Player Matchup

Nemesis
Nemesis
AJAX991
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Deadliest6ore
Scylla
Level 17
God Stats
16W - 28L
1,500 SR
Queue Stats
615W - 643L
1,286 Elo+
Solo
Bellona
Bellona
ESCANΦRR
Bellona
Level 29
God Stats
0W - 3L
1,166 SR
Queue Stats
31W - 35L
1,527 Elo+
Solo
Anhur
Anhur
Kor183
Anhur
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,418 Elo+
Solo
Geb
Geb
VOTEFORAHPUCH
Geb
Level 20
God Stats
1W - 2L
1,474 SR
Queue Stats
210W - 169L
1,697 Elo+
Solo
Team Averages
Level 21
1,428 SR
1,486 Elo+

VS

Team Averages
Level 18
1,548 SR
1,597 Elo+
Sol
Sol
AfroF6
Sol
Level 26
God Stats
6W - 3L
1,780 SR
Queue Stats
94W - 85L
1,811 Elo+
Solo
Cthulhu
Cthulhu
SaladFingiess
Cthulhu
Level 6
God Stats
2W - 1L
1,458 SR
Queue Stats
5W - 2L
1,419 Elo+
Solo
Pele
Pele
Slyicz
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,607 Elo+
Solo
Artemis
Artemis
SnurdlyFour
Artemis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,648 Elo+
Solo
Guan Yu
Guan Yu
konreborn
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AJAX991
Nemesis
14
4 / 4 / 2
8,469
529
7,953
10,938
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 7 / 0
5,759
360
265
7,323
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ESCANΦRR
Bellona
15
3 / 3 / 1
9,467
592
8,487
11,268
10,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Kor183
Anhur
14
1 / 4 / 1
8,775
548
6,842
10,420
5,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 3
8,187
512
3,833
13,312
7,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AfroF6
Sol
13
7 / 5 / 3
8,817
551
9,531
14,406
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
13
0 / 1 / 7
7,991
499
4,805
7,184
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
Slyicz
Pele
17
9 / 3 / 6
10,148
634
13,539
16,825
6,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
SnurdlyFour
Artemis
13
3 / 0 / 3
7,832
490
8,466
7,815
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
konreborn
Guan Yu
13
0 / 1 / 0
7,517
470
774
5,103
3,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
19
19
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AJAX991
Nemesis
4
4
2
1.25
W
Sol
AfroF6
Sol
7
5
3
1.7
L
0
7
0
0
L
Bellona
ESCANΦRR
Bellona
3
3
1
1.17
L
Anhur
Kor183
Anhur
1
4
1
0.38
W
Cthulhu
0
1
7
3.5
W
Pele
Slyicz
Pele
9
3
6
4
W
Artemis
SnurdlyFour
Artemis
3
0
3
4.5
L
2
1
3
3.5
W
Guan Yu
konreborn
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,380
Damage
37,115
53,261
Taken
51,333
32,462
Mitigated
20,271
8,220
Healing
17,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AJAX991
Nemesis
7,953
2,373
0
1,373
10,938
6,187
0
3,280
7,658
6,665
47,966
W
Sol
AfroF6
Sol
9,531
2,667
0
5,823
14,406
4,470
1,513
1,959
12,447
50,461
0
L
265
199
0
0
7,323
3,454
0
2,076
5,247
11,553
0
L
Bellona
ESCANΦRR
Bellona
8,487
3,329
0
2,322
11,268
10,145
154
2,227
8,966
0
58,200
L
Anhur
Kor183
Anhur
6,842
3,391
0
2,614
10,420
5,137
210
2,723
7,697
4,585
57,125
W
Cthulhu
4,805
433
276
859
7,184
3,699
185
631
6,553
32,509
0
W
Pele
Slyicz
Pele
13,539
3,383
0
6,545
16,825
6,504
0
1,441
15,380
0
80,004
W
Artemis
SnurdlyFour
Artemis
8,466
3,610
0
3,117
7,815
2,266
1,141
906
6,909
0
48,002
L
3,833
702
0
1,911
13,312
7,539
0
4,030
9,257
21,607
0
W
Guan Yu
konreborn
Guan Yu
774
82
100
936
5,103
3,332
1,052
62
5,041
0
32,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,657
Gold Earned
42,305
383
Minions Killed
445
0
Camps Cleared
0
1,483,015
Distance Traveled
1,490,425
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,469
529
89
6
0
310,061
2
W
Sol
8,817
551
91
6
0
252,693
0
L
Scylla
5,759
360
19
1
0
232,834
0
L
Bellona
9,467
592
119
7
0
304,256
4
L
Anhur
8,775
548
137
9
0
280,211
1
W
Cthulhu
7,991
499
68
4
0
341,732
6
W
Pele
10,148
634
129
8
0
308,763
0
W
Artemis
7,832
490
79
5
0
292,272
5
L
Geb
8,187
512
19
1
0
355,653
6
W
Guan Yu
7,517
470
78
5
0
294,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role