Player Matchup

Kukulkan
Kukulkan
Carlosmlndz503
Kukulkan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 59L
1,500 Elo+
Solo
Odin
Odin
Jj273618
Odin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Neith
Neith
KodaiBlack
Neith
Level 17
God Stats
20W - 35L
1,408 SR
Queue Stats
29W - 45L
1,454 Elo+
Solo
Mercury
Mercury
Lil Red Wolf915
Mercury
Level 29
God Stats
2W - 10L
1,500 SR
Queue Stats
111W - 144L
1,538 Elo+
Solo
Fenrir
Fenrir
Papabeer517
Fenrir
Level 29
God Stats
20W - 22L
1,651 SR
Queue Stats
561W - 568L
1,485 Elo+
Solo
Team Averages
Level 22
1,512 SR
1,495 Elo+

VS

Team Averages
Level 16
1,577 SR
1,420 Elo+
Heimdallr
Heimdallr
BeardedSunGod
Heimdallr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,404 Elo+
Solo
Scylla
Scylla
BrokenGrizzzly
Scylla
Level 26
God Stats
3W - 1L
1,810 SR
Queue Stats
32W - 32L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
LiterallyQiwis
Kuzenbo
Level 24
God Stats
3W - 0L
1,706 SR
Queue Stats
31W - 24L
1,479 Elo+
Solo
Fenrir
Fenrir
VanishingSin
Fenrir
Level 10
God Stats
8W - 10L
1,372 SR
Queue Stats
17W - 25L
1,233 Elo+
Party 1
Set
Set
xDBxBigDaddy
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 139L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
6 / 3 / 2
6,778
565
7,258
5,796
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Odin
1
0 / 1 / 0
3,768
314
115
587
142
Neith
9
1 / 5 / 2
5,874
490
837
4,924
1,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 5 / 1
6,246
521
3,236
8,396
2,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
9
3 / 4 / 0
5,890
491
3,878
7,445
2,421
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BeardedSunGod
Heimdallr
9
0 / 7 / 0
5,593
466
1,326
9,612
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 1 / 0
6,405
534
1,728
3,979
1,294
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 6
7,416
618
4,614
8,899
7,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
6 / 3 / 2
7,146
596
4,240
5,892
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 0
8,471
706
4,598
6,505
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
13
Kills
16
18
Deaths
14
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BeardedSunGod
Heimdallr
0
7
0
0
W
2
1
0
2
L
Kukulkan
6
3
2
2.33
L
Odin
0
1
0
0
L
Neith
1
5
2
0.4
L
3
5
1
0.7
W
3
2
6
3
L
Fenrir
3
4
0
0.75
W
Fenrir
6
3
2
2.33
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,324
Damage
16,506
27,148
Taken
34,887
8,253
Mitigated
18,800
3,327
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BeardedSunGod
Heimdallr
1,326
339
0
2,286
9,612
3,235
762
3,352
6,260
0
21,622
W
1,728
239
270
1,643
3,979
1,294
1,303
1,790
2,189
19,582
0
L
Kukulkan
7,258
1,670
0
0
5,796
2,045
0
2,103
3,693
29,398
0
L
Odin
115
31
0
0
587
142
0
138
449
0
183
L
Neith
837
377
0
262
4,924
1,240
0
1,168
3,756
0
15,667
L
3,236
1,819
0
2,195
8,396
2,405
0
1,347
7,049
0
25,843
W
4,614
1,653
0
2,354
8,899
7,288
514
1,202
7,697
19,580
0
L
Fenrir
3,878
844
42
828
7,445
2,421
0
1,739
5,706
0
21,516
W
Fenrir
4,240
1,259
0
1,536
5,892
1,870
17
914
4,978
0
21,663
W
4,598
1,540
0
3,032
6,505
5,113
2,228
0
6,505
3,925
53,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,556
Gold Earned
35,031
178
Minions Killed
281
0
Camps Cleared
0
896,065
Distance Traveled
1,064,257
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,593
466
42
4
0
174,577
0
W
Scylla
6,405
534
43
4
0
203,574
0
L
Kukulkan
6,778
565
51
4
0
186,326
0
L
Odin
3,768
314
0
0
0
40,326
0
L
Neith
5,874
490
34
3
0
235,938
0
L
Mercury
6,246
521
54
5
0
234,767
1
W
Kuzenbo
7,416
618
29
2
0
237,915
1
L
Fenrir
5,890
491
39
3
0
198,708
4
W
Fenrir
7,146
596
45
4
0
233,584
0
W
Set
8,471
706
122
10
0
214,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role