Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Catafexxta
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,545 Elo+
Solo
Hachiman
Hachiman
MagicPLUS
Hachiman
Level 28
God Stats
3W - 8L
1,424 SR
Queue Stats
84W - 78L
1,450 Elo+
Solo
Thor
Thor
YngvarrGrimnir
Thor
Level 15
God Stats
5W - 4L
1,579 SR
Queue Stats
14W - 17L
1,357 Elo+
Solo
Kukulkan
Kukulkan
Z G E L I N
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,582 Elo+
Party 2
Team Averages
Level 21
1,501 SR
1,487 Elo+

VS

Team Averages
Level 10
1,516 SR
1,424 Elo+
Thanatos
Thanatos
Raphael2014
Thanatos
Level 10
God Stats
0W - 3L
1,276 SR
Queue Stats
21W - 38L
1,288 Elo+
Solo
Freya
Freya
ViejoCachulo
Freya
Level 15
God Stats
4W - 1L
1,754 SR
Queue Stats
59W - 60L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
huntervic
Nu Wa
Level 8
God Stats
131W - 102L
1,505 SR
Queue Stats
141W - 119L
1,501 Elo+
Solo
Artemis
Artemis
sofidelmal
Artemis
Level 4
God Stats
6W - 15L
1,551 SR
Queue Stats
7W - 18L
1,518 Elo+
Party 1
Bacchus
Bacchus
tiiveeen
Bacchus
Level 14
God Stats
6W - 9L
1,492 SR
Queue Stats
18W - 25L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 0 / 12
9,609
1,201
8,540
10,037
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Catafexxta
Chang'e
15
4 / 1 / 8
8,596
1,075
6,028
7,019
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MagicPLUS
Hachiman
16
10 / 0 / 10
9,947
1,243
13,194
6,880
2,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
2 / 1 / 16
8,526
1,066
9,055
9,334
4,317
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Z G E L I N
Kukulkan
15
3 / 0 / 12
8,622
1,078
4,750
4,844
1,840
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

344

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Raphael2014
Thanatos
12
0 / 9 / 0
6,992
874
2,192
10,416
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 6 / 0
8,137
1,017
11,321
11,263
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
huntervic
Nu Wa
13
0 / 1 / 1
7,681
960
12,711
4,936
1,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
sofidelmal
Artemis
13
0 / 5 / 0
7,358
920
3,584
9,151
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
tiiveeen
Bacchus
13
0 / 3 / 1
7,492
937
3,781
12,487
13,057
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
4
24
Kills
2
2
Deaths
24
58
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
12
11
W
Chang'e
Catafexxta
Chang'e
4
1
8
8
W
Hachiman
MagicPLUS
Hachiman
10
0
10
15
L
Thanatos
Raphael2014
Thanatos
0
9
0
0
L
2
6
0
0.33
W
2
1
16
10
W
Kukulkan
Z G E L I N
Kukulkan
3
0
12
9
L
Nu Wa
huntervic
Nu Wa
0
1
1
0.5
L
Artemis
sofidelmal
Artemis
0
5
0
0
L
Bacchus
tiiveeen
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,567
Damage
33,589
38,114
Taken
48,253
17,782
Mitigated
27,664
10,637
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,540
1,708
0
2,099
10,037
6,433
0
6,750
3,287
0
19,832
W
Chang'e
Catafexxta
Chang'e
6,028
202
3,630
3,141
7,019
2,677
0
5,121
1,898
31,777
0
W
Hachiman
MagicPLUS
Hachiman
13,194
7,642
0
1,767
6,880
2,515
0
4,744
2,136
0
26,417
L
Thanatos
Raphael2014
Thanatos
2,192
848
0
1,406
10,416
3,851
0
1,352
8,940
0
5,892
L
11,321
4,334
0
1,933
11,263
5,028
0
3,514
7,649
27,849
0
W
9,055
2,397
0
0
9,334
4,317
0
7,029
2,305
0
17,443
W
Kukulkan
Z G E L I N
Kukulkan
4,750
1,818
0
0
4,844
1,840
0
4,169
675
11,152
0
L
Nu Wa
huntervic
Nu Wa
12,711
1,329
0
11
4,936
1,794
0
813
4,123
40,811
0
L
Artemis
sofidelmal
Artemis
3,584
2,322
0
603
9,151
3,934
0
1,382
7,614
0
8,373
L
Bacchus
tiiveeen
Bacchus
3,781
303
0
0
12,487
13,057
0
3,717
8,577
13,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
37,660
150
Minions Killed
130
6
Camps Cleared
3
794,067
Distance Traveled
672,387
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,609
1,201
20
3
1
192,442
0
W
Chang'e
8,596
1,075
58
7
1
157,115
1
W
Hachiman
9,947
1,243
28
4
0
137,061
0
L
Thanatos
6,992
874
4
1
0
96,810
1
L
Freya
8,137
1,017
35
4
1
143,066
0
W
Thor
8,526
1,066
23
3
3
173,752
0
W
Kukulkan
8,622
1,078
21
3
1
133,697
0
L
Nu Wa
7,681
960
54
7
0
157,599
1
L
Artemis
7,358
920
19
2
0
131,418
2
L
Bacchus
7,492
937
18
2
2
143,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role