Player Matchup

Cthulhu
Cthulhu
Allpopularpig
Cthulhu
Level 7
God Stats
2W - 5L
1,447 SR
Queue Stats
2W - 5L
1,538 Elo+
Solo
Bellona
Bellona
CamboX14
Bellona
Level 40
God Stats
7W - 7L
1,500 SR
Queue Stats
517W - 563L
1,489 Elo+
Party 2
Izanami
Izanami
CrOC_eman
Izanami
Level 29
God Stats
3W - 3L
1,618 SR
Queue Stats
26W - 48L
1,383 Elo+
Solo
Pele
Pele
JB_Heatwave
Pele
Level 29
God Stats
1W - 4L
1,286 SR
Queue Stats
131W - 206L
1,512 Elo+
Party 2
Neith
Neith
KROKABUSER
Neith
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 21
1,470 SR
1,484 Elo+

VS

Team Averages
Level 22
1,673 SR
1,579 Elo+
Vamana
Vamana
NFSCP19
Vamana
Level 39
God Stats
6W - 3L
1,842 SR
Queue Stats
97W - 85L
1,663 Elo+
Party 1
Fafnir
Fafnir
Stormas_crain
Fafnir
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 28L
1,372 Elo+
Solo
Tsukuyomi
Tsukuyomi
edugv
Tsukuyomi
Level 18
God Stats
2W - 1L
1,758 SR
Queue Stats
24W - 17L
1,726 Elo+
Party 1
Medusa
Medusa
morfuss
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,671 Elo+
Party 1
Pele
Pele
sernick007
Pele
Level 16
God Stats
6W - 9L
1,765 SR
Queue Stats
19W - 27L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 6 / 0
6,592
439
4,425
9,555
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
CamboX14
Bellona
11
1 / 3 / 1
6,466
431
4,935
8,675
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
CrOC_eman
Izanami
12
0 / 0 / 0
7,008
467
1,170
5,306
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 4 / 2
6,603
440
2,466
9,871
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
12
1 / 2 / 0
6,771
451
2,905
4,138
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
NFSCP19
Vamana
14
6 / 0 / 5
8,728
582
9,518
7,716
6,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 5
6,603
440
723
9,934
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
edugv
Tsukuyomi
12
6 / 2 / 4
7,786
519
7,034
7,946
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
morfuss
Medusa
14
0 / 0 / 0
8,064
538
2,465
4,167
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 0 / 2
7,394
493
3,488
3,550
1,322
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
15
15
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
6
0
0.17
L
Bellona
CamboX14
Bellona
1
3
1
0.5
L
Izanami
CrOC_eman
Izanami
0
0
0
0
L
1
4
2
0.5
L
Neith
1
2
0
0.5
W
Vamana
NFSCP19
Vamana
6
0
5
8.5
W
0
5
5
0.5
W
Tsukuyomi
edugv
Tsukuyomi
6
2
4
4
W
Medusa
morfuss
Medusa
0
0
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,901
Damage
23,228
37,545
Taken
33,313
17,841
Mitigated
19,136
11,089
Healing
10,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,425
269
0
365
9,555
4,756
266
80
9,380
23,726
0
L
Bellona
CamboX14
Bellona
4,935
1,659
0
2,436
8,675
7,296
0
106
8,283
3,971
26,580
L
Izanami
CrOC_eman
Izanami
1,170
895
0
2,821
5,306
1,682
333
0
5,281
0
37,047
L
2,466
558
0
3,947
9,871
2,823
0
453
9,293
0
33,332
L
Neith
2,905
1,393
0
1,520
4,138
1,284
344
84
4,029
0
28,789
W
Vamana
NFSCP19
Vamana
9,518
3,764
0
4,349
7,716
6,958
1,154
1,153
6,563
0
46,834
W
723
428
0
674
9,934
6,494
560
543
9,391
9,877
0
W
Tsukuyomi
edugv
Tsukuyomi
7,034
1,754
0
2,758
7,946
2,888
1,890
1,649
6,297
0
37,091
W
Medusa
morfuss
Medusa
2,465
526
0
2,969
4,167
1,474
736
807
3,360
0
41,778
W
3,488
680
0
174
3,550
1,322
360
590
2,960
0
24,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,440
Gold Earned
38,575
307
Minions Killed
316
0
Camps Cleared
0
1,314,970
Distance Traveled
1,298,510
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,592
439
40
3
0
273,672
1
L
Bellona
6,466
431
54
4
0
274,714
0
L
Izanami
7,008
467
82
5
0
189,426
2
L
Pele
6,603
440
66
4
0
304,198
0
L
Neith
6,771
451
65
4
0
272,960
0
W
Vamana
8,728
582
85
6
0
298,228
2
W
Fafnir
6,603
440
19
1
0
202,672
1
W
Tsukuyomi
7,786
519
69
5
0
317,426
3
W
Medusa
8,064
538
90
6
0
245,710
3
W
Pele
7,394
493
53
4
0
234,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role