Player Matchup

Arachne
Arachne
Fried Rice Xx
Arachne
Level 106
God Stats
38W - 18L
1,950 SR
Queue Stats
711W - 828L
1,578 Elo+
Solo
Olorun
Olorun
Kansas_Returns
Olorun
Level 151
God Stats
4W - 1L
1,653 SR
Queue Stats
70W - 72L
1,313 Elo+
Solo
Chaac
Chaac
MortalKahn
Chaac
Level 109
God Stats
5W - 3L
1,715 SR
Queue Stats
354W - 373L
1,502 Elo+
Solo
Anhur
Anhur
RemThunderKnife
Anhur
Level 117
God Stats
4W - 4L
1,395 SR
Queue Stats
400W - 367L
1,489 Elo+
Solo
Artio
Artio
ThAt_Boi_Bb
Artio
Level 49
God Stats
9W - 12L
1,447 SR
Queue Stats
34W - 46L
1,484 Elo+
Solo
Team Averages
Level 106
1,632 SR
1,473 Elo+

VS

Team Averages
Level 89
1,548 SR
1,438 Elo+
Kali
Kali
Daniel_Cruz9
Kali
Level 105
God Stats
1W - 5L
1,724 SR
Queue Stats
297W - 327L
1,618 Elo+
Party 1
Chang'e
Chang'e
MarcosCai19
Chang'e
Level 100
God Stats
3W - 5L
1,501 SR
Queue Stats
232W - 283L
1,587 Elo+
Party 1
Jing Wei
Jing Wei
mastezerogravity
Jing Wei
Level 49
God Stats
7W - 5L
1,724 SR
Queue Stats
18W - 16L
1,314 Elo+
Solo
Cthulhu
Cthulhu
taythekid16
Cthulhu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,290 Elo+
Solo
Hercules
Hercules
thaoldcasta14
Hercules
Level 88
God Stats
0W - 4L
1,293 SR
Queue Stats
94W - 95L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
2 / 2 / 0
6,763
483
5,029
11,156
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
0 / 0 / 2
7,516
537
7,351
6,594
2,249
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
14
0 / 2 / 0
7,893
564
6,294
11,238
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
4 / 0 / 1
7,569
541
6,281
6,836
2,095
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 1 / 3
6,291
449
2,656
7,372
3,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,791
485
5,011
12,308
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
MarcosCai19
Chang'e
12
1 / 1 / 0
6,759
483
5,511
8,602
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 1
6,043
432
2,628
5,084
1,383
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
taythekid16
Cthulhu
11
2 / 0 / 1
6,467
462
5,840
7,661
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
thaoldcasta14
Hercules
10
1 / 4 / 0
6,240
446
4,129
10,679
3,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
5
5
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Arachne
2
2
0
1
W
0
0
2
1
L
Chang'e
MarcosCai19
Chang'e
1
1
0
1
W
Chaac
0
2
0
0
W
4
0
1
4.5
W
1
1
3
2.5
L
0
1
1
0.5
L
Cthulhu
taythekid16
Cthulhu
2
0
1
2.5
L
Hercules
thaoldcasta14
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
23,119
43,196
Taken
44,334
19,515
Mitigated
16,994
21,296
Healing
17,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,011
2,320
0
5,114
12,308
4,580
0
2,274
9,984
0
41,242
W
Arachne
5,029
2,909
0
4,078
11,156
3,575
1,114
2,478
8,505
0
32,984
W
7,351
3,756
149
3,189
6,594
2,249
0
2,896
3,470
47,596
0
L
Chang'e
MarcosCai19
Chang'e
5,511
221
549
5,180
8,602
2,952
0
5,077
3,525
40,937
0
W
Chaac
6,294
1,542
0
5,247
11,238
7,786
1,326
5,140
5,662
0
49,013
W
6,281
4,964
0
4,872
6,836
2,095
926
0
6,836
0
47,994
W
2,656
273
320
3,441
7,372
3,810
466
0
7,372
16,358
0
L
2,628
2,057
600
1,905
5,084
1,383
874
626
4,458
0
29,405
L
Cthulhu
taythekid16
Cthulhu
5,840
857
0
1,515
7,661
4,663
0
0
7,267
27,107
0
L
Hercules
thaoldcasta14
Hercules
4,129
1,443
120
2,835
10,679
3,416
417
2,030
8,649
0
34,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
32,300
380
Minions Killed
374
0
Camps Cleared
0
1,252,795
Distance Traveled
1,234,559
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,791
485
87
6
0
272,917
0
W
Arachne
6,763
483
66
5
0
295,503
7
W
Olorun
7,516
537
95
7
0
252,103
0
L
Chang'e
6,759
483
97
7
0
255,349
5
W
Chaac
7,893
564
97
7
0
209,534
2
W
Anhur
7,569
541
99
7
0
224,803
2
W
Artio
6,291
449
23
2
0
270,852
0
L
Jing Wei
6,043
432
61
4
0
253,635
2
L
Cthulhu
6,467
462
58
4
0
195,700
3
L
Hercules
6,240
446
71
5
0
256,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role