmbUniverse250
Bellona
Level 27
God Stats
22W - 25L
1,581 SR
Queue Stats
147W - 162L
1,506 Elo+
Party 1
Chang'e
Chang'e
Void Barrel
Chang'e
Level 67
God Stats
9W - 4L
1,529 SR
Queue Stats
227W - 200L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
Yutzogamino
Jormungandr
Level 52
God Stats
2W - 6L
1,120 SR
Queue Stats
13W - 29L
1,294 Elo+
Solo
Cupid
Cupid
xBrotato695x
Cupid
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 238L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
10,651
484
12,485
19,539
21,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 5 / 1
10,064
457
14,002
23,819
28,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 4 / 3
11,000
500
13,921
14,919
6,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
dadmcab
Skadi
19
11 / 7 / 6
12,839
584
19,938
14,881
8,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
yNoHxpezzz
Thanatos
15
4 / 6 / 4
9,862
448
7,941
16,825
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FakeAlloy631329
Kumbhakarna
15
1 / 5 / 5
9,648
439
4,448
19,597
13,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 5 / 5
10,486
477
16,634
20,841
21,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Void Barrel
Chang'e
20
16 / 2 / 2
13,020
592
23,442
18,547
9,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
Yutzogamino
Jormungandr
17
3 / 4 / 4
11,041
502
12,819
19,597
16,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
0 / 8 / 5
9,594
436
4,421
14,515
4,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
44
24
Kills
23
24
Deaths
24
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
2
8
3.5
L
2
5
1
0.5
W
Kumbhakarna
FakeAlloy631329
Kumbhakarna
1
5
5
0.7
L
4
4
3
1.38
W
3
5
5
1.1
W
Chang'e
Void Barrel
Chang'e
16
2
2
8.5
W
Jormungandr
Yutzogamino
Jormungandr
3
4
4
1.25
L
Skadi
dadmcab
Skadi
11
7
6
2
W
0
8
5
0.31
L
Thanatos
yNoHxpezzz
Thanatos
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,287
Damage
61,764
89,983
Taken
93,097
71,866
Mitigated
65,506
38,544
Healing
28,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,485
714
1,143
5,345
19,539
21,496
406
8,451
11,088
35,992
0
L
14,002
2,340
376
11,438
23,819
28,533
168
7,021
16,798
0
60,346
W
Kumbhakarna
FakeAlloy631329
Kumbhakarna
4,448
581
0
5,795
19,597
13,602
925
7,419
11,957
30,187
0
L
13,921
1,374
2,265
6,367
14,919
6,752
0
10,968
3,951
58,530
0
W
16,634
7,893
0
4,390
20,841
21,298
478
2,371
17,762
4,527
52,535
W
Chang'e
Void Barrel
Chang'e
23,442
1,885
2,129
9,451
18,547
9,350
1,409
3,616
14,711
99,678
0
W
Jormungandr
Yutzogamino
Jormungandr
12,819
4,992
0
2,240
19,597
16,268
766
10,684
8,217
66,722
0
L
Skadi
dadmcab
Skadi
19,938
9,706
0
220
14,881
8,242
5,092
8,413
6,468
5,987
79,215
W
4,421
2,049
514
4,249
14,515
4,988
276
2,065
12,426
0
43,350
L
Thanatos
yNoHxpezzz
Thanatos
7,941
1,138
0
11,390
16,825
6,843
0
7,152
9,673
0
51,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,416
Gold Earned
53,789
404
Minions Killed
435
0
Camps Cleared
0
1,856,791
Distance Traveled
1,903,232
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,651
484
31
1
0
371,211
1
L
Chaac
10,064
457
90
4
0
342,805
1
W
Kumbhakarna
9,648
439
28
1
0
405,521
2
L
Chang'e
11,000
500
93
4
0
391,101
1
W
Bellona
10,486
477
93
4
0
361,887
2
W
Chang'e
13,020
592
128
6
0
427,123
3
W
Jormungandr
11,041
502
104
5
0
359,497
1
L
Skadi
12,839
584
108
5
0
344,982
5
W
Cupid
9,594
436
82
4
0
349,204
3
L
Thanatos
9,862
448
82
4
0
406,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role