Player Matchup

Hun Batz
Hun Batz
AleGiacento01
Hun Batz
Level 128
God Stats
4W - 9L
1,412 SR
Queue Stats
315W - 227L
1,465 Elo+
Solo
Sol
Sol
OzZyOoCruz
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
YoRНа
Zeus
Level 22
God Stats
111W - 31L
1,814 SR
Queue Stats
177W - 77L
1,658 Elo+
Solo
Team Averages
Level 95
1,575 SR
1,541 Elo+

VS

Team Averages
Level 41
1,628 SR
1,889 Elo+
Izanami
Izanami
Federblatt
Izanami
Level 68
God Stats
2W - 4L
1,715 SR
Queue Stats
57W - 43L
1,905 Elo+
Party 1
Ymir
Ymir
RiesenRasierer
Ymir
Level 7
God Stats
11W - 5L
1,667 SR
Queue Stats
11W - 5L
1,858 Elo+
Party 1
Scylla
Scylla
Stev19Jh
Scylla
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 66L
1,905 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AleGiacento01
Hun Batz
14
9 / 2 / 7
11,989
705
10,323
8,459
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 1 / 16
11,448
673
9,899
10,163
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zeus
YoRНа
Zeus
17
12 / 0 / 6
12,675
746
23,080
9,183
3,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Federblatt
Izanami
13
1 / 7 / 2
10,105
594
5,999
11,988
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 9 / 2
9,005
530
2,958
21,115
13,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Stev19Jh
Scylla
14
2 / 6 / 1
10,483
617
9,639
15,573
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
22
Kills
3
3
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AleGiacento01
Hun Batz
9
2
7
6.25
L
Izanami
Federblatt
Izanami
1
7
2
0.29
W
1
1
16
9
L
0
9
2
0.11
L
Scylla
Stev19Jh
Scylla
2
6
1
0.42
W
Zeus
YoRНа
Zeus
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,302
Damage
18,596
27,805
Taken
48,676
11,112
Mitigated
24,016
9,409
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AleGiacento01
Hun Batz
10,323
2,647
0
2,127
8,459
4,405
37
3,444
5,015
926
24,089
L
Izanami
Federblatt
Izanami
5,999
2,290
0
1,196
11,988
4,952
509
8,038
3,950
2,168
42,981
W
9,899
1,184
0
3,936
10,163
3,370
1,952
4,204
5,959
58,146
0
L
2,958
90
0
0
21,115
13,583
232
15,652
5,463
15,884
0
L
Scylla
Stev19Jh
Scylla
9,639
472
0
2,092
15,573
5,481
0
9,620
5,953
49,042
0
W
Zeus
YoRНа
Zeus
23,080
2,222
0
3,346
9,183
3,337
964
5,414
3,769
89,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
29,593
225
Minions Killed
160
0
Camps Cleared
0
877,677
Distance Traveled
876,243
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,989
705
28
2
0
292,963
3
L
Izanami
10,105
594
85
5
0
257,018
2
W
Sol
11,448
673
87
5
0
303,628
2
L
Ymir
9,005
530
20
1
0
309,799
0
L
Scylla
10,483
617
55
3
0
309,426
5
W
Zeus
12,675
746
110
6
0
281,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role