Player Matchup

Neith
Neith
NERO_THE_CAT
Neith
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 28L
1,716 Elo+
Party 2
He Bo
He Bo
WittyPup5594689
He Bo
Level 59
God Stats
0W - 2L
1,181 SR
Queue Stats
41W - 64L
1,451 Elo+
Solo
Cthulhu
Cthulhu
cxmjr2
Cthulhu
Level 128
God Stats
12W - 10L
1,425 SR
Queue Stats
248W - 299L
1,561 Elo+
Party 2
Team Averages
Level 99
1,368 SR
1,576 Elo+

VS

Team Averages
Level 94
1,876 SR
1,638 Elo+
Anhur
Anhur
CrispyWasHere
Anhur
Level 128
God Stats
7W - 2L
1,899 SR
Queue Stats
352W - 97L
1,786 Elo+
Party 1
Cthulhu
Cthulhu
RuddiestBeef3
Cthulhu
Level 26
God Stats
9W - 0L
1,987 SR
Queue Stats
11W - 0L
1,860 Elo+
Party 1
Fenrir
Fenrir
jifff314
Fenrir
Level 128
God Stats
3W - 0L
1,743 SR
Queue Stats
129W - 29L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 2
6,536
654
4,176
10,473
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 8 / 2
6,277
628
4,346
10,834
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cxmjr2
Cthulhu
10
2 / 7 / 0
6,861
686
7,006
13,166
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 0 / 10
9,742
974
15,885
9,251
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
5 / 0 / 18
8,606
861
4,910
9,842
6,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
jifff314
Fenrir
11
6 / 3 / 14
8,444
844
10,051
9,871
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
3
Kills
24
24
Deaths
3
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
13
0
10
18
L
1
9
2
0.22
W
Cthulhu
5
0
18
14
L
0
8
2
0.13
L
Cthulhu
cxmjr2
Cthulhu
2
7
0
0.29
W
Fenrir
jifff314
Fenrir
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,528
Damage
30,846
34,473
Taken
28,964
9,909
Mitigated
16,958
4,356
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,885
8,157
0
4,049
9,251
4,800
1,358
3,942
5,056
3,806
44,385
L
4,176
1,425
0
610
10,473
2,844
0
2,266
8,107
0
12,483
W
Cthulhu
4,910
265
0
4,613
9,842
6,319
27
4,570
4,898
21,291
0
L
4,346
457
242
1,206
10,834
2,094
0
1,364
9,345
15,931
0
L
Cthulhu
cxmjr2
Cthulhu
7,006
438
294
2,004
13,166
4,971
0
2,119
10,952
17,495
0
W
Fenrir
jifff314
Fenrir
10,051
2,991
0
3,012
9,871
5,839
294
2,043
7,630
0
24,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,674
Gold Earned
26,792
81
Minions Killed
121
0
Camps Cleared
0
484,359
Distance Traveled
545,726
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,742
974
75
8
0
176,289
1
L
Neith
6,536
654
16
2
0
156,909
3
W
Cthulhu
8,606
861
24
2
0
188,971
2
L
He Bo
6,277
628
21
2
0
154,818
5
L
Cthulhu
6,861
686
44
4
0
172,632
0
W
Fenrir
8,444
844
22
2
0
180,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role