Player Matchup

Cthulhu
Cthulhu
Aczpe
Cthulhu
Level 107
God Stats
9W - 8L
1,669 SR
Queue Stats
166W - 135L
1,659 Elo+
Party 2
Sun Wukong
Sun Wukong
Marci87902
Sun Wukong
Level 118
God Stats
6W - 1L
1,685 SR
Queue Stats
382W - 323L
1,513 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SaphirHunter
Tsukuyomi
Level 119
God Stats
22W - 16L
1,502 SR
Queue Stats
505W - 505L
1,416 Elo+
Party 3
The Morrigan
The Morrigan
Schalach
The Morrigan
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
94W - 73L
1,422 Elo+
Party 3
Tyr
Tyr
Sidosi
Tyr
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
470W - 420L
1,527 Elo+
Party 2
Team Averages
Level 111
1,571 SR
1,508 Elo+

VS

Team Averages
Level 125
1,527 SR
1,639 Elo+
Chiron
Chiron
Beefcastle
Chiron
Level 153
God Stats
14W - 11L
1,252 SR
Queue Stats
342W - 336L
1,386 Elo+
Solo
Scylla
Scylla
GoldNecklace
Scylla
Level 77
God Stats
4W - 4L
1,747 SR
Queue Stats
416W - 391L
1,879 Elo+
Solo
Susano
Susano
Happycoin
Susano
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,598 Elo+
Party 1
Fafnir
Fafnir
Miky10
Fafnir
Level 146
God Stats
0W - 2L
1,634 SR
Queue Stats
18W - 11L
1,737 Elo+
Solo
Bellona
Bellona
OMGItsCopyCat
Bellona
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aczpe
Cthulhu
14
0 / 0 / 3
8,997
450
8,546
10,433
8,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Marci87902
Sun Wukong
17
2 / 2 / 2
10,139
507
8,810
16,359
10,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
SaphirHunter
Tsukuyomi
18
4 / 3 / 3
10,506
525
9,488
11,776
8,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
Schalach
The Morrigan
19
3 / 1 / 2
11,690
585
6,092
5,437
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
Sidosi
Tyr
19
4 / 2 / 5
12,253
613
8,620
16,728
13,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Beefcastle
Chiron
15
2 / 4 / 0
9,201
460
13,397
13,730
5,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
19
3 / 1 / 0
11,653
583
5,443
7,193
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
Happycoin
Susano
16
0 / 4 / 4
9,221
461
5,197
14,326
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Miky10
Fafnir
13
0 / 1 / 1
8,275
414
3,772
12,096
9,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
18
3 / 3 / 2
10,717
536
11,605
15,094
15,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
13
Kills
8
8
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aczpe
Cthulhu
0
0
3
1.5
L
Chiron
Beefcastle
Chiron
2
4
0
0.5
L
Scylla
3
1
0
3
L
Susano
Happycoin
Susano
0
4
4
0.5
W
Sun Wukong
Marci87902
Sun Wukong
2
2
2
1.5
L
Fafnir
Miky10
Fafnir
0
1
1
0.5
L
Bellona
3
3
2
1.33
W
Tsukuyomi
SaphirHunter
Tsukuyomi
4
3
3
1.83
W
The Morrigan
Schalach
The Morrigan
3
1
2
4
W
Tyr
Sidosi
Tyr
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
39,414
60,733
Taken
62,439
42,463
Mitigated
39,137
19,251
Healing
22,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aczpe
Cthulhu
8,546
466
512
1,707
10,433
8,081
0
2,463
7,943
36,711
0
L
Chiron
Beefcastle
Chiron
13,397
6,969
719
4,855
13,730
5,457
1,260
3,920
9,732
0
86,751
L
Scylla
5,443
628
161
3,103
7,193
2,744
0
1,407
5,726
102,330
0
L
Susano
Happycoin
Susano
5,197
1,187
0
5,106
14,326
5,625
0
681
13,605
0
68,262
W
Sun Wukong
Marci87902
Sun Wukong
8,810
1,872
0
6,124
16,359
10,134
116
2,664
13,655
0
78,690
L
Fafnir
Miky10
Fafnir
3,772
917
0
4,204
12,096
9,746
0
5,245
6,787
15,171
0
L
Bellona
11,605
4,246
0
4,523
15,094
15,565
0
841
14,179
5,677
68,557
W
Tsukuyomi
SaphirHunter
Tsukuyomi
9,488
2,014
0
2,275
11,776
8,257
0
582
11,181
9,261
81,443
W
The Morrigan
Schalach
The Morrigan
6,092
632
0
1,702
5,437
2,209
0
1,659
3,654
95,030
4,026
W
Tyr
Sidosi
Tyr
8,620
1,122
0
6,931
16,728
13,782
0
2,344
14,312
0
72,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,585
Gold Earned
49,067
706
Minions Killed
661
0
Camps Cleared
0
2,024,438
Distance Traveled
1,966,542
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,997
450
39
2
0
393,198
6
L
Chiron
9,201
460
166
8
0
340,145
5
L
Scylla
11,653
583
229
11
0
376,807
6
L
Susano
9,221
461
113
6
0
438,529
7
W
Sun Wukong
10,139
507
152
8
0
391,118
0
L
Fafnir
8,275
414
15
1
0
383,075
12
L
Bellona
10,717
536
138
7
0
427,986
0
W
Tsukuyomi
10,506
525
143
7
0
416,915
3
W
The Morrigan
11,690
585
215
11
0
407,443
9
W
Tyr
12,253
613
157
8
0
415,764
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role