Player Matchup

Cerberus
Cerberus
Frankyelfuert
Cerberus
Level 55
God Stats
3W - 5L
1,737 SR
Queue Stats
84W - 103L
1,643 Elo+
Party 1
Medusa
Medusa
IICooLII
Medusa
Level 62
God Stats
33W - 39L
1,890 SR
Queue Stats
290W - 341L
1,394 Elo+
Party 1
Agni
Agni
Zachary211240
Agni
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
999 Elo+
Solo
Team Averages
Level 47
1,709 SR
1,345 Elo+

VS

Team Averages
Level 71
1,529 SR
1,164 Elo+
Hera
Hera
IIJXCKII9341
Hera
Level 121
God Stats
1W - 0L
1,723 SR
Queue Stats
7W - 8L
1,058 Elo+
Solo
Guan Yu
Guan Yu
SnowyOwlKing
Guan Yu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,102 Elo+
Solo
Danzaburou
Danzaburou
brian92m
Danzaburou
Level 82
God Stats
82W - 123L
1,364 SR
Queue Stats
396W - 628L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Frankyelfuert
Cerberus
20
11 / 2 / 11
19,638
786
24,363
44,079
54,403
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
IICooLII
Medusa
20
16 / 4 / 10
18,728
749
30,893
21,545
10,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 24 / 6
12,642
506
2,042
22,960
6,758

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 9 / 5
18,966
759
43,089
21,183
6,520
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
SnowyOwlKing
Guan Yu
19
4 / 12 / 11
16,655
666
7,272
29,693
16,007
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Danzaburou
brian92m
Danzaburou
20
9 / 7 / 11
16,989
680
20,798
22,571
7,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
56
27
Kills
29
30
Deaths
28
27
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Frankyelfuert
Cerberus
11
2
11
8.25
L
Medusa
IICooLII
Medusa
16
4
10
5.25
W
16
9
5
2.06
W
Guan Yu
SnowyOwlKing
Guan Yu
4
12
11
0.79
L
0
24
6
0.13
W
Danzaburou
brian92m
Danzaburou
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,298
Damage
71,159
88,584
Taken
73,447
71,752
Mitigated
29,801
25,179
Healing
18,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Frankyelfuert
Cerberus
24,363
2,089
1,610
18,640
44,079
54,403
556
21,439
22,208
96,973
0
L
Medusa
IICooLII
Medusa
30,893
12,956
0
4,929
21,545
10,591
3,654
10,278
10,943
0
96,809
W
43,089
8,894
314
3,978
21,183
6,520
1,032
8,451
12,732
137,245
0
W
Guan Yu
SnowyOwlKing
Guan Yu
7,272
1,702
1,092
5,395
29,693
16,007
161
8,785
20,908
0
22,900
L
2,042
82
0
0
22,960
6,758
0
10,268
12,315
12,449
0
W
Danzaburou
brian92m
Danzaburou
20,798
10,577
350
7,138
22,571
7,274
2,619
9,229
13,342
0
104,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,008
Gold Earned
52,610
230
Minions Killed
274
0
Camps Cleared
0
1,014,405
Distance Traveled
1,093,340
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
19,638
786
117
5
0
386,781
0
L
Medusa
18,728
749
99
4
0
349,262
0
W
Hera
18,966
759
163
7
0
377,518
2
W
Guan Yu
16,655
666
20
1
0
306,256
0
L
Agni
12,642
506
14
1
0
278,362
0
W
Danzaburou
16,989
680
91
4
0
409,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role